10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
twitter.com/NightWolve/PCENews
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Topics - xantoz

#1
Hi, lurker posting for the first time

I currently have a project making myself some wireless controllers for various retro consoles (yes, yet another one of those). Thus far I've gotten a PoC SNES sender (I just use the extant shift register in the controller, so it would be possible to just make a plug-in box to make un-modified controllers "wireless") and receiver working. In addition I intend to use a unified over-the-air protocol making controllers interchangeable between different consoles.

I'm currently looking to implement the receiver side for PCE, and as I would like the ability to support several controllers to one receiver at once (the nRF24L01 I am using natively supports 5 RX pipes, how convenient!), it would be nice to implement a native multitap in firmware at the receiver end. This way I do not need to have 5 plugs coming out of a box into a multitap into the PCE. I am trying to implement as much as possible in firmware, to keep the count of external components low.

However, while I have been able to find documentation and schematics on the PCE pads (including ones with turbo functionality and the 6-button pad) I have found none on the multitap.

If anybody has any clues it would be helpful. Right now my only idea is to hook up a logic analyzer to the multitap and observe it in action.