Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port.
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Messages - peonpiate

#1
Your right, the Dungeon explorer music is not bad...The intro music had my ears bleeding though which is why I muted it after 15 sec.  #-o
#2
Quote from: guest on 02/06/2011, 03:29 PM
Quote from: peonpiate on 02/06/2011, 03:19 PMIn the PCE's case one of its drawback is its sound chip...Which is only a step up from what the NES could do.
I'm sorry.  What?

32 byte waveforms, 5-bit amplitudes, 6 channels with stereo panning, samples on every channel, and you say its only a step above what the NES can do?

WHAT?

It's on par and even surpasses the Konami SCC due to stereo panning, an extra channel, and sampling capabilities.  SCC has 8-bit amplitudes.  That's its only better part.

Either way.

WHAT?
I mean really, the NES can't touch the PC Engine sound wise.
Dont get me wrong, the PCE can produce decent chip tunes. Its not a god awful system for music and sound as the Genesis is in most cases. But compared to what the SNES could do it does not hold up well. And those examples you linked are exactly what I meant - that music sounds very NES like [to each their own I guess but I had to mute the sound rather fast for those links]. The Snes can produce near CD quality music with its SPC. A better comparison I had in mind was SF2's sound and music vs the Snes version. The sound for the PCE version, which was developed by pros I might add [awesome port] is not up to par with the SNES but it is above the Genesis.

Snes Music-
Chrono Trigger
Someones top 10 list [not mine], good selections though

SF2 Music comparison between PCE/SNES/Genny
The SF2 comparison is debatable I will admit, most prefer how the SNES sounds since it has more "ambience" to it, but the PCE is closer to the Arcade and still sounds nice.
#3
All three have their strengths and weaknesses, but the SNES is the more balanced console when you get down to it. Its only drawback is its slow CPU but developers found ways to get around that within a year or two of the system being on the market. So for the SNES, that drawback is not as big of a deal once developers got used to it.

Dont believe me ? Look at Super Smash TV for proof. There are tons of enemies in that game and it has zero slowdown. It trounces the Genesis port, which has typical [bad] Genesis sound and muddy washed out colors. The SNES's superior sound chip and color count come into play here and it shows.

Of course that doesnt mean the Genesis and the PCE are bad, they are not. They just lack in more areas than the SNES does and are missing certain features. In the PCE's case one of its drawback is its sound chip...Which is only a step up from what the NES could do. Color wise, it is equal with the SNES, which is a great thing since color is where it was at back then. Transparencies and parallax are also missing, but those can be faked. And overall to me, they are not as important as a colorful image is...So the PCE is really not lacking much compared to the SNES.

Which leads to the Genesis. Bad sound + Low color count really hurts the Genesis. Most Arcade ports are muddy on the Genesis, but colorful on the SNES. The color problem with the Genesis became very apparent to gamers back when those systems were both out and the arcade ports starting to come out...Mortal Kombat 2 especially showed the difference between the SNES and the Genesis. A Muddy looking, grainy and bad sounding port on Genny vs a near perfect port on the SNES. The PCE never recieved a MK2 port but it would have been interesting to see if it did.
#4
I dont think he cares about his Paper Mario issue, but wants some clickies on the adverstising links in his sig [which change every other post, hmmmmmm]. And as far as Mario goes, I have it on VC and never had that issue nor heard of others with it..so dunno.
#5
Quote from: Joe Redifer on 10/01/2009, 10:05 PM
Quote from: peonpiateIm all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.

And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
OK I MUST step in here as this is getting a bit too ridiculous for me to let slide.  I swear we had this same argument over on Sega-16.  I wouldn't be surprised if you were that same member, I will have to check the IPs of your posts.  But if you want to compare RAW PCE power to RAW SNES power, then memory is irrelevant.  It doesn't matter if it is an 8 Meg game or a 48 meg game or an Arcade CD.  You saying that MEG count is apples and oranges in comparison to an add-on like the ACD is absolutely preposterous.  IT'S THE SAME THING!  MORE MEMORY!  What DOES matter is if there is any extra hardware helping with the tasks.  Many SNES cartridges have extra chips to help them do certain things.  The argument that was presented over at Sega-16 was that the PCE/TurboGrafx-16 could not do something as awesome as Lords of Thunder on its own.  Why not?  Because the CPU was freed of the task of generating music, so that granted much more power to the graphics and gameplay.  That was the biggest facepalm moment I had ever had, and it is starting to look like it will happen again.
My whole point is, with World heroes 2 your comparing not only a CD game to a limited storage SNES game. but your also comparing a game which required the ACD so that it had enough RAM to hold the graghics its displaying since its a CD game.

Thats not a fair comparison at all, regardless if its 'only' more ram...The snes version is running vanilla and unmodified, without the benefit of mass CD storage to store the huge sprites and animations and without the added RAM to quickly access it.

If you want a fair comparison of a fighting game, again its SF2. Its running on a standard Hu-card - just like the SNES version is running on standard SNES hardware. Its also nearly the same meg count as the other versions and is not accessing huge piles of additional sprites from a CD drive [and thats not counting a ACD's extra ram to access it].

And I doubt WH2 could be done to the exact quality as the ACD-CD version was on a standard hu-card..again I think it would resemble the SNES version due to storage space limits. If there was a SNES CD out there with WH2 on it im sure that version would be far more comparable...Thats why the comparison is irrelevant.

As for my comparisons to a 32x...its only for the $$$ difference. Getting a ACD card is a addon, just as a 32x is. Thats not a straight comparison.

And im not the guy on Sega-16, you can check my IP.
#6
Im all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.

And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
#7
Actually I guess im a ex-square fanboy aswell. I havnt touched thier shovelware since FF10 and the last time I bought a system solely for thier games was the Ps2 [for 10]. Since 7 thier quality is pretty shit and I dont keep track of it anymore. Thier snes games and FF7 [for the most part] were stellar though.
#8
Ive seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo. Its all subjective though.

I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.


PCE definately has the speed advantage over the SNES though. The snes cpu has always been a bad move on Nintendo's part, its to slow. Graghics, not counting mode 7 id say is almost even to the SNES. Almost since theres no built in parallax.

Sound ? CD addon yes, Hucard? not horrible but no contest here, Snes has it beat.

Genesis is the weakestdog here, sound sucks for the most part. Colors are handicapped to 64, it had speed and good developers though.

It would have been nice to have Mortal kombat 1 or 2 out on the PCE, id like to have seen it for comparison's sake.
#9
I know the PCE is a very capable system and certainly was ahead of its time at its release, but some of the games shown in the recent screenshots really need to be seen in motion to appreciate more.

The one that caught my eye in particular is Secret of Mana 2, yes it looks great in these pics...But it looks far better in motion. the game is just a masterpiece for what the Snes could do at the end of its timespan and in competant hands [squaresoft]. Id wager that against any of the PCE or Genesis games it is being compared to in terms of animation, graghics and color.

Besides that I am admittedly a Squaresoft fanboy [of the snes games atleast...I didnt like anything beyond FF7 from them] so dont take my post as a knock against the PCE. I just find that Squaresoft's quality during the SNES's heyday was outstanding so its hard to compete with that. It would have been nice to see Square give it a shot like Konami did with Drac-X [great game and looked good to] that way a comparison would be more fair.


In order of Quality I would rate it like this for the last set of pics [page 50+]..
Snes-Secret of mana2>PCE LoX2> SegaCD pics [dont know the name of that game, popful mail?].
#10
I left it out of my earlier post, but i know of that port...Its good but I prefer the Nes version even though the graghics and sound are worse. The gameplay just feels better in it to me.
#11
I did notice the flickering but chopped it up to being something that cant be worked around, losing the slowdown was nice though.

Besides that its cool you got this working, I dont think to many people know the Nes is so close to the PCE that it can be hacked to run alot of its games. I did to an extent but thought it was only the most basic games like Mario bros/Duck hunt. If i could do it myself Id work on River city ransom [semi request =p].
#12
Thanks for the link, I didnt realize he was poster of here [I should have though considering its PCE stuff]. Take this thread as more of a bump than anything in that case, since its pretty interesting and maybe some more info can be found out.
#13
Hey, im a long time periodic lurker on these boards whenever im bored at work [which is often]. Anyways I stumbled across this thread today at Retrogaming-Roundtable.

http://www.digitpress.com/forum/showthread.php?t=136463

According to that thread someone managed to convert MM1 to play on a PC-Engine, I didnt really believe it at first but I tried the rom out in Magic Engine and it does work. Its 100% MM1, the only bug that I could see was the sounds were off a tad on the standard 'blaster weapon megaman uses [I played through MM1 on nes about 4 times so far]. Besides that its flawless, and even has no slowdown from what i could tell during my short playthrough of metal man's stage.

Anyways...im curious as to how its really possible, I know there are a few other conversions out there like Mario bros, but is the PCE really emulating anything ? I have used quite a few emulators before and I dont see how a 7.6mhz cpu can emulate a 1.6mhz one, on a PC emulating a 3mhz cpu can be rough on a 1ghz system. Also I wonder if its possible that some of the higher end games could be converted to PCE, such as Mario 3 and the like...

Figured some people might want to chew on this abit =p anyways it got the inner geek in me going.
#14
Hmmm, its a 100% full collection to, every single US CD and Hu-card game released is there. Plus a ton of Pc-engine games...he certainly made out like a bandit it seems [dunno how much he paid for it], as some of those games can fetch $100.00 or more by themselves, and the hardware of course, even more.
#15
I have the bumper sticker, it took all of 5 minutes to do.
I replaced the TG16 logo with prez bush tho..an moved his pic to look like it took a hard hit from bonk  8)
#16
Yea...Nec really dropped the ball on advertising, they took a 'CDI' type of approach to it. Spamming small ads in Computer mags and other mags that your typical gamer never read. And the ones that did appear in gaming mags were like that, just bad! Also the choice of games to display were never very appealing, such as JJ&Jeff...try convincing a kid back then to choose between a pic of JJ&Jef or a pic of Mario 2 or 3 at the time and its not hard to see how out of touch Nec was. Bonk is the obvious choice of course but he was never advertised as much as he should have been.

TTi ? Yep they did a little better :-) But still, dont forget they made Jonny Turbo! They may have been better than Nec at advertising but in truth thats not saying much, unless you count chuckling at how bad the ads were [Jonny Turbo just tops the cake].


Sega really dominated advertising at that time, and im a firm believer that was the main reason they were able to become competitive. TV ads which were well done + advertising thier good software as opposed to just average software [like i said before, bonk was under advertised for the TG..which wasnt good].
#17
Ive seen the Neo ports and they are great, but they use the Arcade card do they not ? I had a stock TG16 in mind, as in America atleast, addons sell pretty poorly historically [segacd/32x etc].

It seems like it could have been do'able, better than the Genesis one atleast. But im going to wager that a MK2 port on TG wouldnt come very close to the SNES version...as that port was just unreal at the time, nearly a carbon copy in every aspect. Sound wise in particular I dont think the TG can compete with a SNES without its CD drive [im kind of biased in that regard..snes sound/music has always stood out to me over the TG/genny back in the day].

So stock TG16 if it used a huge 20 meg hucard could come close i take it.
#18
It had a insane port of SF2 CE, on par to what the SNES had, which was amazing considering how much older the TG is than the SNES. That got me wondering, could it do Mortal kombat 2 justice ? Or even Mortal kombat 1 ?

I know graghics wise it seems capable of doing MK 1 ok, as it has more colors than the Genesis, but speedwise...its cpu isnt 16 bit, and MK is more demanding than SF was due to the characters being larger, and more photo realistic looking. Thats not even looking at MK 2 which is far more demanding than MK 1 was.

From what i can see, TG could do better sounds than the Genesis on MK1/2, but graghics would fall back some due to slower processor. Kind of middle of the road. but im not the expert on TG!

Any thoughts on this ?
#19
Ive been a fan of older systems for a while now, and ive been a gamer since the nes days. one thing i have noticed and always wondered about was how the tg16 was always panned for being a 8 bit system at its heart...and said to be a hyped up nes more or less due to that.

Now, EGM was the main source of that type of information.

However upon looking up its tech specs ive noticed that ts CPU speed is twice the speed of the snes's and equal to the genesis's...even though its 8 bit that raw speed still matters to an extent. and its color capabilities are better than the genesis's and arguably equal to the snes. Its resolution sizes can equal them both as well and its sound isnt to far off from the genesis though snes murders them both in that area.

So.. unless im missing something here...technically it is more powerful than genesis and slightly weaker than the snes all things considered.

would that be correct ?


for example-
PCE SF2 is about the same as the snes port graphics wise
Drac X on pce pisses all over the snes version
the SNK games tend to be better than the genesis/snes versions etc