RIP to BT Garner of MindRec.com... BT passed away early 2023 from health problems. He was one of the top PCE homebrew developers and founder of the OG Turbo List, then PCECP.com. Condolences to family and friends.
IMG
IMG
Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - XtoF

#1
Today I played Parodius Da! on my PcEngine GT during my transit (subway)  :D
I'm eagerly waiting the back trip to home  :wink:
#2
Thanks for these precise answers, you guys know your stuff!  8)
I'd never heard about HuC before, but now that I do, I'm going straight to Uli's Github! :)
   
As a matter of fact, I'm new owner of a CoreGrafX. I was always intrigued by this little machine, since I read a review of an imported cardridge of Parodius, back in the time. Now that I can play the actual game, I can say that I'm quite impressed!

So I intend to learn more details about the machine and roaming these forums seems like a perfect way to start!   :D
#3
@ccovell Quite nice and interesting videos!  8)

To answer the original question, what would you think about using the CC65 compiler/assembler suite, as an alternative to 100% hand coded ASM?
I never coded anything targeting the PCE, but I'm currently using it to learn the Apple II. Of course the performance of the compiled C code is bad, but I find it sufficient in the non-critical loops.
And it's easier to experiment in C than in ASM  :wink: