Here's some more Miku music on the PC engine, enjoy!
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OMG! ZIRIA! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?! |
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Show posts MenuQuote from: Gypsy on 12/20/2017, 09:32 PMBought it weee.
Quote from: esteban on 12/21/2017, 06:41 AMDitto.Thank you very much ^^
The opening tune (Cyberblock Metal Orange) is my fave, I think.
But the Bomberman 5 (SNES) track remains catchy as hell.
So many great songs....
Quote from: guest on 11/20/2017, 03:28 AMYou missed the point entirely...Quote from: Michirin9801 on 11/20/2017, 02:41 AMAs I said again and again, and will say as many times as I have to, what matters is the games, my experience was different, but it's still valid, because I've played the games and have something to say about them, and so I will!Yeah, so remember how I said it's clear you don't care about the machine, and care about the games, and you said:Quoteand you can't tell me how much I can or cannot appreciate something, or how interested in it I am, because you can't see inside of my mind, and by trying to do that you make an arse of yourself...lol.
Quote from: guest on 11/20/2017, 03:28 AMYour horizons aren't truly expanded until you play these things the right way. It's just a cut/dry fact. No amount of enthusiasm will change this. Right now, you're having a valid invalid experience.You also miss the point of the validity of my experience, I never even pretended to say that I was having the same experience as you, in fact, I made it clear long ago that I wasn't, you know how I said I wasn't having an authentic experience? Yes, I recognised that, from the very beginning...
Quote from: guest on 11/20/2017, 03:28 AMYou are missing out. There are atmospheric things about video games that you are completely hosing yourself from experiencing, all because you've convinced yourself all that matters is the games themselves. This is one of those times where having access to everything via emulation is a bad thing.Yes, I'm missing out on having the same experience you did, but I'm not missing out on playing the games, because I've played them...
Quote from: guest on 11/20/2017, 03:28 AMYes, and redesigning the game changes the game from the expected setup, and often sucks. So when you're dealing with a changed game AND a probably shitty dpad, it can suck doubly. Especially in HandheldLand(TM) where you can't change the controller.Again, only if you do it wrong, and the GBA fighters did it right...
Quote from: guest on 11/20/2017, 03:28 AMThe correct comparison would be to use Gameboy/GB Color games, and those Street Fighter/MKs/etc. games are all complete horseshit. The only reason you played those ever is because you didn't buy a NGPC, and didn't want to be seen with a fuckin Tiger handheld in public.I only brought up the GBA fighters because someone else brought them up...
In the case of the NGPC and Wonderswan fighters, they were both dialed down to handheld land fine. Where Wonderswan falls apart though, is it's controls suck by comparison to it's direct competition.
Again, this is why the NGPC was awesome. The best handheld fighting you're going to get is the NGPC/Wonderswan stuff. The best handheld experience you're actually going to get, is the NGPC one.
(Note: I say this WRT to fighting games. Outside of fighting games, neither machine is better than the other except for at the time, you had to import a Wonderswan, so you weren't playing that shit probably)
Quote from: seieienbu on 11/18/2017, 03:30 PMAside from the buttons, the only thing that ever bugged my about the NGPC fighters was that you generally had black, white, clear, and 1 accent color per sprite.and the poor sound, which is by far my biggest gripe with the system and is something that's not gonna go away even if I play on the real thing...
Quote from: guest on 11/20/2017, 03:28 AMlol, you say this with idiotic confidence, considering you just had to have the whole "hardcore fighting game" thing explained to you like 45 seconds ago.Then tell me, why do you, or whoever you're in agreement with, can get away without spelling out stuff that you're implying, but I have to spell out everything that I mean?
Quote from: SignOfZeta on 11/20/2017, 03:16 PMThe games are more important than the hardware, I admit. However when the games and hardware were designed together to do something no other hardware can, then it becomes impossible to separate the two.I get why a game that was designed to be played on a specific system might be better enjoyed if played on the real thing, that said though, if you DO separate the two, and the game still holds up on its own, (like a lot of the Wonderswan stuff does) then hey ho! The game held up well over time, and that's a good thing!
Quote from: guest on 11/19/2017, 11:34 PMIf you think playing a handheld without ever holding said handheld in your hand isn't a less valid experience, you're kind of a dipshit. Plain and simple.As I said again and again, and will say as many times as I have to, what matters is the games, my experience was different, but it's still valid, because I've played the games and have something to say about them, and so I will!
It's great how you forego common sense to staunchly defend your basically nonsense stance on validity while still admitting its "unauthentic", lol.
I guess on the brightside, you can save tons of money on amusement parks by going and riding those virtual rollercoasters instead.
Quote from: guest on 11/19/2017, 11:34 PMAs I said anyways, emulating isn't that big of a deal for the game aspect, but you completely misunderstand the handheld and it's experience without having touched the real ones. You're playing a bunch of well-back-lit-crap on nice screens, with a controller you can choose yourself (or already like, on the DS).I'm not playing these games to try and replicate a very specific experience, I'm playing them because I want to expand my horizons and play things that I hadn't before! This is a valid experience to be had, even if it's different from "what was intended" or "what you had"
another good way to illustrate this is when people think emulating arcade games gives the same experience as being in an arcade.
There's an atmospheric effect that you're completely missing. Sure, you're playing the game, but there's something missing. You just don't realize it yet.
I'd laugh really hard if you get NGPC and Wonderswans and flip which you like more. What sucks though, is having done these via emulation, you're going into the handheld experience with a bias view point. Kind of a bummer.
Quote from: guest on 11/19/2017, 11:34 PMI'm not trying to see inside your mind. You're talking about appreciation with regards to things on things you haven't physically touched. It's so backwards. Do we need to start a GoFund me to get you a NGPC and Wonderswan so you can hold them and pet them, and see how they are? lolNo need, I'll get it on my own when I can...
Like no joke if I see one in my area cheap enough I will 100% buy the thing and mail you it. I'd mail you mine if I hadn't sold it. I kind of regret it sometimes.
Quote from: guest on 11/19/2017, 11:34 PMI'd play the SNES Street Fighters over the PCE one. The PCE one isn't anything spectacular, lol.PS1 on the 3DS is too slow to be playable, and my 3DS isn't hacked, I'll hack it whenever Nintendo stops updating the system, I don't wanna risk bricking mine... Hopefully by the time I do it there will be a decent PCE emulator for it, I know there's already a lot of SNES and GBA support, not sure about Genesis but I'm not exactly desperate for it...
I thought 3DS could do PS1 now.
Quote from: guest on 11/19/2017, 11:34 PMI've been using d-pads longer than you've been alive. That doesn't mean I don't recognize the importance of a competent control stick. The GBA's dpad sucks. SPs was OK, but, really, for the motions of a fighting game, dpads have always sucked. You and I can do it just fine because we've been at it forever, but it's far from optimal. You'd be surprised how much more fluid a fighting game feels once you get used to the sticks. I had to forcibly work at it and break d-pad intuition. It was kinda worth it.I understand and respect your opinion, but until I get to experience an arcade stick that's "not garbage" enough to convince me that joysticks are better than D-pads, I'll gladly pick a D-pad over an arcade stick...
You just need to not use a garbage stick. Most people say they hate using joysticks. What they mean is, they hate using poverty garbage joysticks, and have never used a sweet one. One day you're going to touch a sweet control stick and go "goddamn, this is sweet".
Even arcade sticks themselves suck when you're playing a gunked up one that isn't properly maintained.
Quote from: guest on 11/19/2017, 11:34 PMYou know what though? It generally feels wrong. Sometimes jarring even, to play handheld games not-on-a-handheld. even super gameboy as a kid was weird sometimes. You get this highcolor border surrounding a 4 color game. It was kind of cool, but also kinda like "well is this really that much better?"You're saying that because you're expecting to have this specific experience with handhelds that you're familiar with, but since I'm not expecting that, I don't have the same problem as you...
Quote from: guest on 11/19/2017, 11:34 PMWe shouldn't have to bringup/point out the "competitive fighting game" part. It's implied. You needing it spelled out shows that you aren't a hardcore fighting game person. It's not like it's a bad thing.If porting a 6 button game to a 4 button or a 2 button doesn't work, that's when you redesign the game to fit a 4 button or a 2 button control scheme! It is going to be consistent if the controller motions do what you're expecting them to do, and on the GBA, Wonderswan, and even NGPC, they do!
Competitive fighting game scenes are some of the finnickiest fucktards in gaming.
The point isn't designing a game with 2/4/6/whatever buttons. The point is that when games go from 6 to 2 or whatever, you've now changed the entire dynamic of a game. People's expectations of a Street Fighter aren't met when the buttons and gameplay isn't consistent. That's why handheld fighters sometimes suck/piss people off.
and at the time, the NGPC having a nice stick was an actually-important-thing. This was back in the time when you could still walk into this thing called an arcade, put money in a machine, and play a fighting game (with joysticks as they were intended) with other people.
Rolling into Aladdin's Castle to play Marvel vs. Capcom on an actual machine was a great time. The Dreamcast version is fucking great, but yknow what? The Dreamcast controller's D-Pad fucking sucks a huge penis when you try to play it on there.
The joystick matters.
Quote from: guest on 11/19/2017, 11:34 PM1 button joysticks are definitely a pain to work with and design something around... But if you manage to make something that only uses 1 directional and 1 button, and it feels good and is fun to play, I'll be impressed! Which is why Shadow Fighter impresses me, I'm not gonna say that it's on-par with the other fighters of the time, but I don't think it's bad at all... You don't like it? Sure whatever, but I think it's pretty alright, I've certainly played worse fighters, and those did have more buttons...QuotePut it short, how many buttons you have isn't important, Game Design is important!Kind of. 1 button joystick setups suck and hamper game design. Saying "game design is important!" is such a copout with regards to shit control schemes. Sometimes, controllers just suck. See: Intellivision. No amount of game design saves you from having to put up with that stupid shit.
Quote from: guest on 11/19/2017, 11:34 PMDon't you have like a PS3 or something? You can play online. I can't promise that it will be fun, though. It's a completely different game when you're playing with someone else.Nope! Just the 3DS... I can play Super Street Fighter IV online on it though...
Quote from: guest on 11/19/2017, 10:50 PMMichirin if you've ever used a neo geo CD controller, the "microswitch" stick on the pocket is similar except smaller. It's really comfy!You mean that controller that looks more like a proper Gamepad rather than an Arcade stick? I've used it once a little bit... I don't remember it being very good though, but I'm under the impression that the particular controller I used wasn't in its top shape...
Quote from: guest on 11/19/2017, 07:30 PMYou are having a less valid experience with the NGPC and Wonderswan. You even said yourself it was unauthentic. You agree with me while also trying to disagree with me.What I agree with is that I've had a different experience than you, as in not having played the real physical thing, what I disagree is that it was less valid, it was not, and there is NOTHING you can say that will change that...
Quote from: guest on 11/19/2017, 07:30 PMYou can't better appreciate any of it because you literally have no idea what these handhelds were actually like. You're just throwing specs out there and comparing/complaining about them, completely out of context.I was comparing the specs of the NGPC to the GBC in order to justify why I think NGPC games generally don't look any better than GBC games, and besides, I like talking about specs, and you can't tell me how much I can or cannot appreciate something, or how interested in it I am, because you can't see inside of my mind, and by trying to do that you make an arse of yourself...
It's obvious you're not interested in the handheld machine itself. You're interested in another batch of games, tech specs, and chiptunes to compare to the SNES, lol.
Quote from: guest on 11/19/2017, 07:30 PM*eye roll*. So it's your favorite watered down Guilty Gear game because you've admittedly basically only played handheld ones. Dang. You got me.I said most of them were handheld titles, but I've also played the first game on PlayStation, and I even said in a previous post that I would pick Petit 2 over the original on PS1...
Quote from: guest on 11/19/2017, 07:30 PMIf you're emulating, why even play the PCE one? You could play better versions of SF2 at that point. Why even debate the Supaboy thing if you're carrying around a fucking 3DS with emulators.Because the DS can't emulate anything more powerful than the PCE...
Quote from: guest on 11/19/2017, 07:30 PMAgain, playing out of context and ignoring that the NGPC had a better control stick, likely playing on a handheld emulator where backlighting and such makes the GBA's visuals look way better.And what I just said about "better being subjective" applies to this, as it does to basically everything...
and still making me wonder why you don't just play a better version instead. lol
Quote from: guest on 11/19/2017, 07:30 PMWell, you aren't actually playing them, so yes, you are playing them wrong... lol. I don't get why this is such a controversial concept.Yes, I AM playing the games! I'm not playing on the same machine that you did, but these are still the same games, and I didn't even try to say that it's the same thing, I said time and time again that I know it's different, but once again, just because it's a different experience, doesn't mean it's less valid, nor does it mean it's wrong!
[...]
The only thing fucked is trying to say emulated handheld experiences are the same as playing the real handhelds. It's not. Just accept it and move on. Stop being upset about it like it's going to change it.
Quote from: guest on 11/19/2017, 07:30 PMI said you're not a HARDCORE fighting game fan. Try f*u*c*k*i*n*g reading before you do your "reeeeeehururuuuuu don't invalidate me #triggered SJW I can do stuff too" bullshit.Neither you nor Zeta brought up "Being competitive at fighting games" as a factor until now, but if you're gonna do that, then no, I'm not competitive, but to me this is less of a question about "competitive intricacies" and more of a "game design" one, and if you're a game designer, and you can't make your fighting game work within 2 or 4 buttons, then I question how good of a designer you actually are... Not saying that I can design a fighting game, I haven't put in the time to do that yet, but I have played plenty of good (and deep) fighters that don't need 6 buttons, including within the Street Fighter series, and as far as I'm concerned, the intricacies don't come from how many buttons your game has, but from the game's design, as I've seen in videos about competitive fighting, a pro fighting game player is still gonna beat your arse even if the game only has a Jump button and a Dropkick button...
You demonstrate a fundamental lack of understanding of fighting game intricacies if you don't care about buttons, and only want it to be A LOT OF FUN TO PLAY.
I figure you only play them buy yourself and have not actually delved that far into the fighting game rabbit hole, outside of playing a bunch of them, and comparing/contrasting them.
I'm not even that hardcore of a fighting game fan anymore. I hate competitive environments, and the way things carry on in those circles.
However, I am fully aware of various details / intricacies of fighting games that you COMPLETELY miss if you only play against AI. It's like playing a different game completely when you're playing these things in that elevated scene.
like, watch people toss in Street Fighter Alpha 2 to kill some time. They'll have fun. It'll be cool. They like fighting games.
Now watch two people with autism rainman fighting game stuff play SFAlpha 2 after they pull out their bigdick joysticks, put on gloves with special fingertips, powder everything so no sweat is involved, get out protractors to make sure all the angles are correct with their seating/hand placement, and you'll see what I mean.
It's enthusiasm vs. "holy shit you really like fighting games".
Enthusiasts can go "oh this is OK. The controls are all stupid now but it's OK I guess. I'm having fun."
Hand a hardcore fighting game wacko a crapped up fighter on a handheld, and you're going to see it getting punted into a trashcan.
Your "good enough", is a more seasoned persons "Fuck this shit", and I am not sure you understand this. You're comparing fighters in their "i had fun with it" capacity, basically ignoring all of the intricate details.
Which is shocking, honestly, given how much you start rambling about fuckin sound chip/sprite/color/electron stuff when talking about games.
Quote from: DragonmasterDan on 11/19/2017, 09:52 AMSome years ago, using only a meager crappy cell phone I made a video comparing the three Wonderswan models after having just obtained a SwanCrystal at the time.Wow... The difference between the Swan Crystal and the Swan Colour is stunning!
Here is the result.
Quote from: SignOfZeta on 11/18/2017, 11:41 PMI wasn't speaking in the abstract. You need six buttons to play a port of a six button game.No you don't
Quote from: SignOfZeta on 11/18/2017, 11:41 PMIf the game is properly redesigned for fewer buttons (ie: all NGP fighters) then it works fine.Because of that exactly!
Quote from: guest on 11/19/2017, 02:58 AMUnfortunately, as much as you don't like it and are trying to justify otherwise, your experience with these machines IS less valid, because you are not actually playing the systems. You damned yourself while trying to justify it by admitting it is unauthentic.No, it's NOT less valid, it's different, but I've played the games, therefore I can have an opinion about them.
Quote from: guest on 11/19/2017, 02:58 AMYou're not "breathing new life" into them by emulating them. You're basically just playing shittier versions of games when you don't need to be.I don't have to "need" to play a handheld version of a console or arcade game to be interested in it and enjoy playing it, and if the game is good, but trapped on a handheld that has an unlit screen, a crappy speaker and wonky buttons, you ARE breathing new life into it by emulating it, because you can then better appreciate the game for what it is! It served its purpose on being a handheld version of a "better" game back then, but if it's still good, there's still reason to play it!
We were playing Gameboy/NGPC and downgraded games because Supaboys and shit weren't invented yet. If we had the option to take SNES portably around, we would have.
Quote from: guest on 11/19/2017, 02:58 AMDownsizing control schemes of 6 button fighters is pretty lacking.If you do it wrong... But if you do it right, as mentioned above, it can work, and the GBA version of Street Fighter II DID work! Will I pick it over the SNES version? I'll pick it over The New Challengers, but not over Hyper Fighting, but I can't take the SNES on-the-go now can I? (No, the Supaboy is too big and bulky and you look like an idiot carrying it around)
Quote from: guest on 11/19/2017, 02:58 AMAlso, those 1 button fighters are dogshit. That stuff is for potatoes. Most experiences on the Amiga are basically dogshit compared to anything else at the time. Generally, the people who talk about how great that stuff is are actually just talking about how the visuals and sounds were, because the games themselves play pretty piss-poor almost always.lol.Yeah sure, throw in the bad ports of SF2, but omit the GOOD fighters that were designed for 1 button...
Quote from: guest on 11/18/2017, 11:34 PM???? but they don't exist?Check out Shadow Fighter on the Amiga...
Quote from: SignOfZeta on 11/18/2017, 08:51 PMThe GBA doesn't even have enough buttons to play Street Fighter. The idea is a joke.The only idea that's a joke is this notion that "you need X amount of buttons to play Y kind of game"
Quote from: seieienbu on 11/18/2017, 03:30 PMI always thought that a game could look Really cool if instead of one sprite you would layer two sprites on top of each other to make for 6 colors per dude. If SNK had taken a fighter with a smaller roster (say, Last Blade perhaps?) and thrown extra effort into making everything have more colors then that would have been pretty cool.That would have been sick!
Quote from: SignOfZeta on 11/18/2017, 02:12 AMIf you don't like fighters then the NGP isn't really for you.I bloody LOVE fighting games! I've played practically every colour fighting game the NGPC has to offer (but not the black and white ones) and while they certainly have bigger and more smoothly animated sprites than the GBC, and a 2nd BG layer (which was often just used on the HUD so there was no parallax) those were the only real advantage they have, at least from a hardware perspective... What really drags it down to me is the fact that every single character in every single one of them is just black, white and a 3rd custom colour... While it is true that GBC fighting games aren't as good, it's really not that hard to find GBC games which look better than NGPC games due to having more colourful characters, and since the tiles are still only 2bpp, the colour density in the backgrounds isn't any higher than the GBC...
Quote from: SignOfZeta on 11/18/2017, 02:12 AMSo these are some impressive looking games which look to be made probably further into the lifespan of the GBC than the NGP even existsed but I have to ask, which of these GBC games would you actually want to play?I play all of them ;3
Quote from: guest on 11/18/2017, 08:41 AMDidn't you just agree it was "kinda crap" , and say it was "underwhelming", lol.I mean the games are fine but the hardware is kinda crap... The thing about the NGPC is that its weaknesses are much more pronounced than the GBC's, at least in emulation...
Maybe you just mean the hardware is OK, and the games suck? I don't know.
Quote from: guest on 11/18/2017, 08:41 AMIn any event, I find that comparing any handheld crap in emulators is kind of stupid. You need to be comparing the real-things. It's like people playing Virtual Boy games in an emulator and going OH I DIDN'T GET A HEADACHE.I get this point, but I'm enthralled by less capable hardware, anything more powerful than a GBA pretty much ceases to impress me, at least when it comes to 2D...
Lucky you, lol.
Half this crap, if you're playing it an emulator, you're literally playing a watered down version of a different game you could also be emulating.
The magic was in the fact that this thing was in your pocket, and you could play it at holiday functions instead of listening to your weird cousins talk about dumb shit. It's rare that I ever used SuperGameboy or GBA player for anything outside of an RPG at home.
The modern equivalent of that is how I plug my PSP into my TV so I don't have to sit staring at my crotch for 12 hours while I play an RPG on that thing. otherwise, I'm probably just playing a PS3/4 game.
Quote from: guest on 11/18/2017, 08:41 AM(You don't need 2 BG layers for parallax. Parallax and layered scrolling aren't the same thing. They just go together nicely.)I know, but when you have 2 BG layers to work with, and you don't do parallax, then unless you have a damn good reason (like having a top-down view for example) then I think you're not doing your game any favours...
Quote from: guest on 11/18/2017, 08:41 AMAll handhelds basically had goony sound until the GBA. The Wonderswan was a bit exceptional but still not like it was mindblowingly better than even the regular Gameboy.The Game Gear and the NGPC have basically the same sound, but the Game Boy was like a whole step and a half above those two, and the Wonderswan was yet another step and a half above the Game Boy, yeah the difference from the WS to the GB isn't mind-blowing, especially not when so many games insisted in using just square waves, but the few games that really took advantage of the sound hardware managed to sound pretty good!
Lynx and GameGear sounded blerpy too. It all sounded blerpy. Even Wonderswan's sorta ho-hum.
When you're hearing this stuff blaring out of a handheld speaker without headphones, this stuff mostly doesn't matter.
Quote from: guest on 11/18/2017, 08:41 AMThe screens were tiny, not backlit, and often played in poorly lit living rooms or cars, or outside in direct sunlight. The things you are complaining about are things you only notice when you sit and compare them in an emulator.Yeah, I didn't have that experience, but that doesn't mean that my own experience with these systems, as 'unauthentic' as it may be, is not any less valid... I think emulating systems like these helps breathe new life into them, especially if you're like me and you're more interested in more limited hardware, emulating these systems helps you better appreciate the games for what they are, without having to deal with an unlit screen, a low-quality speaker and crappy buttons...
I think if you had these in your hands, you'd barely give two shits either way and would mostly care about which games were better. You'd probably be unimpressed with all of it compared to an SP.
The fighting games on NGPC , and stuff like cardfighters clash had really clean, contrasty, nice looking visuals on those screens. It definitely had a nice visual pop to it while playing, and ultimately, that was really important. Later games and stuff on the GBA actually became more difficult to see because it was still not backlit, but now you have more shading and such. The pop went away.
Quote from: guest on 11/18/2017, 08:41 AMhowever, ultimately, everything generally fell back to the original gameboy. Everything came and went, the original Gameboy somehow kicked everything's ass, and then the GBA showed up, wasn't backlit, we all still bought them with Xmas/Birthday money like the dumbfucks that we were, and it was fun even though we could barely see these new fancy graphics.The Game Boy won because of Tetris and Pokemon... In my opinion these are FAR from the best games on the system, but these two really helped cement the Game Boy's place as the most popular handheld... True, it may not have looked or sounded the best, but everyone had it, everyone wanted to play Tetris in its early days, and Pokemon in its later days, but the system was still good enough to play Mario, Zelda, Final Fantasy, Mega Man and what not, so why not put out games on the system that everyone already had? Some of us will buy and play all of the game systems, but most people will just stick with the first one they get, and for most people that was the Game Boy...
and then, you put it in your pocket and scratch the screen and go "ah shit", and then you see the SP release and want to lay down on a freeway.
The Gameboy Color was stupid. I bought that thing the day it came out, and it was stupid. I shoved Final Fantasy Adventure in and went "This is it?". Links Awakening DX ? "Why did I buy this, this is stupid", lol.
but then I sat and played it for hours. and hours. and hours. It was fun. It was also small. and it was that cool clear purple stuff.
I do not understand how/why the Gameboy+Pocket+Color basically annihilated everything in it's path. It just did. It didn't look or sound the best, but it won. I think it was mostly because of the sheer number of available games that satisfied people's need for some kind of coherent action / whatever game on the go. The library had it all (except fighters, lol).
Quote from: ccovell on 11/18/2017, 01:15 AMTo be quite frank, both the NGPC and WSC may have had 16-bit CPUs and dual-layer playfields, but the low-bitplane graphics for both BGs and sprites in many games let the side down. Music too. Plus unimaginative game libraries and licensed dreck for the most part. People rave about fighting games on the NGP, and for the WS.... er, Gunpey... but I never liked either and that was about it. Libraries & systems were long ago sold off or given away as curios.While I don't think the NGPC is a bad handheld by any means, I think it's not quite as good as it could (or should) be... The fighting games are nice, I like them, but the bland graphics with almost monochrome sprites really drag it down to me... The 2nd BG layer is nice, but instead of wowing me whenever there is parallax, I just get more disappointed whenever there isn't, and there often isn't...
The only dedicated portable prior to the GBA that WOWed me was, of course, the Atari Lynx.
Quote from: SignOfZeta on 11/18/2017, 12:16 AMFMV intros and line scrolling roads? Is that what have to beat? No problem.Just remove the S from "https"
I don't know how to embed Youtube videos here though...
Quote from: SignOfZeta on 11/17/2017, 11:40 PMBut hey, did you just say the Neo Geo Pocket was "crap"? Are you suffering from a massive head injury or something? Doesn't look any better than the GBC?!? You're nuts. Nuts. If its 1999 and you're buying games for both systems every month the difference is like chocolate and shit. I loved the GBC, but comparing it to NGP is...like I said, nuts. Its like comparing Genesis to Neo Geo. A subtle difference if any to the novice but very obvious to the game literate.Find me an NGPC game that looks as good as this:Or this:And I'll eat my words... And then play it... (The GB will always sound better though)
Quote from: blueraven on 11/17/2017, 10:30 PMIt was one of the first systems that the local place around me imported games for... And I think they lasted for maybe 3 months before the neo geo pocket color came out and everyone traded them in.People traded the Wonderswan in for the NGPC? Wow... I'd have done the opposite, but then again, I have hindsight (and emulation) in my favour >w>';
Quote from: guest on 11/17/2017, 08:02 PMWonderswan Color is great with a nice balance of aesthetics that appeals to 16-bit fans. It's worth getting just to play the Final Fantasy games, particularly I & II.At least those two were fan-translated! I'd say it's worth it for more than just that though, see the original post...
Quote from: Ѕarumaru on 11/17/2017, 06:47 PMI love the Wonderswan. I just wish it was backlit.I know how it is... I also wish the original GBA model was... At least I got an SP AGS-101 ;3
Quote from: SignOfZeta on 11/17/2017, 04:51 PMWonderswan is 32-bit, btw.I looked it up, it has a 16 bit NEC V30 MZ @ 3.072MHz ;3
Quote from: SignOfZeta on 11/17/2017, 04:51 PMWonderswan is 32-bit, btw.Is it? Oh well... It does have 4bpp graphics though, and again, similar sound to the PCE, so even if it isn't 16 bit, like the PCE itself isn't, it still has that '16 bit appeal', you know what I mean...
Quote from: guest on 11/05/2017, 08:52 PMWhen it comes to NES, I'm a sunsoft tunes man myself.Agreed whole-heartedly ;3
Quote from: Windcharger on 11/05/2017, 02:35 PMOh man, can you imagine if Konami had given Contra the SCD treatment akin to Dracula X?!?That would have been great! But I think Contra on the PCE would have been just as great even if it was just on HuCard, I mean, imagine that soundtrack on the PCE PSG ;3
Quote from: turboswimbz on 11/03/2017, 04:11 PMIt's very nice, Not my cup of tea but I appreciate it none the less.Oh don't worry, there will be more in the future, with varying styles, so there's bound to be something that you'll like better ^^
Quote from: SignOfZeta on 11/02/2017, 12:50 AMIt might look like Double Dragon 2600 but...Either that, or you put the entire hardware inside of the cartridge and have the NES provide only the power and the input, and thus making you have to have a cable sticking out from your cartridge and connecting it to the TV, therefore completely defeating the purpose of "porting" it to the NES...
Quote from: Psycho Arkhan on 11/01/2017, 11:32 PMJust suffer through one or two levels and you're good.Or do the sensible thing and listen to it outside of the game
Quote from: nopepper on 11/01/2017, 01:14 PM-The best soundtrack among the ones Michirin quoted is Silver Surfer. Too bad it is sooo short. I wonder if its seemingly high fidelity contributed to keeping it short, due to space constraints?I don't think it's short because it's too big, it uses no samples what-so-ever, everything you hear in it is just the regular old NES sound, just very well used... Granted, its sheer complexity might have swollen the file size, but I don't know about that either...
Quote from: nopepper on 11/01/2017, 01:14 PM-Turbo/PCE Dragon Spirit's soundtrack is better than any soundtrack in the SNES. This is not opinion, it's fact, and if you disagree, you are wrong.Yeah right =w=';
Quote from: nopepper on 11/01/2017, 02:21 PMAnd to the peeps who are porting Shovel Knight to NES, the question is, why the NES?!? Is it just because of a bigger audience and it's Nintendo? Because that game would fit a million times better on the PCE, with its "fake" parallax and all.I don't think there's anyone porting Shovel Knight to the NES, it's just that I hear a lot of people saying stuff like: "I wanna see this game on the real NES" or something like that...
QuoteUmm, the thread says: "Favourite Systems", it doesn't specify they have to be consoles...Quote from: Michirin9801 on 10/31/2017, 12:41 AMHonourable mentions: Wii, 3DS, Mega Drive, X68000, Game Boy/Colour, NES, PSP.Don't fall victim to lumping computers in with consoles!
Quote from: Psycho Arkhan on 10/30/2017, 11:40 PMYeah, but if you were to go to a concert, would you seriously rather go to a chiptune recording?I'd probably only go if it was either an Eurobeat one or a Vocaloid one...
Because that's just a nightclub at that point, lol.
Quote from: Psycho Arkhan on 10/30/2017, 11:12 PMIf you just say I like Capcom's SNES music, we can't get a good handle on what you like. Demon's Crest sounds nothing like Street Fighter 2 sounds nothing like MegaMan X sounds nothing like Knights of the Round.Yeah, they sound nothing alike, but I like all of them...
and Super Ghouls and Ghosts just sounds like a toy piano in a store on demonstration mode.
Quote from: Psycho Arkhan on 10/30/2017, 11:12 PMAlso, I sometimes wonder if you're actually serious when you say that you'd rather listen to chipstuff over real stuff or however it was you worded it.I actually do listen to chiptunes on my MP3 player all the time, while going to work, while going to college, while waiting in lines, while drawing, I've got lots of soundtracks from SNES, GBA, PCE, DS, X68000 and PC-98 games, among others, that I've either recorded or downloaded somewhere, and I actually do enjoy it more than "real music"...
Quote from: Psycho Arkhan on 10/30/2017, 04:10 PMThe problem is that you pretty much always come across as a jerk, at least when answering to me...Quote from: guest on 10/30/2017, 04:01 PMOn the other hand, Arkhan, if you're trying to get more info out of Michirin as to WHY she has the opinions she does, beating her over the head is not going to do it. That's not friendly engagement. That's aggression. Being "right" doesn't excuse it. An opportunity to explore why we like what we like is wasted because now everyone's defensive and ready to punch.*shrug*, the info came out. I don't really think the first post was so bad, and received a defensive self righteous reply. It's not really out of line with the tone other people use, including michirin.
Besides, If I didn't ask, nobody else sure as fuck was going to bother. There'd just be people scrolling by going yepyepyep opinions yepbrblrbrlrbyep because this forum has practically devolved into a circle jerk where nothing cool gets talked about anymore most of the time.
Quote from: guest on 10/30/2017, 03:28 AMbecause porting a retro throwback to a vintage console is an oxymoron.Tell that to the people who want to see Shovel Knight on the NES...
are we about to get in an infinite loop here.
Quote from: guest on 10/27/2017, 01:39 PMCapcom always focused solely on composition and did very little custom programming and manipulation with the NES sound hardware.They basically rely entirely on composition to make their music interesting, and the compositions are often good! But the instrumentation isn't at all interesting to me... Is it lazy? Perhaps that was a little harsh, but I still think that most of the best-sounding NES games aren't from Capcom, and that's because they took better advantage of what the system can do... They can have put god-only-knows how much effort into making their instruments sound the way they do, but what came out of it still doesn't match up to what some other NES games managed to pull off...
Quote from: Psycho Arkhan on 10/30/2017, 03:19 AMTell me, where is there an instance of me clearly stating: "Final Fight 1 and 2 have bad soundtracks" or something like that?Quote from: MichirinAlso, neither Final Fight 1 nor 2 have bad soundtracks, I never said that,Quote from: MichirinOther than the first two Final Fight games their SNES soundtracks are all amazing!Nice one, dummy.
Quote from: guest on 10/30/2017, 03:04 AMyou should probably say that instead next time, then, or use a better example.Perhaps? But I love Rebirth so why not?
like putting Bloodlines on PCE, or CV3.
Quote from: guest on 10/30/2017, 01:37 AMThe point is that if it is to put another Castlevania game on the system, I'd rather it be a Classic-style one rather than a Metroidvania one...Quote from: Michirin9801 on 10/29/2017, 04:40 PMLooks fine, but I'd rather see Castlevania Rebirth on the PCE...Putting a throwback on a vintage console is an oxymoron.
No.
Quote from: Psycho Arkhan on 10/29/2017, 11:45 PMI'm sorry, you're wrong and need to tell your ears to try harder.I can't be wrong about having an opinion.