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Messages - OldTurboBastard

#51
What?? no formal poll selection buttons??

Lord......
#52
Quote from: JoshTurboTrollX-16 on 10/16/2007, 02:57 PMBeyond Shadowgate instantly comes to mind.  Later in the game when you finally find the sword in the mucky mud.  Your old pooch friend comes and saves you, while in the background a massive Dinosaur looking creature is lurking about watching you.... going from tree to tree.....

If there ever was a background image that still haunts me to this day....thats it!!  I remember getting the sword and moving out of that area as fast as I could.... And if you remember Eric at his fastest..........

Also loved the backgrounds in Air Zonk, Dracula X, and Shape Shifter too!
I've actually never played Beyond Shadowgate - you've inspired me to check it out
#53
Salamander!! It was great on the NES even..
#54
Quote from: Kitsunexus on 10/16/2007, 02:24 PMI kinda like Bonk's Adventure.
I disagree that one's total garbage the bottom right corner of Blazing Lazers is way better - I can spend hours with it...
#55
So what are some of your favorite backgrounds in turbo games?

A few that stand out for me are....

1) the first level in psychosis..original and colorful, with some decent parallax
2) Aldynes - there is a coridor type level (can't remember which one and i'm at work #-o)  with tons of hsync parallax with what looks like overlapping junk at the top and bottom of screen, only it scrolls up and down as your ship moves up and down to make a killer depth effect
3) Shapeshifter - the forest levels with the 2 additional layers of trees are quite impressive
4) Rtype 1st level - The two white giant "arms" always looked killer to me

what else?
#56
Quote from: guest on 10/15/2007, 03:42 PM'Snort Blo' always makes me laugh.  :lol:
makes me have to take sh@t...  :-&


Funny back cover though, both of 'em
#57
This got me thinking about "Team Game Pro" that was put together around this time - you filled out a survey and sent it in and eventually they printed a list on one the pages of GamePro. I was on it - i had dreams oof packages from gamepro coming in the mail full of games that needed to be reviewed....nothing ever happened of course. Does anyone have the issue? If i recall it was a page full of about 100 names.
#58
Quote from: Joe Redifer on 10/08/2007, 07:46 PM
Quote from: rag-time4Perhaps this issue substituted for a regular issue that year. 
Pretty sure that was the case for this one. Props on posting the reviews for both games. "Sushi-x" - I remember when he showed up - "Who's this f@ckin' guy???".
#59
Quote from: Keranu on 07/26/2007, 04:20 AMAnything but Jack Nicklaus.
I always dug that game, even though the load times FOR EVERY SINGLE SHOT were ridiculously long....

just some sort of sick charm i guess
#60
Quote from: Keranu on 07/27/2007, 09:01 PMAny track in Ys.
..and out of that the Boss Battle music is best. Gotta love the finger flyin' guitar solo 2/3 of the way through
#61
Quote from: TRON on 10/08/2007, 05:56 AMNow where's that scan of egm with it's Ys 1&2 review.

I remember when they realy hyped the game and gave it a 10.
I remember that too. I think Ninja Spirit was given a 10 in the same issue, and at the time you never saw 10's in EGM. I was stoked!! looking back there was probably some bribery invloved in those reviews....although y's is certainly worthy of a 10

This review is pretty bad with all the flat out incorrect statements..did they even play the game???
#62
Quote from: WoodyXP on 10/06/2007, 10:34 AMYou can't say she doesn't stand behind her products.
I think she just lowered the going rate for a Bonks Adventure in the box by a few bucks.

I'll take the one WITHOUT the creepy old lady, thank you...
#63
Quote from: esteban on 09/30/2007, 08:38 AMStill, if sound pollution isn't an issue, I'll take a stiff, clicky keyboard over the flacid keyboards any day of the week.
hear dat - not only does it feel comfortable but it SOUNDS faster!!!
#64
if you need a function or sub written here & there i'd be glad to help out. Don't have the time or game coding experience to really dive into the project. Fluent in VB6 or .net, university taught in C++  but i have'nt used it in years... like most programmers, i can probably adapt to whatever language you chose.
#65
Quote from: guest on 09/27/2007, 06:46 PMHere's another interesting comparison
That's the single greatest screenshot comparison i've ever seen...nice
#66
1) b'coz of the greatest red book audios on any systems (platform-wide) you ever could hear  4 (20%)
2) b'coz its huge library of high quality shoot'em ups  4 (20%)
3) b'coz something completely else not mentioned above..so tell us what it is?  2 (10%)

cuz I saved up and spent my allowance on the turbo instead of genesis, and since thats the system I had from then on, it was the better system, dammit.
#67
Quote from: rag-time4 on 09/15/2007, 04:24 PM[-(

Persistence is a state of mind.... it can be cultivated...

What better way than a tough turbo shooter?
..and I am persistent in using the save state feature to revisit my favorite Turbo Games   :D

but really - There's no denying it's more fun to play them the way they were meant to be played. I just discovered all these roms and this site so i've been reluctant to settle into one game until recently - too busy moving on to the next old favorite (or new discovery)
#68
Quote from: MurderDate on 09/24/2007, 10:45 AMany fans of this game?    What appears on the surface to be a stupid throw away is really a cool oddity, I think.
Fun fun fun.  They don't make 'em like this anymore.
I dunno, anyway i spun this game it was pretty lame back in the day, and I was pissed I made the 19.95 purchase. Fun to look back on if nothing else.
#69
Quote from: nat on 09/24/2007, 06:53 PMPsychosis is significantly easier than Sinistron, but not too easy, and it's a mindfuck of an experience. Great game.
I second psychosis. It is unique visually and the power up system was at least different from what I was used to, with the "rammer balls" that you could place anywhere around your ship. It also really showed off the color capabilities of the turbo. My only beef is that is was a bit short, but like nat said it was not too easy so you'll spend some time with it.

Sinistron was one of the better shooters too
#70
Quote from: MurderDate on 09/22/2007, 11:27 AMwhat do you guys think:   does the Turbo Booster really enhance the graphics enough to make it worth the bucks?
It definitely enhances the sound in "Champions Forever Boxing". The first time I popped that game in after having the booster add-on I was blown away
#71
Quote from: Keranu on 09/16/2007, 12:46 AMNow here's a fun poll:

What do you think would've benefitted more? The Turbo Grafx 16 having an extra background layer or the Genesis having palette capabilities as the TG16  :mrgreen: ? We sorta already have a TG16 with an extra background layer thanks to the Super Grafx, but I'd like to hear comments regarding this :) .
Of course I'd say the turbo with the extra BG plane (i'd better after this thread...) but the genesis could have definitetly used the extra color. Alot of games came off "dark" or maybe "dim" is the better term on the genesis, even when using the bright colors.

Too bad we could'nt have seen more from the supergrafx. The backgrounds in Aldynes did'nt take great advantage really, yeah they were multi-plane but not all that impressive (maybe this is because I knew it was no longer a challenge to pull off...hmmmmm), although some of the giant bosses were cool (not sure if any actually used the second BG plane) . Ghouls and Ghosts was cool, but we'd seen it before...Would have been great to see some more original shoot 'em up stuff on there having so many sprites and the dual BG layer.
#72
Quote from: nat on 09/14/2007, 03:19 PMI played Psychosis last night for a pleasant trip down memory lane.

It took me a number of years before I could get to the end. After playing the likes of Sinistron, it didn't seem so hard anymore.
I may get some flack for this but the "save state" feature in any emulator is a beautiful thing for those impossible shoot 'em up moments...

let the tomatoes fly...
#73
Quote from: guest on 09/14/2007, 10:58 PMAlthough its true that some people are insisting that the Turbo can do "anything!", I think that what got most people riled up was OldTurboBastard taking the opposite extreme from the get go, discounting any kind of parallax on the Turbo as an anomaly and every flat games as proof of "weakness".
thats probably an extreme description of my stance as well though  [-X.  I 'm not discounting the cool scrolling effects that did eventually show up on the turbo, just pointing out that it was'nt all that common (especially early on when in mattered for me, an early turbografx-16 owner - sorry i was not importing games back then or ponying up my allowance for a doomed system - the duo). I'm impressed with the parallax in alot of the later games that I have seen (more so by the fact that they pulled it off than anything). As for "any flat games being proof of weakness"  - only in the dual background dept - and as so many have stated here, thats not all there is to the game - which I acknowledge. I enjoyed my turbo immensely back in the day and was probably a fan boy that would never admit to the shortcomings (like none seem to be here  :dance:). It's easy to see things a little more objectively these days. Both systems have alot to offer but i've always thought the turbo games just had that 'fun' quality (MOTOROADER cough!) that was laking from so many genesis games - I do think the genesis had some killer background effects - wish the turbo games could have pulled it off as easily...and supergrafx don't count!!!

PEACE, brother
-Nino
#74
If you like the slower style shooters I would recommend Psychosis- it always stood out to me. It has some pretty beautiful visuals and a great soundtrack. It's fairly short but challenging enough to keep anyone occupied for awhile
#75
Quote from: nat on 09/14/2007, 01:04 PMAnd judging from your comments, I get the feeling you haven't played many Turbo games-- otherwise you probably wouldn't feel that way.  :)
I lied i'm back... :-)... you already mentioned that a few times...see previous retort.....anyway by popular demand here's some evidence

here's a clip of Mystic Defender, one of the earliest games on the genesis..nothing too special really:
note the parallax is both vertical and horizontal and overlaps. A great example is the grid background in stage 4(?).  Also note the background is not limitied to dark colors to conceal the black tiles. Again, this is an early genesis game and came out when virtually NONE of the turbo games had any true parallax, only some flat horizontal stuff. That's what i'm reffering to.

I do agree parallax is not the only thing and some have made some other good points on here aside from parallax. It's just obvious to me that the two were not equal on this spec.
#76
Quote from: PCEngineHell on 09/14/2007, 12:09 PMNot to knock you OldTurboBastard,but it does seem like your actually more into the other system,Genesis,which is fine,everyone can have their fav,and a right to their opinion,but what you could do to put up a better argument if your dead set on feeling like your right is to do screen shot comparisons or something. We tend to do that off and on around here.
Fair Enough. Thanks for posting the videos some were quite impressive. If I were not at work i'd post some examples. I'm starting to get the feeling that no amount of hard evidence could sway the opinions on this board anyhow. Most seem pretty set that the turbo can do anything the Genesis can do. My argument at this point is that most of the time it did'nt.

As for liking the genesis more - I always enjoyed the turbo when i owned it, I just spent alot of time wishing my turbo games had some of the cool backgrounds I saw so often in the Genesis games -

Thanks to everyone for all the feedback. I'm out for now....
#77
Quote from: nat on 09/14/2007, 10:55 AM
Quote from: OldTurboBastard on 09/14/2007, 10:40 AMIt makes it so a lazy genesis programmer can accomplish cool things with the background that a clever, determined, programmer working with the turbo platform could never pull off as well.
It's clear to me now that OldTurboBastard is either trolling or is mentally unable to grasp the concepts laid out here.
Again not true on both counts. Not trolling, just engaged in a lively (if not heated) discussion. That's one of the things a forum is for.

I grasp the conceps laid out here, that the turbo CAN pull off SOME of the parallax featured so often in Genesis games, and I have seen it with my own eyes. But the fact remains it is more difficult to pull off on the turbo and therefore is seen less often and is generally not as complete or involved - which is not good for us turbo gamers and probably the reason we tend to point it out so much in the turbo games that DO have it "Holy cow they finally pulled off parallax!!"
#78
Quote from: WoodyXP on 09/14/2007, 05:00 AMIt's a close call for me.  Some games look best on the Turbo... while other games look better on the MD.
Like mentioned before.. it all boils down to who developed the games.  We can talk until we're
blue in the face about hardware... but what good is the hardware without great programmers?
It makes it so a lazy genesis programmer can accomplish cool things with the background that a clever, determined, programmer working with the turbo platform could never pull off as well.
#79
Quote from: turbo D on 09/13/2007, 04:18 PMthe pcengine has lots of games with good parallax, you just haven't played any of them  :lol:
Not true - played most of 'em mentioned on here, aside from a possible few oscure japanese titles.

FACT -most games for the turbo do not use overlapping parallax scrolling. They are not the the norm, they are the exception. Most games that did have it featured separately scrolling planes that could not overlap. When they did manage to pull it off overlapping parallax, it was generally clunky looking, (i.e. black squares instead of sharp borders) and one layer of the background was normally a weak pattern (Ninja Spirit). Y's III had two complex backgrounds but it ran like doo-doo. Some of the parallax on the turbo may have been good (LOT, Dracula, Dead Moon etc), but it was no where near on the level of say Mystic Defender Or Revenge of Shinobi (both early games for the Genesis), and it was RARE (which is why we turbo fan boys seem to ga-ga over it), which made owning the turbografx in the USA back it 1990 like having a system that pretty much did not do true parallax, only the separate planes like we see in R-TYPE that do not overlap.

it is what it is...
#80
Quote from: esteban on 09/13/2007, 03:41 PMFor example, let's take JJ & Jeff:
1. I always felt the game looked flat, the backgrounds and stage design is anemic and sparse. Adding parallax would have been a "quick-n-easy" way to make the game more appealing, visually, IMO.
2. But, actually, I would happily forgo parallax in JJ & Jeff if the artistic designer had had a more creative / inspired vision for the game.
3. I like JJ & Jeff. I guess I lust for a sequel to the game. And don't forget to give me some more eye candy, if only for some cheap thrills!
1. Agreed, and i'll take it. better more appealling even if it is a simple and easy way, as it was for the genesis developers.
2. I'll agree with this too. But they did'nt cause it's not easy to pull off on the turbo so we are left with boring backgrounds that could've been helped by a little parallax
3. I had fun with this one back in the day too

As for too much attention being paid to parallax, I disagree, it's a pretty big upgrade over flat boring backgrounds and is even used in some genesis games to create gigantic boss characters without using up onscreen sprites. I'd say it's right up there with the mode 7 effects on the SNES as far as importance goes.

It's the only area between the two consoles where the PC engine can't come close to the Genesis or vice cersa. The rest is pretty debateable, as we have seen in this thread.
#81
Quote from: turbo D on 09/12/2007, 07:11 PMwhat about on alteredbeast? The PcEngine version is a direct port of the arcade and is cleaner than the genesis version. The genesis version does have a parallax though. Does that make it better to you? The genesis version can't even handle the body parts being thrown into the screen when you kill the zombies.
Those are all good points. I guess my point is this - this first thing I noticed between the two versions is that the PC engine version did not have the parallax scrolling, right away you notice it - it affects every level. The other stuff you point out is valid, just not quite as noticeable in my book - nor does it detract as much from the graphics.

either way it's not a top 10 on either system so i'll shut up...
#82
Quote from: guest on 09/12/2007, 08:47 PMBut regardless, I don't understand how you can point out how impressive Lords of Thunder is for layered graphics in one sentence and in the next sentence say that Altered Beast and Strider prove that the PC Engine can't do them. #-o
Then why did'nt they port over parrallax in those games? Probably because the system can't handle having to emulate true parallax while providing the rest of the game action. It works well in LOT and other turbo original games bacause because they could program around the limitation using fairly simple second layers, which often morph back into one layer when the system could not pull off the mirage any more.

...if they could've they would've is all i'm saying. And yes maybe "they couldve if they used nifty programming and this and that" but the fact is they did'nt because it was not easy for the turbo to pull off
#83
Quote from: Keranu on 09/12/2007, 07:45 PMYES! Multiplayer MotoRoader is the best! Same with Battle Royale! Seriously, people overlook those games so much!
I hear ya on the Battle Royale!! The one player was kinda lame but with the turbo tap and 4 friends it was a riot (no pun intended).
#84
Quote from: turbo D on 09/12/2007, 05:58 PMSo you think the genesis has better grafx because of parallax? 
umm....yes - parallax helps to give a game better graphics - there's no doubt about it.
#85
Quote from: guest on 09/12/2007, 05:31 PM
Quote from: OldTurboBastard on 09/12/2007, 08:53 AMI see alot on here with folks trying to declare the turbo as having more impressive graphics than the genesis.
The Turbo could replicate the missing extra plane by using sprites, but the Genesis couldn't do anything about the lack of colors (which resulted in nicely detailed games with washed out colors).
but the turbo struggled to pull it off and sacrificed sprites to do it half as well. After hearing from some others in here, that's still the main (and perhaps only) disavantage of the turbo, but it's a big one in my book that. I don't think i've ever looked at a genesis game and siad "this would great if i had three more shades of aqua #3". I have definitely fired up a turbo game (forgotten worlds etc) and said "where' the parallax?" or better yet noticed the background flickering in psychosis cause it's really an extra sprite that the turbo can't handle.

having said all this, I still love the Turbo as i said before the games sem to have a quality that makes them more fun to play.

That a refund on the 2 cents :P
#86
Quote from: PCEngineHell on 09/12/2007, 03:37 PM
Quote from: OldTurboBastard on 09/12/2007, 08:29 AMwhich always had the slightly better graphics and we all know it. The Turbo had to rely on fun.
I guess if you had to compare the US market yea the Genesis had a better looking selection graphically. However if you don't just limit yourself to the US releases then the Pc-Engine comes out far ahead,esp with the cd titles,even when you trow the Sega/Mega Cd into the mix.
I agree some of the Super/Arcade CD titles I have checked out are pretty impressive (Dracula, LOT..etc). They even manage to pull off some pretty impressive parallax. Still, these games are the exception on the turbo rather than the rule whereas even the cheesiest games on the genny have the parallax - which really gave the games a powerful look and feel. To me it's a huge advantage - probably should have posted this in another forum......
#87
Quote from: ccovell on 09/12/2007, 12:06 PM60fps is only there for timing; the clock speed of the CPU is what determines how much processing can be done within that 60th of a second.  And I'd say as far as calculating polygons and moving sprites around go, the Genesis wins out.
So does this mean that a standard game loop should always run at 1/60th of a second?? I'm new to all this but interested
#88
I see alot on here with folks trying to declare the turbo as having more impressive graphics than the genesis. I've always been a fan of turbografx but pretty much knew the graphics were not up to snuff (even though I would still argue the point back in the day). The additional background layer on the genesis did wonders, and it seemed like the turbo games spent alot of power and sprites trying to emulate this effect. Also the resolution always appeared higher on the Genesis games, with smoother edges and more detailed sprites. I would give the turbo an edge in color, but thats about it. I would say that it was always interesting to see how the programmers could overcome the single background limitation on the the turbo. LOT is especially impressive in this department. The limitations of the turbo are especially apparent in ports like altered beast and strider, where the turbo just can't match the depth of the parallax layers.

Any comparisons that could blow me out of the water and prove me wrong? I'd love to see. Plus where, if it all, does the turbo beat out the Genesis in any tech stat categories? I'm talking strictly graphics not sound
#89
My list could be slightly warped by nostalgia but here goes..

1) MotoRoader - there's just not much more fun than can be had than a 5 player session of moto roader. Games like this set the turbo apart from the Genesis - which always had the slightly better graphics and we all know it. The Turbo had to rely on fun.
2) Blazing Lazers- Balls to the wall shoot 'em up, plus great music
3) Ys book I & II - when this came out me and my buds could'nt wait to show off the cinematic scenes to our genesis loving buddies. Insanely good music with finger flyin' guitar solos
4) Saphire - Only played this recently on the Emu, but the amount of detail is impressive and well beyond what I thought the PCE was capable of.
5) Ninja Spirit - I remember seeing this got a 10 from one of the reviewers in EGM (paid ad??) - I was stoked at the time and it lived up to the hype
6) Psychosis - Another great shooter with beautiful graphics
7) J.B. harold murder club - Truly original game that that was a blast at the time.
8) Dungeon Explorer - See MotoRoader
9) R-Type - the reason I bought a slo-mo controller
10) Double Dungeons - Again probably a nostalgia pick, but I remember staying up all night numerous times trying to completely map the gigantic last level (took up like 10 sheets of graph paper)- I can almost still hear the music over and over and over and over again all night long..


Sure I missed plenty - the list is based more on memory of my turbografx owning days rather than what i've played recently using emulation
#90
Quote from: TurboXray on 09/01/2007, 06:42 PMUmm... are you using the ME system card or the actual BIOS rom? That makes a huge difference in ME when playing CD games.
I'm using whatever the default is for Magic Engine. How would set it up to use a different system card?
#91
SOLUTION - I sent the state state to Mr. Joe Redifier and he sent back a save state having played through the offending part of the game. I'm good to go now.

Thanks to everybody for the help. Glad to find some other folks passionate about the Turbo on here.

-Nino
#92
Thanks for the help. Maybe I need to take SignOfZeta's advice and just buy the CD - my only fear is that i will still have the same emulation issues. Do the emulators work well with the original CDs?
#93
Quote from: Joe Redifer on 08/29/2007, 11:51 PMThe save state, could you upload it somewhere where we could try?  I don't mean the game save file, but the Magic Engine save state.
I can email the file when I get home (currently at work slacking) if there is an address I can send it to. Shoot me an email at nino.scholz@gmail.com and i'll reply back with the file. What's the file extension on the save state files?

Thanks for all the help from everbody it would be nice to have this working over labor day weekend
#94
hmmm..still nothing after waiting a few minutes. Seems kinda coincidental that it's happening right at the point where the voice is known to cut off.

I'm having flashbacks of sitting up at 3am with a friend at age 15 slapping around a turbografx CD unit cursing NEC. Deja Vu?? maybe I'll just let it sit for awhile...... grrrr..
#95
Quote from: Joe Redifer on 08/29/2007, 08:57 PMDo you have a save state for that part?  I know in the real version of the game, Thomas Hayden Church never quite finishes the "You'll need it" part of the speech and it is clipped.  But that's what happens when you're Thomas Hayden Church, na mean?
Yes I do, right before I walk in the house -  I keep trying over and over but after the voice clips off nothing happens, so I figured right away something had gone wrong - i've tried waiting about 5 minutes to no avail. Glad to hear this may not be a major issue. I'll try again

As for spending the $20 on the game....i didn't see that one coming!!!!
#96
turbo D thank you much!
#97
Quote from: runinruder on 06/22/2007, 12:44 PMI love the drums in Blazing Lazers.
agreed - Blazing Lazers had a some kickass drum beats

Psychosis had great drum sounds on the first level and odd time signatures to boot,
#98
I'm using Magic Engine and a Ys I & II Rom downloaded from a NeoGeo enthusiast site. When I get to the point in Ys I in the Thieves Den where the guy is about to let me pass into Darm Tower and the digitized voice is going, it locks up at "Good Luck. You'll need it"

has anyone had this problem? Trying to figure out if it's my Rom or Magic Engine.

This has pissed me off to no end - this was one of my favorites back in the day and I was having a blast - only to get locked up. I've tried all the other PC versions and whatnot but I need my beloved TG16 for nostalgias sake. Help!
#99
Quote from: TurboXray on 08/27/2007, 12:29 AM
Quote from: Joe Redifer on 08/26/2007, 10:41 PMThe frontend doesn't really do anything.  There are no options to input command lines anywhere.  Command lines are gay.  I wonder if the programmers have upgraded from DOS.  They probably don't even understand the concept of a GUI.  And again, I bet they have glasses and/or ponytails.
....string and change is to "pce.cdbios c:\pce\roms\syscard.pce" or whatever path *and* system card rom you're using......
OK..so where do I get the syscard.pce file?