12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
github.com/TeamInnocent-EnglishPatchPCFX
x.com/DerekPascarella/PCFXNews
Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - abeaver

#1
I had some time to play your game and I have a few suggestions:

- Perhaps to avoid abuse of the run button a cool-down timer could be implemented? That or maybe have a stamina meter that depletes during use and is refilled with time or by collecting gold. I wouldn't call it absolutely game-breaking to not implement some sort of check and I'm sure you have better problems to worry about, but I figured if I had an idea I might as well share it.
- Perhaps traps like pop-out spikes, arrows, or the occasional rolling boulder would make maps more interesting and challenging. Again, these kind of features are probably an afterthought, but whatever.
- When I went through a teleporter, my character's palette changed and would not go back to normal even after I killed myself. To be honest I'm not sure if this was in fact a bug or if I had accidentally triggered something with the debug mode. Has anyone else encountered this?

Other than that, what I played was pretty good.