From internet research, I always thought the SFC Dracula X was simply a watered-down port of Rondo, but I played through it recently and felt like it was a brand-new game that recycled art, music, and sound assets from Rondo. It's like a budget remix of Rondo (made by game design college interns, I think). Does anyone have the story on why this game was made? Was it originally intended to be a straight port of Rondo, but then they decided to change it significantly to try to convince fans of the original to buy it too? I haven't found any information like interviews with the developers to confirm this.