10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CrackTiger

#1
Buy/Sell/Trade / Re: FS: Shiawase Usagi 2
08/16/2018, 04:37 PM
Dracula X has been sold.
#2
Added Shiawase Usagi 2: Toraware Usagi Sailor Z.
#3
Photos are now up.
#4
Buy/Sell/Trade / FS: Shiawase Usagi 2
08/12/2018, 01:45 PM

Shiawase Usagi 2: Toraware Usagi Sailor Z
CIC $60 shipped within North America.

Pics available upon request.
#5
Quote from: fragmare on 05/26/2018, 12:16 AM
Quote from: CrackTiger on 03/18/2018, 03:45 PMWould you be able to re-upload the roms for your chiptunes? I'm missing most of them as I've been watching the videos on youtube for the most part.
Heeeeeeeeere ya go.  It's a ZIP file with all the most current HES ROMs of these tunes  :)  https://mega.nz/#!zaYWVbiT!ya1Flol6wgEdJ9r03vVyn93gUrdkTHjVXq--fFMzScU


Quote from: TheClash603 on 05/25/2018, 11:13 PMThat sounds like it could be in Doom.
Haha... thanks ?
Thanks a lot! =D>

I love the improvement of the TFV track and can't wait to hear more of the Musha track. It already sounds great but also unique compared to the MD version.
#6
Added a refurbed PC Engine IFU combo with RGB & rergion  mods, Arcade Card PRO and games.
#7
Added a sealed copy of Sherlock Holmes 2.
#8
This is the Sega brand Wondermega which has the motorized CD door. Whenever I take it out of storage, during which cables/misc sit on top of it, the CD door does not open on its own from fully closed without a gentle tap. After using it regularly again, this no longer happens. But you should buy this assuming that it will always occur. After shooting the video and then taking photos, I hooked it back up to remove the Mega-CD disc I left in and it opened fine on its own.

Comes with official ac adaptor, the composite/stereo cables I received with it (which sometimes need to be twisted into place to fully connect), tested official Sega brand Mega-CD backup ram cart, Sonic 2 game cart with case, Sega Classic Arcade Collection Mega-CD game CIC and Japanese 6-button pad.

$800 USD shipped to U.S. and Canada.
https://www.superpcenginegrafx.net/misc/wonm1.JPG

https://www.superpcenginegrafx.net/misc/wonm2.JPG

https://www.superpcenginegrafx.net/misc/wonm3.JPG

https://www.superpcenginegrafx.net/misc/wonm4.JPG

https://www.superpcenginegrafx.net/misc/wonm5.JPG

https://www.superpcenginegrafx.net/misc/wonm6.JPG

https://www.superpcenginegrafx.net/misc/wonm7.JPG

https://www.superpcenginegrafx.net/misc/wonm8.JPG

https://www.superpcenginegrafx.net/misc/wonm9.JPG

https://www.superpcenginegrafx.net/misc/wonm10.JPG

https://www.superpcenginegrafx.net/misc/wonm11.JPG

https://www.superpcenginegrafx.net/misc/wonm12.JPG

https://www.superpcenginegrafx.net/misc/wonm13.JPG
#9
Buy/Sell/Trade / Re: Re: FS: Turbo Games
04/21/2018, 12:19 PM
Added Lords of Thunder, Price of Persia, Monster Lair and Sinistron.
#10
GTA V is supposed to have a development budget of $265 and if marketing was comparable to big budget films, then it was likely a similar number on top of that.

I don't think that the R&D, first year manufactoring and marketing of any 8 or 16-bit consoles came close to just the dev cost of that one game.
#11
Quote from: esteban on 04/14/2018, 01:39 PMA: With a handful of PCE games, it is possible that the JP release had a lower production run than the North American release (Wataru!). Think about how NEC overestimated demand for TG-16 console, in general, and Keith Courage was included with every console.

Now, the question to ask is... even if Wataru was a popular TV show, would Hudson pump out 750,000+ Huey's?

It was my understanding that in the first 2 years of the PCE, simply selling 200,000 copies of a game was considered very successful (maybe my numbers are wrong... this was "research" I did 15+ years ago from poor sources).

Anyway, regardless of actual data, it is conceivable that Bloody Wolf, Wataru, GunHed, and a few other titles were produced in much greater quantities for North America.

Supply and demand still is a factor in determining price, although it is compounded by many other things (popularity, perceived value, etc.)



Quote from: CrackTiger on 03/31/2018, 02:09 PMI played Magical Chase regularly on consoles and an Express for over 20 years, keeping it loose with stacks of shuffling HuCards and it sustained very little wear.
Please send me HuCARD only in a plain business envelope.  I'll pay shipping to New Jersey. Thank you, comrade.
During the Playstation era, selling 100,000 was considered a major achievement and companies were presented with awards on stage at an event for best sellers.
#12
The Rom2Amp and Kiadan have been sold.


esteban: I think I've seen them on ebay a few times, but haven't paid them much attention as they aren't really a PCE item like the Rom2Amp.
#13
The developer of the Megaman port hacked several NES games to run on PC Engine. PCEWorks stole it and sold it as a long lost uber rare licensed PC Engine game.
#14
Quote from: PukeSter on 04/11/2018, 01:09 PMI love Dynasty Wars, just a shame no co-op or difficulty options. I like the chip music too, and I love how despite a lack of parallax, the backgrounds are very lengthy and don't repeat tiles (like what Renny Blaster and those cutscenes in Ys IV).

Unrelated but can Turbo be added to Street Fighter 2 champion edition? If not the extra moves (air hurricane kick is awesome), at least adjustable speed?
Tom made a hack that ran at the highest Turbo speed to prove to that it was no problem for the PC Engine. I think that the most we might see in our lifetimes is a speed and color hack with alternate sprite colors.
#15
Here's a couple quick conversions of the background and sprites at the lower resolution. The sprites look like they're actually narrower than NEC's port, so the extra height should at least balance out. This is without touching up or reworking the pixelart.

ARCADE
IMG
NEC's PCE <------------------------------------------------------------> BT's PCE
IMGIMGIMG
#16
It's pretty sloppy. Tom has looked into it and like Strider and Forgotten Worlds the sprites were built inefficiently like the arcade version. So the player sprite (and likely enemirs on horseback) is the rider overlapping the horse, instead of a single sprite.

The graphics look like they were resized without being touched up and the coloring could be so much better.

Lots of potential for parallax, especially if the resolution was lowered.
#17
Granzort looks sounds and plays like one of those farmed out western developed TG-16 exclusives. Except it isn't as enjoyable as some and doesn't look or sound as good as others.

Night Creatures is much better all round and I can always keep going back to it. Every so often I give Granzort another chance and every time it seems even worse than last time.

I'd rather play Battle Ace.
#18
The backgrounds and most of the sprites are pixelart.
#19
:boom::duran:HAPPY BIRTHDAY ROVER!:duran::boom:


Too bad the game wasn't out sooner. It would be cool to have a new game you made in your hands just in time for your birthday.

Hope you're doing something fun. :)
#20
Quote from: zionfarm on 04/08/2018, 08:51 PMBlack Tiger,

Was there a issue with folks selling after market power supplies?
I've had video and sound issues with my SMS and Mark III systems using them and using one with my white PC Engine with SSS3 produced a lot of lines and dots with loud buzzing. I just got a CoreGrafx with original psu and the picture is now basically perfect and the buzzing is so quiet that I have to crank the volume to really notice it with CD games. It's not much differebt from the kind of buzz that crts tend to make with static graphics on screen. People with packapunch cables say that there is no buzz and the picture is perfect. My MD2 scart cable has audio breakout and all of the cables I've tried with breakout audio produce that kind of buzz.

The original CoreGrafx and SuperGrafx have an updated soundchip which fixes a bug in sample playback. In theory it may reduce or eliminate a popping sound when samples are played at certain times in games. That updated chip also allows much greater sample playback ability and shifting like SNES in demos and future homebrews.
#21
FYI, these are the homebrew games which have physical releases:

Implode
Meteor Blaster
Insanity
Mysterious Song
Pyramid Plunder
Revival Chase
Hypernova Blast
Atlantean
FX Unit Yuki -this week
#22
You should stick with an unmodied CoreGrafx 1 with Super SD System 3. Make sure that you only buy a Coregrafx with the original power supply.

It will be the most convenient and accurate setup and should run you no more than a CD setup with RGB mod and Turbo Everdrive. You should order a packapunch RGB cable from retrogamingcables to have the best picture and sound.

After playing 99.9% of the library you can decide whether it's worth getting a large bulky SuperGrafx to play a few more worthwhile games (Daimakaimura, 1941 CA and Aldynes).
#23
Buy/Sell/Trade / Re: Re: FS: Turbo Games
04/08/2018, 06:47 PM
Added Dragon's Curse, BlaZing LaZers and Dragon's Spirit.
#24
Quote from: toaks on 04/08/2018, 01:22 AMDamn. It says it can't ship to my address for some reason.
You can just buy it on ebay.
#25
Each time I play the NES Megaman games, they are less enjoyable for me. I love the concept, but the stage designs don't have enough platforming, are too tedious and have too many cheap spots.

This looks like exactly what I want from a Megaman game. :D
#26
Quote from: PukeSter on 04/06/2018, 05:35 PMsuper GNG has a patch that fixes the slowdown. It works on real hardware

https://www.romhacking.net/hacks/3473/

Didn’t R-type 3 perform way better than r-type 2?
I was pointing out that the only hardware upgrade that the PC Engine used to keep pace with the SNES was a time machine, to go back in time almost a console generation and run the same type of game faster, with twice as much sprites, larger sprites, with more animation, no constant slowdown, all at a higher resolution.

The dev team said that the PC Engine's outdated cpu made the game harder, because it removed a bunch of slowdown that the arcade version has. What the average "retro" commenter doesn't realize is that the PC Engine version came out only 9 months after the arcade was released. It ran faster than current arcade hardware. The SMS/Mark III version, which people like to say was the best version until the PCE port finally came out, wasn't actually released until 6 months after the PCE version and the same month that the Mega Drive launched.

R-Type III was released 5.5 years after R-Type for PC Engine. Mode 7 is a neat gimmick that other consoles couldn't match, but the game tosses around maybe half as many sprites/action as Super R-Type. Literally around half the time there aren't any enemies onscreen. They usually get killed while entering the screen, keeping their numbers low. But when a string of them sneak by you get hefty slowdown. The better NES/SMS/Game Gear shooters have much more action. R-Type III also abuses tile flipping and is light on artwork. Gradius II for Famicom tosses around 3 or 4 times as much and has several times as much artwork. That's not really keeping pace with real 16-bit consoles.

Gradius III for SNES doesn't get enough credit for actually doing a lot. Sure it has a lot of slowdown as well and was reworked for the hardware, but it still has an impressive amount of action.



QuoteI think you may have somewhat misinterpreted my post. I never referred specifically to the PC Engines CPU which of course remained the same throughout it's lifespan. The addition of a CD-Rom unit was a hardware update and as far as I understand it, the system cards provide the system with additional (hardware) memory. I kind of see your logic comparing system cards to larger cart sizes but it's not the capacity of the media that is increasing, it's the systems ability to run it.
The PC Engine doesn't render graphics the same way as SNES and Genesis and doesn't need much ram. That's why it's so good at running animation. The IFU/system card memory doesn't upgrade the PC Engine, it's only the space that segments run out of, same as the FDS or Sega Saturn and its "ram" carts. It's not like the N64's ram expansion.

The PC Engine is actually severely bottlenecked by the CD formats and can do much more on HuCard. Which is why SFII' couldn't be done on Super CD and the Fatal Fury ports are still missing so many background details.
#27
The PC Engine isn't an 8-bit system any more than Intellivision is 16-bit and Xbox is 32-bit. It also never received any hardware upgrades. The system cards were the cart that game segments were loaded into. The different CD formats are no different than larger cart sizes for 16-bit games.

The SNES is the 16-bit console which used hardware upgrades to keep pace. The PC Engine received a pixel for pixel port of R-Type 4 months after launching and it runs smooth. 3.5 years later the SNES received a compromised port of R-Type II, built around the SNES hardware's weaknesses. It still chugs as bad or worse as R-Type for SMS.

Even the SuperGrafx is just a regular PC Engine, saddled with additional tile and sprite layers to handle. Super Ghouls 'n Ghosts was built custom for the SNES hardware and also chugs super bad, while the CPS port Daimakaimura released a year earlier runs smooth on the only cpu PC Engine hardware ever used.
#28
Quote from: pixeljunkie on 04/05/2018, 03:28 PM
Quote from: Groover on 04/03/2018, 07:59 PMThis is a really cool product. I'm just waiting for the revision that works out all the kinks.

I'm happy to hear they are listening to the community and improving the product.
I'm just worried that might not happen the ways things are going right now. I'm glad I got in on one - especially if they pull the plug on the project altogether. I love mine so far.
Just keep in mind that products like the Turbo Everdrive and Hi-Def NES/Analogue Nt have gone years without similar or worse "kinks" being solved and everyone loves them.
#29
I'm not gonna name it, but really nice job. :)
#32
Quote from: geise on 03/31/2018, 04:49 PMSapphire 1st level.

Still working on one. Was in bed early last night cause i was helping my mother in law unload the Uhaul truck today on a 3 story house.  :derpcat:
It's not Sapphire.
#33
It's not an April Fools joke. I was checking the list for something and Flash Hiders first stood out, not because it doesn't exist, but because someone came up with a volume number. Then I saw a very specific date, which no other Turbo games have.

This kind of stuff stays up for years, but Wiki takes down any legit corrections people try to make.
#34
Off-Topic / Re: Game Sack
04/02/2018, 10:51 PM
The Jaguar has a lot of games which are generally considered good, but are available on other consoles. It has the kind of library that ignorant people insist the PC Engine needed.

There are still some neat exclusives which are enjoyable to experience, like Super Burnout, Atari Karts and Power Drive Rally, but the library is mainly for hardcore classic console gamers who appreciate unique versions of games and aesthetics like chiptunes.
#35
Here's an old thread of his with a picture of some of them. His current price might be different now. You might have to pm him to see one of his pics of it on a TG-16. It's the best video mod available and much better than RGB mods by people like doujindance.

https://www.pcengine-fx.com/forums/index.php?topic=18903.msg402342#msg402342
#36
mickris sells RGB modified Tennokoe IIs. It's an official device with a plastic shell that can be used on a PC Engine/SuperGrafx or TG-16 system and adds backup saving to HuCard games.
#37
Anyone have pics of Flash Hiders?

https://en.wikipedia.org/wiki/Flash_Hiders


Apparently the Turbo version was released on Feb 18, 1994. Two months after the PC Engine release.

No mention of Arcade Card support for the TTi version.



Variable Geo's date is only "1994", the year after the PC Engine version's release.
#38
Quote from: Slypty on 03/31/2018, 10:48 PM
Quote from: CrackTiger on 03/31/2018, 03:13 PMIf you just want to play CD games on the LT and would like to avoid altering your hardware, you could just get a Super SD System 3.
I'm aware of that mod, but was hoping I don't need another system.  It seems off that the LT fits in to the interface unit, but doesn't work.. I'm wondering if anyone knows what the RomRom actually does as an adapter.. does it reroute the LT to gain power only, or a whole bunch of lines need to be re-configured?
It doesn't do anything other than make it connect correctly. You can also use an RAU-30.

Hopefully you won't permanently deface any hardware with a mod like this:

https://youtu.be/CktI0dpz5_4
#39
Quote from: Purple1308 on 04/01/2018, 01:44 PM
Quote from: PukeSter on 03/31/2018, 05:40 PMDamn dude nice. Good to see more Gen Z people play the Turbo.

I joined PCEFX when I was 13. Have grown quite a lot since then. Used to have a Duo-R but now I just have a Coregrafx 2, mostly emulate as well.

What are your favorite games? Maybe we got some in common.
Most of my personal favorites are
Zelda link to the past
Metroid zero mission
Castlvania 3
Alien crush
Legendary axe
If you haven't already, you should try Dragon's Curse.
#40
Not too long ago it became a short term fad to bump random threads from 2005. Although it might have only been Nulltard.
#41
Another one of my favorite games.

IMG
#42
If you just want to play CD games on the LT and would like to avoid altering your hardware, you could just get a Super SD System 3.
#43
The Turbo-CD lot, Neutopia, Chew Man Fu, Bomberman '93 and Bonk's Revenge have been sold.

I will likely add more games this weekend.
#44
I played Magical Chase regularly on consoles and an Express for over 20 years, keeping it loose with stacks of shuffling HuCards and it sustained very little wear.
#45
Must be Knight Rider Special then.
#46
Gradius and Victory Run?
#47
Games with streaming fmv (not stuff like Gunbusters)  do streaming.

Tenchi wo Kurau also streams its stages.
#48
yep
#49
Here's another bonus one to hold people over.

IMG
#50
Quote from: Joe Redifer on 03/29/2018, 08:53 PMThere are sound issues for CDDA and ADPCM that go above a certain level. I'm confident that the same issues would be present in HuCard audio if HuCard sound could go loud enough. Coury from My Life in Gaming and I are working with TerraOnion to resolve this issue which they say they can fix with firmware. But it will be a few weeks because there's some nonsense going on in Spain now, some holiday or something else that they do.
Makes sense. They mentioned a while back when they first did the redesign, how they adjusted the sound levels and could do so in the future if needed, all through just the firmware. They even considered a suggestion to allow the end user to make sound balance adjustments sometime in the future.

I'm guessing that this is the reason the that redbook audio has the issue it does while playing FX Unit Yuki on the SSS3. It doesn't seem to happen until the bgm really kicks in, then it doesn't go away.