Huzak - Yet another music driver

Started by elmer, 12/26/2016, 03:45 PM

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DeltaRazero

Quote from: MooZ on 07/28/2017, 04:52 AMDamn I'd definitively need this.
I'm tired of 200KB vgm :/
Amen. I even have a 1.6 MB .vgm and it only uses 2 samples that are small and short, so that's even more annoying when it's almost all PSG.

I'd also be temped to use Muzak when it releases as exporter if I can get HuC6280's audio code from Mednafen to work in 0CC-FamiTracker. Need to study its code some more.
~Just Turbo-ify it.

Michirin9801

Quote from: DeltaRazero on 10/21/2017, 03:28 PMI'd also be temped to use Muzak when it releases as exporter if I can get HuC6280's audio code from Mednafen to work in 0CC-FamiTracker. Need to study its code some more.
Why not just use Deflemask though? I mean, Huzak was written to support that...

DeltaRazero

Because 0CC-FamiTracker provides a better workflow, atleast for me.
Making wavetables and them being more easily switchable (basic wavetable sampling made more easy as well) and being more organised the way FamiTracker does it is more convenient, having arp schemes and grooves are my most important reasons.

Besides, Deflemask misses some functions or are broken. Take the noise volume differences: I know Huzak makes up for that difference and corrects it, but maybe I want to have it louder at a certain point in a song. Elmer mentioning missing noise frequencies and no switch mode between wavetable and noise (though Delek said he added that).
While reading documentation there's apparently a global- volume and -stereo volume function there.
More sound engine options are also nowhere or badly to be seen in Deflemask (sample rate, and the buffer option is better in FamiTracker).
More convenient controls, echo buffer... I think I've said reasons enough.

No offence, I'd use Huzak for with Deflemask, but I hope you can agree that a dedicated tracker specialized for a sound driver would eventually be the best. 0CC-FT is also opensource, so there's way less hassle figuring out the inner workings of the program.
~Just Turbo-ify it.

Michirin9801

#153
Quote from: DeltaRazero on 10/21/2017, 05:49 PMBecause 0CC-FamiTracker provides a better workflow, atleast for me.
Making wavetables and them being more easily switchable (basic wavetable sampling made more easy as well) and being more organised the way FamiTracker does it is more convenient, having arp schemes and grooves are my most important reasons.

Besides, Deflemask misses some functions or are broken. Take the noise volume differences: I know Huzak makes up for that difference and corrects it, but maybe I want to have it louder at a certain point in a song. Elmer mentioning missing noise frequencies and no switch mode between wavetable and noise (though Delek said he added that).
While reading documentation there's apparently a global- volume and -stereo volume function there.
More sound engine options are also nowhere or badly to be seen in Deflemask (sample rate, and the buffer option is better in FamiTracker).
More convenient controls, echo buffer... I think I've said reasons enough.

No offence, I'd use Huzak for with Deflemask, but I hope you can agree that a dedicated tracker specialized for a sound driver would eventually be the best. 0CC-FT is also opensource, so there's way less hassle figuring out the inner workings of the program.
If you say so... But personally, I think Deflemask has the best workflow of any tracker I've ever used (although Famitracker is a close 2nd because it's near-identical, except it requires more clicking around to do the same things) It doesn't need "arp schemes" because it has polyphony, and I don't like arpeggios, and it already supports the PC engine, not to mention Delek is fixing its inaccuracies (not that they were very pronounced in the first place) and making instruments even better in the next release...
The only thing Famitracker is better for IMO is wave-phasing, which is something you should avoid doing too much on the PCE anyways...
Here's the thing though, this is all subjective, no one tracker is "better" than any other, it's all up to personal preference...

DeltaRazero

I can agree with it being subjective.

I just like 0CC-FT's flow work better for me, and it's another challenge to gain some programming experience in C++.
~Just Turbo-ify it.

Arkhan Asylum

Quote from: Michirin9801 on 10/21/2017, 07:43 PMIt doesn't need "arp schemes" because it has polyphony, and I don't like arpeggios,
You actually like arpeggios.   Everyone likes arpeggios. 

You don't like "arps".   They're not the same thing.   Arps are arpeggios played at a rapid enough speed to give a simulation of a chord. 

AKA: Arps are people trying to make arpeggios stop being arpeggios, lol.

This is a normal arpeggio:

https://youtu.be/BnGGkluWtrE?t=119

I'd find it really hard to believe anyone doesn't like those. 


Also, all this "best tracker/ tracker workflow" stuff is funny.

It's like watching people debate which turd is the coolest.

ayyyyyy
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Michirin9801

Quote from: guest on 10/22/2017, 06:20 AMYou don't like "arps".   They're not the same thing.   Arps are arpeggios played at a rapid enough speed to give a simulation of a chord. 
Yeah, that's what I don't like...

Arkhan Asylum

Yeah, those are the product of soundchips with 3 channels, and the need for some depth, basically.

The warble noise from those is really only good for sweeps, or actual attempts at chords like:

https://youtu.be/y3oKFxKQY_Y

For some reason though, people became obsessed with spewing that into every portion of a song ever, probably because they heard Tim Follin do it, and tried to emulate it a little too hard.   He found the perfect balance with those.

It pretty much ruins a lot of other tunes because it's overbearing as hell.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Michirin9801

Tim Follin is one of the very few composers who actually made arps not sound bad...
Jeroen Tel was another one, I like his songs too...

Arkhan Asylum

Well, as is the case with a lot of people who emulate something, they just mimic it without understanding exactly what it is they're doing.   People like Follin and Tel, and Hubbard all did it for a reason.

Now the noise sounds kind of cool so people get excited and end up going overboard.

see: Gameboy chiptunes.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Michirin9801

Quote from: guest on 10/22/2017, 03:32 PMsee: Gameboy chiptunes.
And some people give me s*** for 'not listening to European chiptunes' whenever I say "Not a lot of people used the GB soundchip right"
And I'm like: "But I DO listen to European chiptunes, it's just that none of the ones I like are on the Game Boy!"

MooZ

Tim Follin ZX Spectrum 1 bit tunes are awesome.

By the way any news on a possible release before Christmas ? :)

Gredler

#162
Can't wait to hear this running in a homebrew or two! Thanks for the hard work elmer :)

elmer

Quote from: MooZ on 10/25/2017, 06:25 AMBy the way any news on a possible release before Christmas ? :)
Nope, no real news.

I'm not able to do much to help SamIAm with the LoX dubs, so I really should get back to it.

DildoKKKobold

Quote from: elmer on 10/25/2017, 07:03 PM
Quote from: MooZ on 10/25/2017, 06:25 AMBy the way any news on a possible release before Christmas ? :)
Nope, no real news.

I'm not able to do much to help SamIAm with the LoX dubs, so I really should get back to it.
Hey, any progress would be great progress! I look forward to hearing about it!
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DildoKKKobold

Still hoping for some updates on this - we are working on Catastrophy again, however, as we are trying to keep the final level spoiler free, there isn't much to show.
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CrackTiger

Quote from: DildoKKKobold on 03/05/2018, 04:56 PMStill hoping for some updates on this - we are working on Catastrophy again, however, as we are trying to keep the final level spoiler free, there isn't much to show.
Thanks for the update. :)
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

DildoKKKobold

Quote from: CrackTiger on 03/06/2018, 02:18 PM
Quote from: DildoKKKobold on 03/05/2018, 04:56 PMStill hoping for some updates on this - we are working on Catastrophy again, however, as we are trying to keep the final level spoiler free, there isn't much to show.
Thanks for the update. :)
It was for Elmer, so he doesn't think we've abandoned the project. Since we are really hoping to use Huzak and it's planned sample support, it's good to let him know the project isn't totally dead. Hence why I talked about it in this thread. Perhaps a PM would have been more appropriate.
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For a good time, email: kylethomson@gmail.com
Dildos provided free of charge, no need to bring your own! :lol:
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