Now its even faster, i optimized the rendering code to operate on 16-bits instead of 8-bits. Game went from 7 FPS to 14 FPS.
Link has also been updated
10/31/2023: Localization News - Dead of the Brain 1!No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBraintwitter.com/NightWolve/PCENews |
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Show posts MenuAnother PC-FX dev update :
— gameblabla (@gameblabla) January 28, 2022
Figured out the 16bpp KING BG format as well and came up with another tool that improves the image quality over the official SDK tools.
Unlike 8bpp, bytes are not swapped but it still expects Y8U4V4 pixels.
Tool is here : https://t.co/XBosYJv0Kr pic.twitter.com/7AvTkf7i3m
b2k | BMP2HUC (my own) |
---|---|
16M color mode / 64k color mode microprogram
Code Operation
0000 +0 from CG is accessed
0001 +1 from CG is accessed
0002 +2 from CG is accessed
0003 +3 from CG is accessed
0004 +4 from CG is accessed
0005 +5 from CG is accessed
0006 +6 from CG is accessed
0007 +7 from CG is accessed
16 color mode microprogram
Code Operation
0000 +0 from CG is accessed
0001 +1 from CG is accessed
QuoteI was confused what you meant at first, but I understand now: So this is a PC Engine emulation layer (albeit WIP, very slow, unfinished) whereby the user can take PC Engine ROMs, burn a CD-R with it, and actually load it on their NEC PC-FX console for play! I'm imagining Bonk's Revenge loading on a PC-FX, and other games people would actually wanna play on it, haha!Yes, this basically allows you to play some PC Engine games on your PC-FX. If people have suggestions for other games to try, i can try those as well.
QuoteA PCE fellow turbro of many turbo names - Tom/Malducci/Tomaitheous/Bonknuts and now Super TurboXray - actually did something similar: a NES "hackulation/emulation" layer that allowed running games like MegaMan, Contra, Jackal, Dragon Warrior on PC Engine/TurboGrafx-16. It was actually very cool to load Contra or MegaMan on my TurboExpress portable, so it was kind of useful beyond a novelty experiment to "see what's possible."You can also (if they work) play those on the PCE emulator as well
wayback.twitter.com/gameblabla/status/1483292369176956933
Here's Marshall's PC Engine emulator for the PC-FX. He never provided binary builds of it so i compiled it and provided it with some homebrew games. Speed is slow but some games work OK. Could be used for PC-FX homebrew if targeted specifically : https://youtu.be/WwbEiS3hDyM
— gameblabla (@gameblabla) January 18, 2022
QuoteRename game to "Fist of the North Star", rename attacks to Hokuto Shinken attacks, put Heart of Madness on CDDA playing during the game on loop.i knew someone would ask something like this, lol.
Thank me later.
Quote from: elmer on 09/14/2015, 11:53 PMI think that you're going to have to wait for me to implement all the missing functionality.I was wondering why he didn't updated the repo since last year...
Alex has abandoned liberis, but is happy for me to keep on developing it ...