2/13/2025: Localization News - Cosmic Fantasy 3-4!

Rather earth-shattering news in the PC Engine / TurboGrafx-16 community: Cosmic Fantasy 3 & 4 has been officially localized to English by Edia 30 years later for the Switch! Hard to believe! I know their script quality is poor given the 1&2 port but still good to see.
nintendo.com/us/store/products/cosmic-fantasy-collection2-switch/
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Messages - garyjforeman

#1
Quote from: TheOldMan on 11/19/2015, 02:42 PM
Quotei'll have to hunt for the 7up docs ....
Please sir, if you happen to find -any- developer documents, could you please, please, please post them somewhere?

Thank you in advance..
no docs, just some official register names in the source (which isn't final as i'd hoped...)
#2
Quote from: ccovell on 11/18/2015, 06:33 PMCool, and looks polished like the Amiga version.  I'm slightly disappointed that you didn't use the 320-pixel screen mode, or higher, of the PCE.  Was there a reason why?
thanks - we used a lot of the original graphics, but all new maps.

no idea why on the resolution - iirc, the screen buffer was 128x64 so displaying at 320x vs 256x (which I believe it is right now) probably shouldn't cause major issues... i'll have to hunt for the 7up docs to see what needs to be set and give it a try
#4
hey guys, thanks for the welcomes.  very much appreciated.

the s-record output from the hudson linker was enough - converting it to binary created something which runs on turboengine.  which is the good news.

the not so good is that the source is not the final version - which, iirc, was pretty much complete.  some quite noticeable bugs, most of the audio is switched off, there's no attract sequence, the transfer game wasn't enabled, etc. but I have played it a little ;)

there's work to do, but a bigger problem, and one which needs addressing before i can share anything but screenshots, is who owns the ip.  i've got some leads, which i'll be following.  it's important that I respect the ownership, so hang tight for a bit while i investigate.

until then, here's those screenshots... or I would if the upload folder wasn't full :(
#5
cheers; that'd be awesome - much appreciated for anything that moves me closer to getting it running again. 

i have the original assembler & linker, but not any converter since we just uploaded to the devkit.
#6
hi guys.  it was called "paradroid '91" but we often referred to it as '90 since it's based heavily on the amiga/st version.

anyone have tools for converting the official linker 'bx' format to a rom?  i'd rather not have to reverse engineer, and as i explained to sunteam_paul, not convert it to some other assembler syntax which could open a can of worms...