@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
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Topics - MrTimscampi

#1
Hi :)
I want to start PC Engine development but, honestly, documentation for HuC is quite scarce compared to what I'm used to :D (I'm a university student doing mainly Python and Java.)
I'm able to do VERY basic stuff like a Hello World, but that's as far as I can go with what I found online. Everything is either very basic (Show text) or forum topics discussing topics too advanced for where I am :-s
I'm trying to display a sprite at the moment. My goal is to work my way to a basic shoot em' up and go from there.
I have a 32x64 .PCX file in 16 colors (made in Photoshop) and I'm using this to load it:
#incspr(player, "sprites/player.pcx", 6)
#incpal(player_colors, "sprites/player.pcx")
Then I copied some things from example sources I've seen, but nothing shows up.

I don't know if this is correct, because I couldn't find any doc for it online... (I ended up on Obeybrew a long time ago when I tried to start programming for the PC Engine, but the site is now down and I can only access a cached version for parts 2, 6 and 7.)

Any link to a backup of the Obeybrew tutorial, any source that just loads a sprite and shows it (Ideally, with lots of comments :D) would be appreciated ;)

Thanks in advance :)

Edit: I've also tried to convert a 4bit BMP version of the file using bmp2pce in sprite mode and loading the GFX and PAL, but I get an error at compilation saying that my image is too small and needs to be at least 16x16.