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New PCE chiptunes thread

Started by TurboXray, 05/13/2016, 03:23 PM

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TurboXray

This is for new chiptunes people are making.

Here's the first link:
And another:

TurboXray


NecroPhile

Cool tunes, but are they eating up all the sound channels and not leaving anything left for sound effects if actually used in game?
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

Arkhan Asylum

Can we really consider these chiptunes if they're running in some PC software and aren't cranked out of the real thing?

I like the arrangements, though.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

Quote from: guestCan we really consider these chiptunes if they're running in some PC software and aren't cranked out of the real thing?
They export as HES files and run on the hardware, VGM style.

TurboXray

Quote from: guest on 05/13/2016, 04:28 PMCool tunes, but are they eating up all the sound channels and not leaving anything left for sound effects if actually used in game?
Most games use all the sound channels. You just reserve certain channels for "lesser" instruments in case sound FX called.

Digi.k

That TFIV rendition is right up my alley !

NecroPhile

Quote from: TurboXray on 05/13/2016, 05:02 PMMost games use all the sound channels. You just reserve certain channels for "lesser" instruments in case sound FX called.
Oh, never mind then.  :mrgreen:
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

ccovell

The arrangements are fantastic, and the instrument choices are great!! ... ... however I don't like the percussion, especially in the first two.  It's more akin to Atari XE distortion effects and farts than sampled drums (or a sinewave tom-tom) that we hear in the better PCE games.

CrackTiger

Are the hes files for these available to download anywhere?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Arkhan Asylum

More importantly, what software are they using then to do all of this?
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

elmer

Quote from: guest on 05/13/2016, 10:34 PMMore importantly, what software are they using then to do all of this?
They're using DefleMask, it's been mentioned here before.

The HES export is a hack, it just dumps all the 60Hz sound-register updates into a huge ROM file that just writes back those pre-calculated settings every frame. The HES export wasn't written for real in-game use, it's just a simple solution for musicians to hear their creations on real hardware.

Mooz started writing a proper DefleMask player for the PCE, but I don't think that it's anywhere near complete.

P.S. I like one of Ruko Michiharu's other tunes better than TFIV ...

TurboXray

#12
What elmer said. I believe it's the VGM format used for lots different systems (sms, gb, genesis, etc). The HES is a VGM player. The source is open source if anyone wants to write a non-cooked version of the music player, but VGM method is a fastest and easiest way to get the sound playing on the real system (people are writing the music just for music development, and not for game or such needs). Though not all the PCE ones are 60hz, IIRC. Some use the timer interrupt (I think there's a mode in the deflemask module itself for handling/setting tempo stuffs).

 If you want the modules (to export to HES files), you'll have to PM the authors (which are the youtube account holders). Ruko was kind and gave me a few when I asked, a number of months back.

 I was going to make a music disk volumes for some of these, but the VGM part needs a layer of compression to get the size down. I hadn't finished writing a VGM parser to do it yet.

Arkhan Asylum

Ahhhh, I see.

I don't pay too much attention to trackery-stuff.    That's pretty neat.  Too bad it's ultimately no good for games at the moment.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

CrackTiger

So then is each chiptune a single rom that is played on real hardware using a flashcard?
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

TurboXray

Quote from: guestSo then is each chiptune a single rom that is played on real hardware using a flashcard?
Yeah, each one would be an individual rom.

exodus

That elemental master one feels really natural on PCE! I'm glad this thread exists.

esteban

Quote from: exodus on 05/14/2016, 02:40 PMThat elemental master one feels really natural on PCE! I'm glad this thread exists.
It is such a great song, I'd love to hear all different versions of it.

Even a Famicom / NES version would kick butt.
IMGIMG IMG  |  IMG  |  IMG IMG

TurboXray


Speedy

Some more PCE arrangements of PC-98 music that Ruko Michiharu did.
I'm impressed with the quality of these.

esteban

^ Wow, I am totally enjoying these tracks. :)
IMGIMG IMG  |  IMG  |  IMG IMG

TurboXray

They updated Deflemask last time I used it; holy crap is it 100x better UI than it was before. So much more intuitive and up to date. deflemask.com
 I wish they'd increase the wavemacro feature to more than 32, but someone did manage to do some synthesis voices with it (one saying "PCEngine")

touko

Quote from: TurboXray on 06/08/2016, 04:09 PMA demo style chiptune:
wahou, very impressive, really ..

TurboXray

He released as NTSC version, but HES files for Deflemask have something weird going on with the noise channel (too loud and something else).

StarDust4Ever

So these HES files are tunes I can run directly off my Everdrive? Or are they a separate format, like NSF is not an NES RO, etc??? :-"

Very cool either way! :D
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Speedy

Not too bad for my first time doing PC Engine stuff, at least I think so.

wayback.youtube/Wn-kZbjrOv4
"back_again.mod (PC Engine cover)" - Jun 18, 2016

I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo

StarDust4Ever

#26
Quote from: Speedy on 06/18/2016, 08:05 PMNot too bad for my first time doing PC Engine stuff, at least I think so.
wayback.youtube/Wn-kZbjrOv4
"back_again.mod (PC Engine cover)" - Jun 18, 2016
I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo
57Hz is close enough to 60Hz it shouldn't cause playback issues. But that partially depends if the tempo runs off the CPU clock or the GPU refresh rate. Assuming the CPU was emulated at the correct speed, ie not over- or under-clocked, the pitch should be still be on key even with just a few percent speedup by pinging it to 60Hz refresh. Sample drift shouldn't be noticeable.

Even if there's no GUI player or even just a blank / solid color screen while playing, it would be cool to load the ROM on an Everdrive and get sound playback.

I'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

Funny so much emphasis was placed on redbook audio when the SuperCD came out. Developers put a lot more effort into making quality chiptunes sometimes. Maybe it's the nostalgia googles, but I get more enjoyment out of hearing a limited chiptune soundtrack than a redbook with a bunch of instruments cobbled together. For instance, I know an NES, Megadrive, SNES game when I hear one simply by the sound. PCe being 8-bit is kind of in between an NES and a Genesis sound wise. Some of that gets lost with the CD titles. Don't get me wrong though CD Audio is great, it loses the console's distinct voice or musical signature.

Some CDs sound fantastic, some mediocre. Honestly though most 4th gen CD stuff is pretty great. It only got really bad during the PS1/PS2 era where soundtracks by 3rd party devs became a complete afterthought.
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

esteban

Quote from: Speedy on 06/18/2016, 08:05 PMNot too bad for my first time doing PC Engine stuff, at least I think so.
wayback.youtube/Wn-kZbjrOv4
"back_again.mod (PC Engine cover)" - Jun 18, 2016
I'll get a download link for it up soon enough, though I dunno how well it'll play back on a real system because I could only get the speed right at 57hz so I'd have to fiddle around with playback speed commands to try and get the correct tempo
Quite lovely on PCE. :)
IMGIMG IMG  |  IMG  |  IMG IMG

TurboXray

Quote from: StarDust4Ever on 06/18/2016, 08:50 PMI'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

 PCe being 8-bit is kind of in between an NES and a Genesis sound wise.
Just a couple of nitpicks: MIDI doesn't have sound. No sound at all. It's just a delivery format for how music is stored as instruments (it's a format and it's a driver/protocol). There's actually a PCE game that uses a MIDI playback engine. As for snes, there *might* be a handful of drivers that were MIDI compatible, but the vast majority either used their own engine or Nintendo supplied one.

 Also, bitness can't be applied to sound chip directly. The YM in the Genesis is basically an 8bit sound chip (8bit single DAC, 8bit interface, etc) - doing so doesn't really describe the class or capability of the chip. Unless you're implying 8bit as in generation (and not literal), which is still wrong.

StarDust4Ever

#29
Quote from: TurboXray on 06/19/2016, 12:33 AM
Quote from: StarDust4Ever on 06/18/2016, 08:50 PMI'm a big NES chiptune fanatic and like the NES, the PC Engine is a "pure" chip tune synth run by the custom CPU. It's not a separate MIDI synth with it's own clock like the SNES or N64. I'm a bit chiptune fan and would love to run this stuff on hardware.

 PCe being 8-bit is kind of in between an NES and a Genesis sound wise.
Just a couple of nitpicks: MIDI doesn't have sound. No sound at all. It's just a delivery format for how music is stored as instruments (it's a format and it's a driver/protocol). There's actually a PCE game that uses a MIDI playback engine. As for snes, there *might* be a handful of drivers that were MIDI compatible, but the vast majority either used their own engine or Nintendo supplied one.

 Also, bitness can't be applied to sound chip directly. The YM in the Genesis is basically an 8bit sound chip (8bit single DAC, 8bit interface, etc) - doing so doesn't really describe the class or capability of the chip. Unless you're implying 8bit as in generation (and not literal), which is still wrong.
I didn't mean MIDI literally, but the SNES and N64 have discrete soundchips that sound very much like primitive MIDI synthesizers. There's a ton of instrument definitions that get recycled over again in a variety of games. That's why many SNES and N64 games had orchestral sounding compositions, some of which were extremely good.

I assume these instrument profiles were probably defined by audio libraries included with the dev kits and likely stored somewhere in the game code. I don't pretend to know how they operate, but many of the instruments sound very similar to MIDI sound, ie select an instrument profile and play a note.

Soundtracks of 4th and 5th generation Nintendo games were incredible, but they don't have the rawness of chip synths like the NES, PCe, and Genesis / Megadrive. Genesis games excelled at rock and techno sounding tracks, SNES excelled at orchestral sounding tracks. Not trying to beat around, but each console had it's own distinctive soundchips. SNES was just more MIDI sounding, less chiptuney, for lack of a better word.

When I think of chiptunes, I think of stuff like square, rectangle, triangle, sawtooth, sine, noise generators, etc. Take shapes from basic math functions and build them into sound waves. As synths began to get more sophisticated, it became possible to adjust the individual wave forms and decay rates making them more organic so that they emulate real instruments. That is what MIDI does at it's core.

Of course with wave sound or redbook from CD audio, you can play back anything from live recordings to digitally synthesised audio, instruments, vocals, anything.
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

_Paul

Quote from: StarDust4Ever on 06/18/2016, 08:50 PMFunny so much emphasis was placed on redbook audio when the SuperCD came out.
Why? Of course they placed emphasis on redbook when the CD-ROM games came out (I guess you mean that rather than SuperCD which was a later revision). I can only assume that you were not around in that era, as all we, as consumers (kids), were after was the next thing to wow us. If a CD game came with a chip soundtrack, it was a disappointment.

Now it's a different matter, as we look back at all these things as 'retro' and can appreciate them individually. But back then, they would have been mad not to make the most of CD music.

Arkhan Asylum

Quote from: StarDust4Ever on 06/19/2016, 03:28 AMI didn't mean MIDI literally, but the SNES and N64 have discrete soundchips that sound very much like primitive MIDI synthesizers. There's a ton of instrument definitions that get recycled over again in a variety of games. That's why many SNES and N64 games had orchestral sounding compositions, some of which were extremely good.
Primitive MIDI synthesizers?   MIDI synthesizers weren't primitive.  The first wave of them are capable of producing the chiptuney square/saw/whatever waves you want to hear.   lol. 

The Roland Juno-106, for example.   

QuoteI assume these instrument profiles were probably defined by audio libraries included with the dev kits and likely stored somewhere in the game code. I don't pretend to know how they operate, but many of the instruments sound very similar to MIDI sound, ie select an instrument profile and play a note.
They're samples.  So, they don't sound like "primitive MIDI synths" (I am not sure what this actually means).  They sound like samples.  It's a lot like the Amiga.

Stop using the term "MIDI sound".   It's completely wrong.

As was already pointed out, MIDI is silent.  It's digital data instructing the interface to do things.  You can control lights with MIDI. 

To further explain why this is wrong: all of the chiptunes I make are ultimately stored in MIDI format.

Insanity's CD soundtrack, is all MIDI driving analog synths.  The lead noise is a Commodore 64 controlled via MIDI.  So, your "chiptune" thing is being controlled via MIDI.... and then recorded to .WAV and played as a CD track...


QuoteSNES was just more MIDI sounding, less chiptuney, for lack of a better word.
There is a better word.

It's sample-sounding.   You could use chippy samples for SNES, and some games do.

But, at the time, people were striving to make more "realistic" sounding music, like CD games had.


What you are trying to say is, they sound like that shit Windows GM library that MIDI files on Windows 95 used to play when you'd go to someone's GeoCities page back in 1997.

That's not "MIDI sound".

That's a crap instrument library.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

StarDust4Ever

Quote from: guest
Quote from: StarDust4Ever on 06/19/2016, 03:28 AMI didn't mean MIDI literally, but the SNES and N64 have discrete soundchips that sound very much like primitive MIDI synthesizers. There's a ton of instrument definitions that get recycled over again in a variety of games. That's why many SNES and N64 games had orchestral sounding compositions, some of which were extremely good.
Primitive MIDI synthesizers?  MIDI synthesizers weren't primitive.  The first wave of them are capable of producing the chiptuney square/saw/whatever waves you want to hear.  lol. 

The Roland Juno-106, for example.
QuoteI assume these instrument profiles were probably defined by audio libraries included with the dev kits and likely stored somewhere in the game code. I don't pretend to know how they operate, but many of the instruments sound very similar to MIDI sound, ie select an instrument profile and play a note.
They're samples.  So, they don't sound like "primitive MIDI synths" (I am not sure what this actually means).  They sound like samples.  It's a lot like the Amiga.

Stop using the term "MIDI sound".  It's completely wrong.

As was already pointed out, MIDI is silent.  It's digital data instructing the interface to do things.  You can control lights with MIDI. 

To further explain why this is wrong: all of the chiptunes I make are ultimately stored in MIDI format.
QuoteSNES was just more MIDI sounding, less chiptuney, for lack of a better word.
There is a better word.

It's sample-sounding.  You could use chippy samples for SNES, and some games do.

But, at the time, people were striving to make more "realistic" sounding music, like CD games had.


What you are trying to say is, they sound like that shit Windows GM library that MIDI files on Windows 95 used to play when you'd go to someone's GeoCities page back in 1997.

That's not "MIDI sound".

That's a crap instrument library.
Forgive me for the poor word choice. I am not a composer; I just love listening to music. It is nice that the PC Engine has it's own Famitracker equivalent for composing chiptunes.

"MIDI sound format" to me has always been the little *.mid files that play back compositions of instruments. I'm aware there's no actual audio encoding as the files are too tiny for that, but when played back over an appropriate sound card or software player, the listener hears music. And no, the MIDI sound format is not crap. I've heard some quite exquisite compositions in MID format, and some absolutely terrible ones.

Quote from: guest
Quote from: StarDust4Ever on 06/18/2016, 08:50 PMFunny so much emphasis was placed on redbook audio when the SuperCD came out.
Why? Of course they placed emphasis on redbook when the CD-ROM games came out (I guess you mean that rather than SuperCD which was a later revision). I can only assume that you were not around in that era, as all we, as consumers (kids), were after was the next thing to wow us. If a CD game came with a chip soundtrack, it was a disappointment.

Now it's a different matter, as we look back at all these things as ‛retro' and can appreciate them individually. But back then, they would have been mad not to make the most of CD music.
As for the CD soundtracks in CD based PCE games, I think the PC Engine as a console loses it's "voice." Each retro console has different sound hardware creating different audio signatures. I can tell an Atari game from an NES game from a Game Boy game from a SNES game from a Genesis / MegaDrive game simply by hearing it, even if I've never played or heard the game before.

The PC Engine's own synth is no different, but when listening to CD soundtracks, it's voice is not present. The voice is that of whatever was used to create the CD recording not the PC Engine's internal voice. It may be fantastic music or might be garbage, but it's coming from a generic DAC, not the actual soundchip.
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

Arkhan Asylum

OK, you still don't understand what a *.mid is.

Nobody said the MIDI sound format (this is not an actual term.  MIDI is not a sound format) is crap

I said the Windows GM library is crap.   Meaning, the instrument library Windows is using to play MIDI back is garbage.

a MIDI file can be fed to any device accepting MIDI.    This is why people bought MT-32s to play DOS games.   It sounded better than the shit that Windows or Soundblaster was puking out by default.
This is MIDI.
So is this.
This is not.
Nor is this.

Same data, fed to a different device.

Also, you should cut the "i can tell shit apart" bit.   Tim Follin will wreck you pretty hard with that mindset.

that and your scientific tone rife with cluelessness is really just not going well.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

_Paul

Quote from: StarDust4Ever on 06/19/2016, 05:19 AMAs for the CD soundtracks in CD based PCe games, I think the PC Engine as a console loses it's "voice." Each retro console has different sound hardware creating different audio signatures. I can tell an Atari game from an NES game from a Game Boy game from a SNES game from a Genesis / Megadrive game simply by hearing it, even if I've never played or heard the game before.

The PC Engine's own synth is no different, but when listening to CD soundtracks, it's voice is not present. The voice is that of whatever was used to create the CD recording not the PC Engine's internal voice. It may be fantastic music or might be garbage, but it's coming from a generic DAC, not the actual soudchip.
That's true from the perspective of now and I get what you're saying, but the point is that nobody was calling for more chiptunes at the time. We wanted more CD soundtracks, more visual scenes and more amazing stuff to hear and look at.

Arkhan Asylum



Which one would you want to hear when Shadow of the Beast launched on TGCD?

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

Quote from: StarDust4Ever on 06/19/2016, 05:19 AMAs for the CD soundtracks in CD based PCe games, I think the PC Engine as a console loses it's "voice." Each retro console has different sound hardware creating different audio signatures. I can tell an Atari game from an NES game from a Game Boy game from a SNES game from a Genesis / Mega Drive game simply by hearing it, even if I've never played or heard the game before.

The PC Engine's own synth is no different, but when listening to CD soundtracks, it's voice is not present. The voice is that of whatever was used to create the CD recording not the PC Engine's internal voice. It may be fantastic music or might be garbage, but it's coming from a generic DAC, not the actual soundchip.
You didn't play these systems back in the early 90s, did you? While I understand what you're saying, NOBODY I knew, as well as all the magazines, had this point of view.

 And while what you're saying isn't.. not true, to an extent, I would like to point out that CD game music from the PC Engine era - still sounded like video game music. I can't say the same thing about the PS2 generation and later stuffs. I played Ys I and II CD on the TGCD unit is early 1991 - not only was it incredible technically, but it was incredible "video game" music too. Even to this day, I prefer it to all Ys I/II sound track. The PC remakes that came out in 2000s, I replaced the audio tracks with the original PCE CD tracks. That's how great they are. And it isn't the only game from that era; GoT, LoT, Valis 2, Valis 3, Ys 3, Dragon Slayer, etc.

 Side note: If you had a PC in the early to mid 90's, you would have associated MIDI with cheap sounding FM. Because a lot of PC games used a generic midi instrument set based on the SB16 or Adlib cards (OPL stuff). And it had a very distinct sound to it (ranging from undesirable to tolerable).

 I have no idea why someone would associate the SNES sound with midi. I understand some of the same-y sound font a lot of SNES games used, but I would never associate that with midi - that's sample based synth stuff (and laziness when it came to samples).

 The N64 has no sound chip whatsoever. It's just a single DAC. Everything is pure software driven.

esteban

#37
I don't need to repeat what others have said about the CONTEXT of Red Book audio in late-80's onward (it was wonderful to have these soundtracks/cinemas),

But I will concede the following point: the concept of a "distinct, unique PSG PCE sound aesthetic" was rooted in chiptunes generated by the PCE....it is easily identifiable and unique. Thankfully, for the sake of variety/experimentation, composers/developers were able to decouple themselves from the hardware and use Red Book, too.

I see Red Book as a positive development (more options & flexibility), but I concede that Red Book occupies a broader category of music that is not as distinctly unique as PCE PSG.


CRITIQUE:
Also, I'm surprised that nobody has mentioned this: Red Book captures the trends of an era (recording studio, instruments, styles of mixing) in ways that some folks don't like (for example, I like 80's studio recordings of synths/samples/mixing, but some folks find it horribly dated). I could argue that chiptune renditions of some songs would be more appealing to folks who despise "goofy" sound aesthetics that were industry standard in recording studios circa 1987 :)

FOR THE RECORD: I enjoy most Red Book by Telenet House Band! But I know some folks find it dated, generic and stale. I can't argue that these folks are wrong, because it is the very nature of recording in a studio—it literally documents the zeitgeist/trends/fashions/norms of the era that open it up to more scrutiny than the "constrained" PCE PSG chiptunes.
IMGIMG IMG  |  IMG  |  IMG IMG

_Paul

Quote from: esteban on 06/19/2016, 12:52 PMFOR THE RECORD: I enjoy most Red Book by Telenet House Band! But I know some folks find it dated, generic and stale.
Curiously, I found much of the Telenet music to be dated, with cheap sounding synths back when the games were newly released. It never held up to the standard of the Hudson output.

esteban

#39
Quote from: guest on 06/19/2016, 01:17 PM
Quote from: esteban on 06/19/2016, 12:52 PMFOR THE RECORD: I enjoy most Red Book by Telenet House Band! But I know some folks find it dated, generic and stale.
Curiously, I found much of the Telenet music to be dated, with cheap sounding synths back when the games were newly released. It never held up to the standard of the Hudson output.
Exactly. I find Loom's soundtrack to be sterile (how is it possible to destroy Tchaikovsky? They sucked all life from some of the most amazing music :( )

:)

This doesn't change the fact that VALIS II = one of the greatest, most unappreciated soundtracks of all time!

TrĂ¼e storie.

If anyone thinks otherwise, they are missing out. I feel sorry for them. :(

Anyway...
IMGIMG IMG  |  IMG  |  IMG IMG

Speedy

#40
I got my cover to work within 60hz by switching between 100 and 90 bpm with effects, so it should be at the correct tempo on a real system. I also changed the noise volume from 1D to 1A since Deflemask's noise emulation seems to make it too quiet (it's much louder in the emulators I've tried). I don't have an Everdrive or a PC Engine on hand so I had to use Mednafen as a test bench.

Download: AcidJazz5-HES.zip
drive .google .com/file/d/0B-AzexHchwV1S0dSSFF0aEpwM2M/

StarDust4Ever

Quote from: Speedy on 06/19/2016, 01:42 PMI got my cover to work within 60hz by switching between 100 and 90 bpm with effects, so it should be at the correct tempo on a real system. I also changed the noise volume from 1D to 1A since Deflemask's noise emulation seems to make it too quiet (it's much louder in the emulators I've tried). I don't have an Everdrive or a PC Engine on hand so I had to use Mednafen as a test bench.

Download: AcidJazz5-HES.zip
I can confirm it works on Everdrive. Black screen but the sound is amazing! :lol:
~From the Nintendo/Atari addict formerly known as StarDust4Ever...

TurboXray

#42
Quote from: Speedy on 06/19/2016, 01:42 PMI got my cover to work within 60hz by switching between 100 and 90 bpm with effects, so it should be at the correct tempo on a real system. I also changed the noise volume from 1D to 1A since Deflemask's noise emulation seems to make it too quiet (it's much louder in the emulators I've tried). I don't have an Everdrive or a PC Engine on hand so I had to use Mednafen as a test bench.

Download: AcidJazz5-HES.zip
Awesome! Yes, the whole noise level thing from Deflemask's output has stopped me from doing music disks for roms.

 Do you have any graphics or animation you'd like to throw together for this hes to be a single music disk rom?

BTW: the HES file is using the TIMER interrupt to set the tempo. I raised it to 72hz (through the debugger).. sounds pretty great at high tempo too (nice high energy sound).

Speedy

Quote from: StarDust4Ever on 06/19/2016, 02:21 PMI can confirm it works on Everdrive. Black screen but the sound is amazing! :lol:
Weird, I get a very basic but still cool waveform display and a selection between 256 tracks whenever I boot it up in Mednafen. PCEjin doesn't show me any of that however. As a note, most of those tracks are either nothing at all or really glitchy sounds. Some of them are just track 1. I'm getting the idea that the ROM exporter is broken. :-k

Quote from: TurboXray on 06/19/2016, 02:33 PMDo you have any graphics or animation you'd like to throw together for this hes to be a single music disk rom?
Just something simple, like the one I linked in this post.

By the way, if any of you want to play with the DMF for this, I uploaded it to the Deflemask forums. deflemask.com/forum/show-off-your-work/(pc-engine)-back_again-mod/

Quote from: SpeedyI haven't really messed around with PC Engine stuff, so I decided to get into it by making a cover of one of my favorite modules.
"back_again.mod (PC Engine cover)" - Jun 18, 2016

TurboXray

That waveform pic you linked to, is part of the HES player in mednafen and not the HES file itself. The HES file, which is actually just a PCE rom, doesn't contain any graphics. If a program on the PC or whatever computer system is showing something, then that's completely part of the that software itself and not the rom.

 I don't think it's possible to do the waveform like that on the PCE, because we don't have direct access to it via reading the DAC output. Well, maybe by emulating it via phase accumulation, etc - but that would be a ton of work. I was taking about maybe a logo in the background and some scrolling text? Ala "intro" style.

Digi.k


Speedy

Quote from: TurboXray on 06/19/2016, 03:24 PMThat waveform pic you linked to, is part of the HES player in mednafen and not the HES file itself. The HES file, which is actually just a PCE rom, doesn't contain any graphics. If a program on the PC or whatever computer system is showing something, then that's completely part of the that software itself and not the rom.

 I don't think it's possible to do the waveform like that on the PCE, because we don't have direct access to it via reading the DAC output. Well, maybe by emulating it via phase accumulation, etc - but that would be a ton of work. I was taking about maybe a logo in the background and some scrolling text? Ala "intro" style.
Interesting that Mednafen added that; seems like a pointless but still neat addition. Thanks for the info!

I'm down with something like that; I've always liked the look of intros.

StarDust4Ever

~From the Nintendo/Atari addict formerly known as StarDust4Ever...

esteban

Quote from: StarDust4Ever on 06/19/2016, 07:22 PM
Quote from: Digi.k on 06/19/2016, 03:51 PM
That's awesome! 8)
If you like that, check out the videos of him playing live with the composer of JJ & Jeff.... :)
IMGIMG IMG  |  IMG  |  IMG IMG

ccovell

That MIDI thing is cool; now I don't need to make my own interface or software.  ;-P

Does the MIDI card have envelope / wave editors?  The envelopes in some of those live performances were a bit off...