I've been playing Farland Story FX a bit, mostly because it's the only PC-FX game I have that doesn't require too deep of a knowledge of Japanese >_>
I wish I could play Albarea no Otome more
I wish I could play Albarea no Otome more
The Analogue Turbo Duo clone shipped in time for Christmas 2023. Are you happy with yours ?? Find firmware updates here. |
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Show posts MenuQuote from: SamIAm on 11/08/2011, 01:46 PMWow, thanks for the insightful post, trap15. I have a few of questions, if you don't mind.Yes, only the 7up chips can draw sprites.
Are the 7up chips the only ones that draw sprites?
Do the 7up chips have the same color palette limitations as the PCE?
Is it possible to freely layer the 7up planes/sprites and the KING planes in any way you like, or are there priority restrictions?
How can the MPEG layer be integrated into a real game?
Also, I think the commonly assumed number of planes that the Saturn's VDP2 can generate is five. I wouldn't be surprised if that's a mistake; after all, there are people who think that the PCE has dual CPUs and that the Sega CD can do HAM like the Amiga. However, I think that five was the number that Sega themselves put out. Have you verified it personally to be four (or trusted someone else who has)?
Quote from: SuperDeadite on 11/08/2011, 10:53 AMI've asked before, and I'll ask again. Someone port Doom to the FX. Sure Doom is on everything known to man, but the FX needs it. Also the PS1 and Saturn Doom ports are terrible, a good 32-bit console port needs to be made! DO IT!Haha, I'm sorry, that will probably never happen. The PC-FX just doesn't have the sprite power to do it unfortunately.
Quote from: guest on 11/07/2011, 01:50 AMI think this is wonderful, though it does worry me. The hobbyist niche for the FX is even smaller than the PCE. If this pulls work away from the PCE scene it means less fun for me. I don't need ANOTHER niche system in my house.