You can use it for that and they will only sell to people in Japan who speak Japanese.
OMG! ZIRIA! ZIRIA!! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?! |
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Show posts MenuQuote from: Johnpv on 12/29/2017, 01:04 AMI'm not saying s-video as a standard wasn't around. The issue was availability. As you said the 4pin mini-DIN, which was introduced later is the more common one people are aware of. The problem was that it wasn't included on most consumer grade products until as CZroe said, component was becoming readily available. I used s-video for years and never touched component because my s-video looked great. But I wasn't your average consumer. I actually owned a SVHS player, which did use s-video.Quote from: MobiusStripTech on 12/29/2017, 12:26 AMS-video is one of those things that many people missed the boat on and didn't live really long. So I get removing it.S-Video was around for awhile, it was introduced in 1979. Machines like the Commodore 64 (You need the model with the 8 pin din which has separate luma and chroma outputs), Commodore 128 and Atari 8-bit computers had it. The more common 4-pin mini din we associate with S-Video was introduced in 1987.
Quote from: guest on 11/20/2017, 09:57 AMI would have to disagree in most cases. As an example, playing Ocarina of Time is goony when you have to use the C buttons and you are trying to do so with a Gamecube C-Stick or the 3DS screen. That's not to say all the alternate pads were bad. The Mako Pad, which was an aftermarket normal shaped N64 controller was vastly superior to the trident.Quote from: MobiusStripTech on 11/20/2017, 12:08 AMEmulating handhelds is a goofy experience. If you aren't playing on the original console it's a totally different experience. You have to take into consideration that games were designed to work with the control setup for the handheld.N64 games play better with alternate controllers. So many N64 games were also designed for PC or other consoles and N64 versions simply have a set of commands mapoed to the number of buttons.
You have a 3ds, try playing a GBA game or even a nes game on it. It's goofy. It doesn't feel right because the controls are off. The NES d-pad and the 3ds d-pad are way different, plus the placement is wrong. Then you have those 4 buttons which are not laid out for playing older games not designed for them.
The biggest beef I have with emulation is that the control schemes are never right. You genuinely miss out on the experience and in some cases the games are practically unplayable.
You probably hate the n64 because it doesn't sound SNES enough but imagine trying to play a N64 game with a keyboard instead of the stupid trident controller. You can hate the trident all day but the games are designed around the quirks.