Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port.
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Messages - bluespeed

#1
Quote from: guest on 01/16/2011, 03:05 AMI think everyone who wanted the game did preorder print 2.

Which goes to show you they should have just done a larger print 1 instead of being dipshits.
I think they made 2400 of the first production run, that's way more than most other homebrews.

Also, I think the cardboard boxes were printed WAY ahead of time before the game started to sell out while it was still in the pre-order stage.  If you read the text on the boxes it makes a huge deal about the "20th anniversary".  The Sega MegaDrive was released in 1988 in Japan.  Initially based on other homebrew sales they probably never expected to sell all 2400 so quickly.

So if they already had a set number of boxes finished and ready, that would explain why pre-orders started to "sell out".

The RePrint was only on sale for about 2 weeks before it sold out, and that won't ship until February.  In the past *i think* they said it takes about 1 month from when they put in a production order at the factory to when the cartridges are finished.  So if it's shipping in February they probably put in the production order right around the time it went on sale 2 weeks ago.  Unfortunately it looks like they underestimated demand again.  But they said on twitter they'll be making more.
#2
I'm one of the lucky ones, in the game my CD works on all my Sega CD systems, music plays flawlessly.
But here's the strange thing, the redbook audio tracks don't work on my Sega CD or CD player... they skip. I've NEVER had that problem before.

Quote from: nikdog on 01/12/2011, 03:21 AMI guess when I got an offer to beta test it I should have took it.

"This shit's too hard! Make it easier!"
The game IS easier compared to the beta. 
But the game design and layout and everything was already finished by the time beta testing started.