OMG! ZIRIA! ZIRIA!! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?!
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Messages - runinruder

#2
No one has guessed mine yet, so here it is again:

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#3
Here's one:

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#4
Quote from: SamIAm on 10/28/2012, 08:56 PMI was reading about Monster Maker in Japanese. It's a tragic story, really. Or a story of incompetence, whichever you prefer.

Anyone here play it all the way through?
Yes, I've played through Monster Maker.  Here's a review of it, with info and screens concerning the infamous tower bug:

wayback://thebrothersduomazov.com/./monster-maker.html

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#5
Off-Topic / Re: G1 Transformers
10/04/2012, 04:11 PM
Quote from: guest on 10/04/2012, 03:55 PM
Quote from: runinruder on 10/04/2012, 06:07 AMI was a big fan of the cartoon when I was a kid, but aside from a few quality episodes (e.g., Webworld), it hasn't held up very well for me.  I still own the old movie and give it a watch every now and then for all the awesome one-liners.

At this point, I'm a much bigger fan of the old Marvel Transformers comics.  They were generally darker than the cartoon (there weren't too many cartoon episodes like the string of comics that saw Shockwave blast up the Autobots, hang them from the ceiling, decapitate Prime, and seize power from Megatron by pummeling him) and made some very memorable characters out of certain Transformers (Shockwave, Ratchet, Blaster, Scorponok, etc.).
I started buying the comics at issue #8 (five years old). I couldn't believe how they kept Prime dead/MIA for years. Looking back, it's cool the writers followed such an unorthodox, captivating storyline, but as a kid waiting an eternity to buy each new monthly issue off the newsstand, it was pure torture. Still have all eighty issues and my action figures. I think about selling the figures from time to time as I could use a cash cow and they've done nothing but sit in a box for twenty years.
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Nice!  I think #8 was my first issue too.  I remember being baffled as to why Ratchet was the only Autobot around and Shockwave was leading the Decepticons.  I think I'm missing two or three issues from the original run... I should pick them up on eBay sometime.  I didn't have too many of the toys because a lot of them seemed poorly made and way off scale relative to others, and in many cases they didn't look much like the characters in the cartoon.  The one I still have is Cyclonus, as he was my favorite in the show. 
#7
Here's a new one:

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#8
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Here are some hints:

1) Again, it's a CD-ROM game.
2) It was never released in the US.
3) According to PCEDaisakusen, Tatsujin, HardcoreOtaku, and shubibiman all have the game in their collections.  That should really help narrow it down, since those guys have hardly any games at all.   :wink: 
#9
Nope. 

Just so it's on the current page, here it is again:

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#10
Here's a new one:

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#12
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Main Game
12,039,810 - runinruder (1 credit, default difficulty)
12,088,480 - geise
11,996,220 - roflmao
11,981,920 - Obfuscate
11,930,260 - EmperorIng
11,920,930 - elnino
1,441,240 - Keranu

Score Attack
843,390 - Kaminari
826,340 - Obfuscate
808,000 - runinruder
784,750 - geise
764,160 - nat
534,720 - Opethian
318,140 - Keranu

I held on to my scores from when we held the Spriggan competition, so I figured I might as well post them.
#13
The coolest is clearly THE GUARDIAN LEGEND.

:wink:

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#14
Quote from: grahf on 03/30/2007, 11:40 PMOut of curiosity, does anyone know what game that is in the bottom right picture?

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This pic is from the great Macross 2036.
#15
This is an unbelievably beautiful game, innovative in every respect that you could possibly imagine.

The gorgeous visuals will alter your expectations for a PCE game, there's enough amazing redbook here to cover ten separate RPGs, and the touching opening cinema lays the groundwork for what is truly an incredible artistic accomplishment.  But the unparalleled presentation is just one aspect of the game's overall brilliance.

Enormous labyrinths and dungeons are packed with so many secrets and puzzles that every single one of them becomes its own unique adventure.  There's so much to explore, so many niches to examine, such a wide variety of challenges to face.  Morph from a fish to a frog to a butterfly to circumvent various obstacles, make your way through an upside-down nightmare--you never know what to expect. 

Character interaction is fascinating and deep.  Enter a realm of cannibals who serve up flesh stew (which restores your health!).  Challenge a roaring behemoth for his treasure or work things out peacefully.  Trail a wall-smashing dragon, buddy up with a bunch of pirates, give in to a lizard king's demands and achieve revenge later, and mutilate a vicious, near-invincible murderer. 

Focus on exploration, puzzle solving and character development means no random battles to deal with.  Fights are set at various spots, with the development of your party dependent on the techniques you use during combat.  I never needed to bore myself by "leveling up," yet my little party was a force to be reckoned with by adventure's end.  The pacing and design are simply perfect.  Strategy in combat means more than stats or equipment, making every fight interesting rather than an RPG standard level of tedious. 

This is a special game, people.  Get it.  I'm probably going to work on a FAQ for it, which will take a long while to complete since there's so much to cover.  But it'll be a pleasure to play through it again.

archive.org/../thebrothersduomazov.com/.../anearth-fantasy-stories.html

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