OMG! ZIRIA! ZIRIA!! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?!
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Topics - Psycho Punch

#1
https://github.com/AleffCorrea/DiscMaker

I just did a batch file that merges all the binary data you want (ie tile graphics, audio samples, etc.) into a single ISO file which is CDROM compliant (it automatically pads the file to 150 frames).

Not only it pads the whole file, but also individual binaries so they are 2048 byte (frame) aligned. This, of course, is done to not overcomplicate loading data from the disc to VRAM/SYSCARD RAM and to make the padding process for your data automatic. This also spits out an .asm file containing constant defines for what the sector index of your inputted data files are, and how many bytes and sectors it occupies on the disc.

The only downside to this batch file is that you need to run this first before compiling your game (because of the index asm file), and then to copy it manually with copy /b (or with this tool itself if you don't mind to see the index asm file getting overwritten with nonsense, but since you won't need it after compiling your overlays it might not be an issue for you). Also, this doesn't add the sector 0 IPL file to the ISO, you're expected to add it yourself, just like the game overlays. The first parameter of the batch file is a sector offset so you have the indexes from the asm file properly aligned.

Anyway, no one will use this since everyone uses HuC and the isolink thingy, but I thought I'd share anyway. Hope it's going to be useful to someone aside from myself. :lol:

/4GCa7YU.png
#2
I've got a fairly weird problem into my hands: my Turbo Duo simply can't focus properly on tracks without inclining it in an almost 45 degree angle (it works perfectly in that position :lol:). I'll test with legitimate cds later but it's happening with all my Taiyo Yudens.

I hope this isn't a matter of buying a new laser pickup. Sigh.
#3
I kinda want my next NES project to be developed alongside a PCE version since I'm sure I'm going to be too damn lazy to port everything when the game is done. I was thinking about this a lot lately and I want to hear any ideas to make this viable.

As you already know the PCE is basically backwards compatible with NES binaries (of course the NES doesn't have all that PCE fancyness that is the internal bankswitch facilities, T mode, Set Decimal, etc.) so you would think it would be trivial to develop for both machines at once. But...

1. The video hardware is totally different from one another, it's not going to be trivial to port video related subroutines to the PCE, and good lord if you're trying to do fancy special effects.

2. Anything past 64 kb might complicate how you handle bankswitching for both consoles.

3. Music engine: I really have no idea what I'm doing with sound hardware and the only reason why my previous game had sound and music was because there was a Public Domain engine that I could use. This means that I'll have to make the same music twice, not to mention the hardware differences...

4. CD access vs. Nanosecond ROM access. If there's something in the NES game that requires a lot of bankswitching in a short amount of time that means that a CD port might not be viable.

5. There's high level C compilers for both machines but I'm sure that it would probably be much more incompatible with each other than anything in ASM :lol:


Do you guys think this is feasible, and any tips you can throw at me so I don't kill myself trying to do this? :geni:

(Koei had a shit ton of cross platform games involving all 8 and 16 bit consoles but I really have no idea how they did, I'm willing to bet that it's all interpreted code though.)
#4
Anyone here played Vasteel? I'm trying to figure out a good strategy for destroying factory cores, I usually have to spend a lot of units trying to chip away it's health, it's almost impossible.

Also, does the difficulty increases during the single player campaign? I'm playing with the red rebel guy and I've beaten the first level and the ice planet side mission, and even with everything stacked against me on the ice level it was still very easy to beat the enemy into submission (except for capturing the factory as I mentioned before). It starts getting boring when you're offered no challenge from the enemy.
#5
General Gaming / Do you expect me to talk?
09/17/2017, 11:37 PM
The mod "Goldfinger 64" has been released and it's a blast! I spend the whole weekend playing through it through an emulator with keyboard+mouse movement. Aside from some levels being poorly designed it is a great package, and it does feel like something Rare could have had released soon after Goldeneye for the N64. BTW it runs on a real console via Everdrive.

I mean, it's the whole goldfinger movie plus Dr. No and For Russia With Love bonus levels, what more could you possibly want from this? A whole new campaign, new characters, weapons, vehicles, a level where you drive your Aston Martin in the Alps... go download it right now. http://goldeneyevault.com/viewfile.php?id=349

This follows the movie well.

/UiJanp7.png

I'm serious, it does, Oddjob doesn't go after his stuck hat like the movie (probably limitations of the game) but you kill him similarly.

/YzkbBal.png

Some levels are poorly design and sometimes too large (it's not very suited to a game that has low draw distance) but it's a must play. Honest!

/Cyd6gQg.png

I told you sometimes levels are huge. This one is the "outside Fort Knox" level and you drive a US tank in a large neighborhood.

/UJoLN8w.png

Look at how they recreated the Dr. No film set. Damn beautiful.

/70lIqX1.png
#6
What kind of burning hardware and discs do you use for burning backups and/or PCE development?

I was wondering about decent CD backups lately, and one question came to mind: can burned CDs have the same (or close) quality to pressed discs? I'm pretty much speculating here but wasn't the CDR made to be fully compatible with existing CD technology?

Anyway... I was thinking about buying some Taiyo Yudens and japanese Verbatim/Mitsubishi Phono-Rs to see if I can get most of the games I don't want to pay a fortune for running OK, but based on my experience with silver MAM-As I think I'll need a decent burner, too. At least something capable of writing slower than 10x.
#7
I just realized that I know a grand total of zero games developed by the nihonese for the PC Engine, and I've been searching for it but I can't find anything.

Given that Japan had the Develo box thing to play with it's kinda odd to not see games made by them. There are some tape dumps of Famicom BASIC games so there must be something for it... even if it's only just a handful of silly basic demos.
#8
I'm trying to understand what's going on here. Basically I did a tiny PCE CD example file for myself a while ago but I cheated, instead of trying to understand what goes on with the CD routines I just did a .org $4070 because someone told me it starts there and that's it.

Since I absolutely HATE to have a random magic file (ipl.bin) without knowing how it works, just told to include it, I'm trying to figure out a bunch of stuff here. One of the questions has to do with CDROM'ing in general.

QUESTINOS:

1. What madman chose L-DIS from all games to extract this IPL template for all homebrew games??? ("エルディス PROGRAM" at 086A lol) Don't curse the whole homebrew community to do NCS level mediocrity forever, bro.

2. Why does the IPL data start at offset 0x0800 in the data track of the game?

3. I know that the string "PC Engine CD-ROM SYSTEM Copyright HUDSON SOFT / NEC Home Electronics,Ltd." is for trying to make copyright law work as their license enforcer (ayy lmao) but what else is checked before executing code?
There's a bunch of text at the beggining of the data track/ipl.bin (credits for the CDROM system?) following by some "junk" bytes. I zeroed them out to test and all I got was a READ ERROR trying to execute it. Is that also checked or is there any relevant program code in it?

4. The IPL 24-bit data pointer (x0800). The official doc simply states "IPLBLK H/M/L - Load start record no. of CD", is that related to the Min-Sec-Frame format I keep hearing about? How does that work? In my compiled mini sample the first byte of code is located exactly 4096 bytes relative to the start of the "track", and my IPLBLK pointer reads 00 00 02. 1 frame = 2048 bytes?

5. The IPL "No. of Records to read" byte. It's set to 16 (0x10), but 16 what exactly? 16 8192 byte blocks? Why 128kb (out of 256 available?), I only specified ONE bank in my .asm file! How does the assembler know which bank goes where on a big project, which ones get loaded, etc?

6. Program LOAD/EXECUTE addresses. Why $4000, why $4070? Is this configurable? Also this implies that it's only a 8kb bank that gets loaded so how do I make sense of (5)?

7. Mostly useless but what's with the 6-byte space after the program title? Bonanza Bros. has "ASK" written on it, so I had to.

tl;dr I imagine that for loading more data from disc past the initial BIOS load I need to understand 4 and maybe 5 so read that pls.

that's it. for now
IMG
#9
This was done for the NESDev 2016 coding competition:

aleff . ninja /Mini_Brix_Battle.zip

/gha1S9Z.gif
/a8pzzwj.gif

Coming soon a PCE port with more levels. Ok maybe not so soon. :-"
#10
Off-Topic / Video Game Silliness.
01/25/2017, 07:28 PM
Games have a lot of ridiculous stuff in them and this is the place to post and laugh at them.

In Resident Evil Wesker keeps wearing his damn sunglasses indoors and that's a little bit silly, but more so when you learn about the "STARS traitor" plot. Hmmm I wonder who's the traitor? :lol:
What's more funny is that near the end of the game the "WESKER IS TRAITOR" thing is just thrown at your face if you haven't figured it out by yourself yet... you use a slide cartridge in a projector in the lab that has this picture at the end:

IMG

I never fail to laugh at this part. Get those glasses off for the super secret lab group picture at least :lol:

Fast forward to 2016, I had never played the remake and it was released for PS3/PS4/PC. Perfect time to play it for the first time. It was an excellent game and the wesker glasses thing didn't even bother me this time since I'm so used to it by this point, and CAPCOM removed most of the cheesy siliness of the original game. Well, except for...

IMG

Almost died laughing when I saw that. Come on Capcom :lol:
#11
Quote"By "dock" you mean the Interface Unit? Yes, that's required. The CD-ROM drive won't be, though one of the options I'm considering is placing the ODE inside gutted drive case."
The guy from GDEmu is doing a CDRom2 drive emulator for briefcase PC-Engines. Makes me mad about having a DUO right now ](*,)

It seems to be progressing pretty well judging by the last mention of it on his blog:

Quote"I might actually not be able to keep up that 'summer' delivery date for PCE photos but those shouldn't be too badly delayed. I meant it when I said 'in working state'. The problem is the analog audio amplifier part, I might choose to cut it out of the PCB and redo later, and just focus on the digital part and more testing now."
The GDEmu blog: https://gdemu.wordpress.com/

Are you buying one? Will you buy another PCE setup just for it? Do you think this is actually going to be finished? Will this drive the prices of IFU setups up? Discuss.
#12
And it's pretty much guaranteed to suck. :lol:

First of all, here's the preorder page for their new Merda Drive (Genesissy in the US): http://www.tectoy.com.br/pre-venda-mega-drive-edicao-limitada/p/995040461825?utm_source=base-ll&utm_campaign=lancamento_mega&utm_medium=email-31_10

It looks pretty neat until you realize it's just a on-a-chip console repackaged. They pretty much admit such in their FAQ page:
QuoteQ: Are the components in the Mega Drive the same as the original console?
A: No, because the original components aren't being manufactured anymore.
Q: Is the Mega Drive an emulator? (...)
A: (...) the console has a circuit which integrates components similar to the originals.(...)
Q: Many solutions have problems reproducing sound (...)
A: The Mega Drive reproduces the audio via similar components, therefore the results aren't 100% like the original.
Q: Does the Mega Drive work with games with special chips like Virtua Racing?
A: No. (note: yes they didn't elaborate lol)
Talk about an effortless cash grab. Pretty sure they aren't going to sell any of their units. And just LOL at the retards on their facebook page asking day after day for a Dreamcast re-release (???) :lol:

I'm going to dig into my junk at mom's house to find my non-functioning japanese Model 1 MD, just so I can put my Raspberry PI inside it and get relieved from this massive disappointment.


note: now that I think about it, the pictures in the product page feel weird, not sure if it's just because of their wrong aspect ratio or something. Imagine if the actual console was like that to save space though  :lol:
#13
It's the same guy! The advisor from Winback (PS2) sounds close to the narrator ("Col. Kadat of the Republic of Lybid, Mr. Lee of the Hong Kong mafia, Chairman Steve...") from Last Alert.

Unfortunately Winback doesn't say who dubs who in the credits , only the names of the VAs, but IMDB says that the "Advisor" was a guy named Mark Hagen.
See 3:50.

The Last Alert narrator sounds an awful lot like Dr. Garcia too, and he's credited as "Mark". DING DING DING.

100% sure it's the same person. Anyone willing to track him down for a mini interview about the dubbing process of Telenet games?

Note: I was just playing that stupid game and I immediately noticed his voice lol, talk about a chance find. I literally found out about everything I wrote like a minute ago when I was fleshing out the thread a little bit so it wouldn't be just "hey look at this guy, sounds similar to the narrator in last alert, amirite???"
#14
1. Punch 152140
#15
I can think of a few:

Atari 2600
Epoch Cassette Vision / Super Cassette
PS3 (:lol:)

Which consoles weren't somehow affected by overspenders? I want to try something new but I don't want to get raped on ebay.
#16
I honestly still don't believe these were actually available in any form during the 90's. These games, I mean:

IMGIMGIMG

This is nuts. Assuming they aren't just CD+G discs, I cannot believe that a company went to the trouble of reverse engineering TTi games to do a bait and switch scam (lol $89 for a poor slideshow). Maybe someone leaked the documentation to them? Wasn't manufacturing Duo discs complicated (in the HU7 docs it mentions HD arrays as a disk emulator and mastering via magnetic tapes)?

Who is Excite Software Corp.? A mail-order only company (where did they advertise)? A TTi employee trying to earn extra on the side? Someone with too much time on his hands?

It honestly feels like this is a proto-homebrew that was made post 1995, but I'll let the older members answer my questions.
#17
Altered Beast - Can someone PLEASE patch the CD version to run on a console without Syscard 1? I wonder what's causing all trouble, maybe they jump to a hardcoded address instead of checking the system card table of functions? It cannot be something too complex since the game doesn't implode on itself when the bug happens (it only kind of sits there waiting for something forever).

Take the 'A' Train III/'A'列車で行こう三/A-Train/Explosive Train Excite III: Same as Altered Beast, but this might be more complex since game refuses to run at all.

Lords of the Rising Sun: Holy shiet can someone 'fix' the ADPCM samples? All of them are bizarrely hilarious and it's all because of the excessive echo that went into recording each sfx. I was wondering if someone could do something to 'normalize' the samples and put it back on the disc.

Super Raiden: There's a partial hack that changes some stuff for the better, I had it but I cannot find it anymore. If anyone has it, please share.

Please comply to my requests or else, thanks in advance.
#18
Punch - Gunboat & Falcon
Esteban - Timeball & Ballistix
Gredler - TV Sports Hockey
XXXXX - Energy (what's his username again?)

Any other users that like to proclaim their love about mediocre to bad games that I'm missing?
#19
holy shiet
#20
http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=148518

I'm honestly considering doing a breakout clone to sell in limited edition cartrigdes numbered #1 to #50.

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=162961

Guy does $2 ROM selling through itch.io, gets advice:

QuoteI'd think, the "ideal" compromise would be:
(1) offer the LE's for the hardcore collectors, since those generally fund the backbone of the project
(2) offer some number of physical cartridges for physical-cartridge enthusiasts
(3) offer the ROM for sale at a low price, just like these guys, with a CLEAR license agreement that forbids fabricating and selling cartridges (so that there is something to point to shame repro makers looking to profit off of your work)
http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=156228

Makes 2048 clone, gameplay gets no explanation while production of Limited Edition carts gets lots of text, 3 screenshots (2 of them are titlescreen and hiscore table) to 11 pictures about the physical carts and bonuses. Auction page has same 3 screenshots and a lot of newer pictures for the LE goodies.



What's wrong with people
#21
Title says it all. It can be loose, loose + manual, hu + manual + case, all boxed up, I don't care, as long as it boots up on my Turbo Duo and is not all gooey or yellowed then it's fine. Just sell me your copy of Raiden and/or R-Type!

Want to buy list:
R-Type
Raiden
Lords of the Rising Sun

ps: I want to buy the games R-Type and Raiden for the Turbografx-16 Entertainment Supersystem.
edit: Lords of the Rising Sun added.
#22
So, is this the same as Bonanza Brothers? If I try to boot up the game on my US Duo it doesn't show anything (black screen), same with in emulators with the US 3.0 system card. However if I load the JP system card 3 it works.

I wonder if there's any patch to make it work with US consoles if that's the case. Also, Ootake's mouse emulation is dorky so it makes more sense to go play the US DOS version or something if I have to play it in my computer.
#23
So I want to buy a PS4 but I don't have many games in mind. Help me choose games! For some particular reasons I'm excluding ALL download-only games for the moment, don't recommend me disc-less games.

I'm looking for different games, not the same homogeneous western game but with different titles, so don't be afraid of posting weird, "niche" titles (no fanservice amine or flashy idol singing game pls). Some games I found through the PS4 list on wikipedia, by order of interest (no I won't buy all of them... well maybe who knows):

Nobunaga's Ambition
Dragon Quest Heroes
Dynasty Warriors 8 / Empires
Samurai Warriors 4
Digimonstory
Tropico 5
Bladestorm
Disgaea 5
Dark Souls II
The Witcher 3
Alien: Isolation
Natural Doctrine
Wolfenstein The Old Blood
Mad Max
PES 2016 (Shut up)
Beyond Two Souls (SHUT UP)
Battlefield 4 (SHUTUPPPPPP)


I did a very shallow research on those titles but what I've seen so far got me interested in them. I'll definitely research more but it's hard since wikipedia's list is incomplete (yes I did went from a to z looking for games there).

tl;dr post good ps4 games here
#24
As dumb as his untold history of blablabla project was with all his drama in it, at least John Sczdprzrdsfniak did deliver some interesting stuff which he releases piecemeal on youtube from time to time.
You can see the building here around 3:07
#25
Hi, I have IPL.BIN and I know about the -cd and -scd options of PCEAS, but what else should I take care of to be able to build a valid PCE CDROM iso? Just compiling a hucard project as-is makes no positive effect -- I have bank 0 with startup code plus 4 more banks I pull graphics from and map during startup. I imagine that there's some preparation to be done but I can't find any documentation. What's the minimum setup for an ASM CD project?

Help me get the Takaki Kobayashi seal of approval for my CD game! (he wrote the SCD bios)

IMG
Takaki Kobayashi Seal of Approval
#26
Subject: China Warrior
Question: How to perform the special attacks during the boss fights?
Valid answers: Instructions of how to perform special attacks OR discussion about the game's mechanics
Invalid Answers: CHINA WARRIOR SUCKS LOL!!!

I hope I made the purpose of the thread easier to understand.
#27
Ok, my US Turbo Duo has the following problems when reading CD-R discs:

1- Cannot seek far tracks (jams laser with audio CD, when playing Ys1+2 when freeing Feena from the prison at the beggining)
2- SuperCD backups will skip audio tracks during gameplay (i.e. abrupt stopping the music).

Retail discs are OK.

I've searched all over the forums what to do but since I'm dumb I still don't know what to do. What pots do I need to adjust, how to measure adjustments? Do I mess with the pot from the laser itself? What games should I have to test the console?

Any help would be appreciated.
#28
OK, I don't know if it's true but I found something in Redump.org:

http://redump.org/disc/34846/
Comments
The game is mostly in English.
This version supposedly works only with the System Card 1.0.

http://redump.org/disc/34847/
Comments
The game is mostly in English.
This version seems to work with all the official system cards.

Found these codes for the disc but not sure where it's printed on disc/packaging if at all:
Juuouki (Japan) (HA10817)
Juuouki (Japan) (HA10109) - fixed ver.

All discs seem to have same data, same barcode, etc., the only difference is the CD inner ring and the number of data tracks on the actual discs.
Does anyone have any information on this second version and if there's any visual clue on the CD packaging to help distinguish one version from the other?
#29
CD
Buster Bros.
Cosmic Fantasy II
Exile
JB Harold
Ys I+II

Hu
Blazing Lazers
Ninja Spirit
R-Type
Silent Debuggers
Veigues Tactical

Contact me if you have spares for sale :)
#30
I am Gentlegamer, Prince of PCEFX, Defender of the secrets of Castle Turbografx. Fabulous secret powers were revealed to me the day I held my magic sword and said "By the power of Obey, I have the power!". Together we defend Castle Turbografx from the evil forces of Skellectard.

This is a homage to a pcefx member who has a impressive ratio of collectard rants : normal posts.
#31
The recent upload on Cinemassacre inspired me to do this thread. Basically, post any unintentional funny sentences inside japanese games (or localizations) made in broken english.

The game that inspired the thread:
Bakutoshi Patton-Kun (FDS 1988): "flip the fucking diskette already"

IMG IMG

Download (PCE 1990): "Future 2099. Technology is kings. One man can not fuck this up."

IMG IMG
IMG

The Screamer (NEC PC88 1984): The woman character was named "Nazi". Bonknuts' avatar is from this game.

IMG

Zero Wing (Genesissy 1991): AHAHAHA ALL YOUR BASE ARE BELONG TO US AHHAHAHAHA shut up about it already

IMG

Samurai Shodown (Neo-Geo): NEO-GEO_COM_plus50_CLUB_hi-res_sig.png(5000x5000 px)

IMG

post more
#32
I'm pretty sure I have a Falcon High Score world record right now (simply because I'm probably the only one who played it to the end :lol:)

/Ugh2D6J.png

/RzbgIU9.png

/w7Zq5pX.png

/Mik77AH.png

Post your high scores!  :-"
#33
http://www.nintendoplayer.com/feature/vga/

I'm not sure if this article is old (there's no date on it anywhere) so I'll just post this on fighting street in case this is old news. This might be from 2013~2014.

I already thought this whole VAG business was stupid, this article just reinforces it. It's a long piece but reading it will be worth it for those who don't know anything about them beyond their "send game receive grade" process.
#34
Is it possible to convert PAL TurboGrafx units to NTSC? If yes, is it complicated, how?

Besides speed differences in games, is there any other problem (besides having PAL signal output)? Can it be used to play CDROM games with the expansion dock?

I ask it because not only UK units are beautiful but also because there's plenty of unused units still unsold, it's easier to obtain one.

EDIT: 110, 220V or dual voltage? This is important.
#35
Off-Topic / Raspberry Pi 3 is Cool & Good
02/10/2015, 09:06 PM
So my Raspberry Pi B+ just arrived. I bought this with the intention of building a mini arcade machine.

I saw a lot of arcade pi cabinet projects on the internet, so I thought it would run a decent portion of arcade games well... I should have done a more thorough research because the first thing I did was to load Outrun on RetroPie's MAME and it quickly became apparent that this wouldn't be appropriate for gaming. Hell even the NES emu was slow before I overclocked the device. :lol: I'm not a linux guy, so I wonder what can I do on this ARM minicomputer.

Anyone with advice on running arcade games on the Pi B+? I've heard that the PI 2 is loads better and even runs PSX/N64 well but I wasn't aware of that model when I bought mine.
#36
I know this might be well known by people here, but everytime you complain about DildoPhile google fetches the site's name, growing the site's pagerank dick for each mention, good or bad. Makes you think.

This month's Nulltard complaint thread is brought to you by bing.com
#37
General Gaming / The lost Bonk game.
01/26/2015, 09:15 PM
Let's Play: Dave Speed and the Mutants

 :lol: :lol: :lol:
What's with europe and it's ripoffs anyway?
#38
Off-Topic / Obama to lift US-Cuba embargo?
12/18/2014, 08:41 PM
What are your thoughts? Will cuban people finally upgrade their 50's cars? Will SNK finally release Guerrilla War as Guevara in the US?

At least I'm glad that one of the last remnants of the cold war is soon to be gone. Assuming the US congress will let this happen of course.
#39
Is there a story behind why we didn't get the game and years later Hudson simply put it up for sale for the Wii?

You got to admit, their archiving people are pretty good for a unreleased localization of a PCE game to survive this long.
#40
No one is going to go to your shitty site, so stop it.

Brought to you by USPS and PCEFX . com
#41
Anyone up to the challenge of creating a rasterized font of the NEC typeface?

I think I've found it... well at least what it was based on. The font for the NEC logo, yes that red one that was in the box of many games and devices.

IMG

1910 patent to an (early?) version of the Western Electric logo, with all characters A-Z 0-9: http://www.beatriceco.com/bti/porticus/bell/pdf/40862.pdf
Website with some cool info about Western Electric (seriously there's some interesting stuff in there about the company) plus a .ttf version of the text design:
wayback.beatriceco.com/bti/porticus/bell/westernelectric_history.html
wayback.beatriceco.com/bti/porticus/bell/images/Hawthorn.TTF

Article that helped me find this info:
/p85UAV5.png

Basically it's hard as hell to find stuff on the internet, but when you find the right keywords to feed Google it's pretty easy.
#42
Holy shit why no one ever told me this existed?

Fighting Street OPENBOR 720P HD Playthrough - MISSION 1 - ADULTHOOD TRIAL

It actually looks that it might be fun! And it seems that it doesn't limit itself to the Fighting Street universe...

IMG
 :lol:

Link to this madness: http://gamejolt.com/games/action/fighting-street/17816/
#43
I couldn't find a book thread so let's start one!  :dance:

I'm reading Icon by Frederick Forsyth right now, I'm at the beginning of chapter 4. I like Forsyth's books because they're pretty well researched most of the time, and the stories written on top of the real facts are really convincing. Not to mention they're all quality thrillers. I've read before Avenger, The Negotiator and a book with short stories which I forgot the name right now.
#44
Off-Topic / State of Israel to invade Gaza
07/17/2014, 08:18 PM
So what are your thoughts? They're invading Gaza to put an end to the "terror tunnels" that the Hamas use to transport men to Israel.

I'm confused by the negative response to Israel on news sites and forums, I mean they're a tiny state and Hamas' statute explicitly mentions the destruction of Israel so why are they so evil? Then again it is the internet and the antisemitism shouldn't be too surprising?
#45
Rant: I just wanted to know how to draw pixel art. I'm trying to do an adventure game for the NES (and for the PCE later when I get the hangs of 6502) but fuck I can't draw for shit. I just wanted to do character portraits that are somewhat like Bionic Commando like:

IMG

But everytime I try to do a portrait I fail miserably. Any ideas to help a shitty programmer be able to do shitty art?
#46
...but isn't this a little bit overboard? The "Armed for Battle" Limited Edition is:
1: Numbered
2: Comes with pretty box (also numbered)
3: Different NES cart (blue and with diff. label)
4: Exclusive levels
5: Built-in Cheats
6: CDROM with teh betazz and an early build source code, including dev diary
7: Customized for each costumer with name insertion
8: Customization only for top 2 bidders
9: Have magnets from the game as a bonus with a fucking RARITY GUIDE.

Look at the 8 previous items... isn't it enough to ensure a fierce bid war on NintendoAge? Can't the release stand on its own feet without the added layer of gotta-catch-em-all-collector bait? Jesus.

IMG

STATUS: YES A FUCKING RARITY CHART.  [arkhan]dgsfaasgasagesaiudsgafadsgfoiqyrioeywifdsgfkafgoqyurewadsfgsdquiwef[/arkhan]

Source: http://1010howe.blogspot.com.br/p/limited-edition.html
Additional Resources: http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=65358&StartRow=176#bottom

#47
Since I always end up finding "new" commercials for the Turbo when casually browsing youtube, I thought it would be cool to have a thread where we (try to) list all commercials aired in the US... maybe even JP ones.

I'll begin with the 8-bit vs 16-bit Adventure Island from TTi that I found today:
(sorry if there is a similar thread but I couldn't find it)
#48
[NES]Magic Dragon - ファミコン版 R-TYPEもどき ALL CLEAR

It's a pirate original (that means it is programmed from scratch-- no hacks). It's based on an obvious arcade and PCE hit, see if you can find out which game is it :lol:
Of course this game got ported to 9999 platforms, but skip to near the end of the video... noticed something? Yeah, it only goes through half of the original game and then it cuts abruptly with a little cutscene of your ship descending in a platform. Which version is notorious for doing that (only half of the game in one cart)?

I need to ask a question: how popular was the PCE outside Japan in Asia? It's weird how this version looks to be a copy of a japan-only home port of the arcade hit.

PS: managed to guess which game they copied? No? Here's the answer: Bazaru Degozaru.
#49
General Gaming / Sega Saturn
03/18/2014, 01:00 PM
A brief intro: in the early 3D polygon era, I only had the PSX and a brief contact with a N64 with Goldeneye. Since the PSX has a shitload of games I never got interested in other consoles, however there seems to be some people here claiming that the Saturn library is just as good as the Sony's console.

Question: Is that true? What are the must have games, the gems, etc. And is it accessible to non-japanese (both domestic software releases and imports that don't need japanese to be played)? Should I go grab a SEGAAA or should I stay with my PS?
#50
http://www.ebay.com/itm/NEC-CD-ROM-Reader-CDR-35D-for-TurboGrafx-16-repair-duo-pc-engine-/131120991322?pt=LH_DefaultDomain_0&hash=item1e876b8c5a

is this a PC9821 CDRom unit or something? I thought they were black, I remember seeing pictures of black japanese drives used on NEC computers. How many devices uses PCE compatible CDRom hardware?