Your right, the Dungeon explorer music is not bad...The intro music had my ears bleeding though which is why I muted it after 15 sec.

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Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port. |
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Show posts MenuQuote from: guest on 02/06/2011, 03:29 PMDont get me wrong, the PCE can produce decent chip tunes. Its not a god awful system for music and sound as the Genesis is in most cases. But compared to what the SNES could do it does not hold up well. And those examples you linked are exactly what I meant - that music sounds very NES like [to each their own I guess but I had to mute the sound rather fast for those links]. The Snes can produce near CD quality music with its SPC. A better comparison I had in mind was SF2's sound and music vs the Snes version. The sound for the PCE version, which was developed by pros I might add [awesome port] is not up to par with the SNES but it is above the Genesis.Quote from: peonpiate on 02/06/2011, 03:19 PMIn the PCE's case one of its drawback is its sound chip...Which is only a step up from what the NES could do.I'm sorry. What?
32 byte waveforms, 5-bit amplitudes, 6 channels with stereo panning, samples on every channel, and you say its only a step above what the NES can do?
WHAT?
It's on par and even surpasses the Konami SCC due to stereo panning, an extra channel, and sampling capabilities. SCC has 8-bit amplitudes. That's its only better part.
Either way.
WHAT?I mean really, the NES can't touch the PC Engine sound wise.
Quote from: Joe Redifer on 10/01/2009, 10:05 PMMy whole point is, with World heroes 2 your comparing not only a CD game to a limited storage SNES game. but your also comparing a game which required the ACD so that it had enough RAM to hold the graghics its displaying since its a CD game.Quote from: peonpiateIm all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.OK I MUST step in here as this is getting a bit too ridiculous for me to let slide. I swear we had this same argument over on Sega-16. I wouldn't be surprised if you were that same member, I will have to check the IPs of your posts. But if you want to compare RAW PCE power to RAW SNES power, then memory is irrelevant. It doesn't matter if it is an 8 Meg game or a 48 meg game or an Arcade CD. You saying that MEG count is apples and oranges in comparison to an add-on like the ACD is absolutely preposterous. IT'S THE SAME THING! MORE MEMORY! What DOES matter is if there is any extra hardware helping with the tasks. Many SNES cartridges have extra chips to help them do certain things. The argument that was presented over at Sega-16 was that the PCE/TurboGrafx-16 could not do something as awesome as Lords of Thunder on its own. Why not? Because the CPU was freed of the task of generating music, so that granted much more power to the graphics and gameplay. That was the biggest facepalm moment I had ever had, and it is starting to look like it will happen again.
And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].