Chris is right about the Japanese being bad at romanization. But correct or not, Engrish titles are official. The "Schbibinman" writing is further evidenced in the Super Famicom episode (Kaizō Chōjin Schbibinman Zero).
10/31/2023: Localization News - Dead of the Brain 1!No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBraintwitter.com/NightWolve/PCENews |
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Show posts MenuQuote from: SignOfZeta on 10/21/2007, 08:49 PMTechnically Gulliver Boy should be on thereIt is in my list (Kūsō Kagaku Sekai Gulliver Boy).
Quote from: Keranu on 10/13/2007, 07:53 PMDo you mind giving furhter info for those two games listed ? I don't think I've heard of those ones before!Gods is one of those few gaijin games that were advertised as WIP for months but never released. I remember a couple of screenshots. The game was to be ported by PCM Complete, the same company that eventually did the PC-98 and Mega Drive / Genesis conversions. I think the chosen medium was the HuCard, because I remember wondering how well/bad they would adapt Richard Joseph's soundtrack on PSG.
Quote from: TurboXray on 06/28/2007, 12:07 AMMost of my sound knowledge/experience comes from "trackers" back in the day, so I'm partial to the PCE and SNES ( though I love a good Gens bass guitar ). ...I miss Fast Tracker IIWhich reminds me that Champions Forever Boxing features some impressive use of samples, pretty much in a tracker way. First (and only?) time I heard all the six channels of the system being used as PCM.
Quote from: guest on 06/12/2007, 08:19 AMI think that its a sign that there's a chance of North America getting some non-domestic VC platforms.You're hoping too much. In France, we got the Japanese PC Engine (not the US TurboGrafx) yet the European VC only offers US games. The only way to get Japanese games on your VC is to live in Japan.
Quote from: Keranu on 05/29/2007, 01:28 AM"Speaking of ruining the entire experience, the music in this game is absolutely ear piercing."That's what you get when you play on a half-finished emulator like Hu-Go. I remember the harsh comments of a reviewer from a shooter fansite who was complaining that the Gunhed soundtrack was absolutely horrendous. Admittedly the guy had never played the game on a real system.
Quote from: ccovell on 05/17/2007, 01:08 PMThat is definitely a mastery rivaling that of Seurat's.Indeed, the artsy TGX cover is clearly influenced by neo-impressionism
Quote from: nat on 05/17/2007, 04:31 PMthe PC-FX game library is not all FMV/anime games.Indeed. It's mostly all FMV/anime games.
Quote from: Spector on 05/14/2007, 03:40 PMDoes anyone dare disagree with me? Eh???I always thought the TurboChip covers were in an artistic league of their own. Point in case.
Quote from: stevek666 on 04/22/2007, 11:29 AMmy dad has been listening to Jacques Brel for the past two days, non-stop!Talk about setting the right mood! I love Brel... but only when I'm depressed
QuoteOriental Blue ~ Ao no Tengai [2003]
"Once upon a time in the Tengai world... The Blue Land was a beautiful place to behold. Under the kindly rule of the Heaven Lord, Humans, Torcs and Onis were all living in good peace and harmony.
But uncanny fears begin to spread in Daito, the capital of this land. Rumour says that the city is slowly drifting into the Dark World... Playing the role of Tenran or Aoi, you arrive in Daito amidst the growing madness, with a strange manuscript in hand intended for the Heaven Lord himself.
The People From the Dark World are trying to turn Daito into an evil gate. From a mist of darkness emerges the Blue Castle, a huge palace in the sky which is the lair of the Devil Dharma... It doesn't take long before the capital is finally sealed to the Dark World!"
[...]
Stricto sensu, Oriental Blue is not explicitly advertised as a Tengai Makyō volume. At best, it's sometimes labelled as a gaiden, a side story. Nevertheless, if we put aside the most obvious departures (the absence of Torajirō Tsujino as character designer and the lack of recurrent characters from previous adventures -- except perhaps for Hyakki Chūjō, who bears some resemblance to Masakado and Kōtenmei), a couple of details give away some pretty strong clues that this game is still an integral part of the franchise.
Back in 2001, Ao no Tengai was presented at the E3 show as a new Far East of Eden episode planned for the GBA -- its working title was Tengai Makyō: Oriental Blue. The "Tengai Makyō" title was later scrapped in favor of a more elusive tagline presenting the game as a new RPG set "once more in the Tengai world". Marketing wise, that still tells a great deal about the targeted audience.
Semantically speaking, however, it implies that the game takes some significant distance from its "prequels". Indeed, "Tengai" is an archaic expression for any mythical and heavenly place that is, so to speak, "far east of Eden" -- that does not only mean Japan, but the ancient Orient as a whole. The point is that a game which action is set somewhere in Asia doesn't necessarily belong to the Tengai Makyō series... But then again, much of the same can be said of the opposite (The Apocalypse IV being the obvious counterexample here).
Besides, the mandatory wacky humour (which was scarcely used in Manjimaru and Zero, but kind of became the series trademark "thanks" to Fūun Kabuki Den and Daishi no Mokushiroku) is totally lacking from Oriental Blue. The unexpected result is that it actually makes it look and feel very much like the opus that started it all, Ziria -- which, ironically, was bashed outside of Japan for the relative seriousness of its mood and the almost zen austerity of its unique wafu graphic style.
Yet, despite the story doesn't explicitly take place in dandy Jipang but in what is called the Blue East, it still borrows a fair amount of cultural references from old Japan, China, Mongolia and Thailand (though, in true Red tradition, the map of the Asian world is barely recognizable). Definitely more of a fantasy work than a historical journey, this game still features some delightful anachronisms and subtle steampunk elements that have become standard fare in this series.
Finally, one can not escape the fact that Kōji Arai's Ao no Tengai just plays and sounds a lot like his previous Tengai Makyō Zero: an installment that wasn't spoiled by the unfortunate involvement of megalomaniac extraordinaire Hiroshi Adachi -- aka Hiroi Ōji, the legitimate instigator of the original Tengai Makyō concept, who later took way too much personal initiative in the game design department and tried hard (but without success) to turn the whole thing into a Princess Minerva spin-off
Quote from: ccovell on 03/06/2007, 02:18 AMone incompatibility I've found is that .M3u playlists made by the original ripper sometimes don't work with my version of WinAmp. Perhaps it has to do with what language the computer is set to. It seems that the length of play, fade, and looping values in the playlists aren't always interpreted correctly.Most playlists from five or six years ago were made for the in_he2 plugin by Cisc, which used a slightly different syntax. Those playlists won't play correctly with the later NEZplug-based plugins.
Quote from: Keranu on 01/18/2007, 07:05 AMThis is indeed a great idea, only problem is that it's hard to find PCE PSG composers out there . It's hard enough making the sound effects.PSG tunes in villages would be great.
Quote from: GUTS on 12/20/2006, 02:09 AM[...] where he beat the shit out of 23 screwdriver wielding mexicans.That's not too far from the truth. I can confirm they all ended up in a New Mexico hospital, each one of them with 23 screwdrivers in their bowels. But I swear to Keranu I had absolutely nothing to do with this. I was just passing by when one of them asked me why I wasn't wearing a mustache. I just can't remember what happened next, but one thing I'm sure is that they were definitely not Irish.