2/13/2025: Localization News - Cosmic Fantasy 3-4!

Rather earth-shattering news in the PC Engine / TurboGrafx-16 community: Cosmic Fantasy 3 & 4 has been officially localized to English by Edia 30 years later for the Switch! Hard to believe! I know their script quality is poor given the 1&2 port but still good to see.
nintendo.com/us/store/products/cosmic-fantasy-collection2-switch/
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Messages - goom

#1
Er... I'd love to, but I don't have the wherewithal to make video captures. Plus, I'm lazy.
#2
Oh yes, the ninja simply rocks. Although the mage is my favorite character, I gotta say the ninja is stronger. The great thing about the ninja is that at close range he can hit the enemy about 3-4 times for every attack by the priestess or fighter (until he gets the sword of speed, at least), making him the king of physical damage hands down. So... he has the best range in the game, but even close up he outdamages the other three characters! Too good! Plus, it's just badass chucking infinite fireballs at enemies.

Here are all of the differences in the Genesis version, for those who might be interested. I'm doing this by memory so there may be an error or two on my part.

Omission of the ninja and priestess (obviously)
Complete omission of the tentacle boss (no more free elixir)
Floatier jumping mechanics - the mage, at level one, jumps as high as the ninja at level 15 or so
Attack and jump and you'll hold out your weapon until you land
Messed up hitboxes on certain enemies - play the arcade or PCE version then play the Genesis version and you'll whiff your attacks a few times, guaranteed
Weird enemy AI that will follow you down ropes and continue to chase you
Omission of the dragon amulet and chibi golem
Certain sections of levels are longer but have no content whatsoever (meaning no enemies, items, nothing, just more walking)
You can buy elixirs from stores
You can carry more than one elixir
Herbs heal 30 hp (I think)
You use herbs before elixirs

Simply put this game doesn't have the Cadash feel that the PCE version pulls off so effortlessly. Little things like enemy AI and hitboxes change the experience so drastically for me since I know the original game so well. Furthermore, the graphics look freaking weird - all the townspeople (every single one of them) have brown skin for some palette-related reason.
#3
I just beat the game again for the zillionth time. This time with the mage. It's somehow satisfying to have his lightning spell hit the last boss about 50 times in three seconds. This game just never gets old for me.

But it's not like my love for Cadash is unconditional. The Genesis version is pretty bad - the omission of two characters is only the tip of the iceberg.
#4
General Gaming / Re: CHOHMAKAIMURA
03/29/2008, 05:45 PM
I consider myself a decent gamer but I simply suck at Makaimura games. Especially this one - I'd take vertical shooting over double jumping anyday. This is considered to be the hardest game in the series, right?
#5
How do you guys play through the game? Do you guys level a bunch when playing? This game is too easy because of leveling, but it would be impossible without it.

This is my typical game in Cadash:

Get to level 5 on the first section with orcs. The boost in defense from level 4 to 5 is big, and helps against the first boss. Don't jump around doing downward attacks as you will miss enemy spawn triggers. As the priestess, use up heals before the boss. As the mage, cast the daggers spell once or twice to kill the boss. The first level of the PCE version is much harder than the arcade version because of the removal of hidden items and more HP for the boss.

Heal and buy crap and move on. No extra leveling during the second level. The priestess gets protection which makes things easier, but is really unnecessary on such an easy level. As the mage cast one firewall to kill the boss. Get new crap and go on to the next level. As the priestess go back to town to rest for precious mana.

Level 3 is where I do the rest of my leveling. Thanks to the game's wacky enemy respawning method you can get two rock monsters to come down the steps (in front of the gnomes hideout) by walking forward then back, and get ridiculously fast and easy experience. It usually only takes 3-5 minutes to get to level 10 which is enough extra leveling for the rest of the game. As the fighter I sometimes get an extra level because he gains experience faster than the ninja and priestess. As the mage I level until I get the lightning spell (do not waste magic points), which doesn't take long at all considering that he gains experience the fastest in the game. Go buy as many bells as possible, while leaving some gold (more for the fighter). Inch through the rock monster lair, so as not to get surrounded, then lay waste to the worm boss (one lightning is all it takes). As the mage (not wasting magic on regular enemies), use one lightning spell to kill the tentacle monster (free elixir), and another to kill that annoying harpy. Avoid, jump, or abuse the knockback effect to get past the rest.

Get new crap and move on. Thanks to enhanced agility and a shorter level and the new knockback effect, level 4 (which was the hardest part of the arcade game) is now a breeze. As the mage there's no need to kill the grim reapers or manticores, just run like heck and abuse the knockback. There's a secret room to the right of the first dragon you encounter where you can get an item that gives you maximum money. There's another secret room to the east of the fire wheels to skip through most of them. There's a secret room with a bell if you walk into one of the stairs in front of the village. The chest regenerates every time it leaves the screen so you might as well maximize your HP. Get new crap - the ninja and mage are now godly. One lightning to kill the elemental boss.

There's a secret elixir and bell in the large open space east of where you find the princess. What you can do, since you can only hold one elixir at a time (unlike the Genesis version), is to let an enemy beat you up until you use an elixir for full health then go pick up another one. No need to head back to town to heal (only if you're the priestess because she needs mana for protection). It takes but two lightnings to kill the last boss. The ninja as usual kills bosses just as easily and almost as quickly. The fighter takes barely any damage from bosses but takes some time to kill them. The priestess usually takes the longest.
#6
Who else loves Cadash? It's my favorite game on the PCE.

I have fond memories of sneaking off to the comic book store after Sunday school and watching the older kids play this game and others such as Splatterhouse. If, by some miracle, I got to play, I would always choose the ninja, and would never get past the slime boss. I think I was 7 or 8. Now, I know this game by heart and can beat it with a single credit using any character.

Anyway, I think the PCE version is awesome. Instead of trying to replicate the graphics of the arcade, like with the Genesis version which failed miserably, the new sprite designs are fantastic. I can get the same satisfaction from beating the game, as with the arcade original, even though the game is condensed as a whole. I actually prefer the shorter levels - less walking, more action. And I love that defense (AC) actually does something now, making the fighter an amazing character. The hitbox on his shield is a lot smaller, but he doesn't need to rely on shielding anymore thanks to his defense and the fact that everything does 1 point of damage. The mage is much better than in the arcade version - he benefits massively from a shorter level 4 and the new knockback that sends you flying (it works in the mage's favor if you know how to use it). Plus, his lightning spell is a bit too good. The ninja is easily the best character in the game. The priestess...  :-k isn't as good as in the arcade version. Everyone seems to have gotten a big boost in damage but her. And high defense is simply better than her protection spell now. Well, she still rules the arcade version.
#7
R-Type - The PCE version includes a boss for level 6 where the arcade version didn't have one.
#8
Bloody Wolf - I'm positive that the PCE version has new features. I can't remember them though.  :-k

Marchen Maze - Game view changed from isometric to top-down.
#9
What are the PCE ports that have new and unique features over the originals and ports on other systems? Please correct me if I'm wrong with any of my information.

I'll get the list started.

Parodius Da! - New intro sequence. New special mode (an exclusive level with varying bosses based on your score).
The Ninja Warriors - You can choose the color of your costume.
Bikkuriman World - New sprites for main character, shop keepers, and bosses.
Gradius - New, exclusive level(s). I've never seen them though.
Puzznic - I'm not sure, but I think the PCE version has a buttload more stages than the other ports.
Ninja Spirit - PCE mode where you can take four hits before you die.
Mr. Heli no Daibouken - PCE mode - no idea what's different.
Cadash - New sprite designs. Tons of major and subtle gameplay differences. The PCE version feels more like a remake rather than a port.
Darius Plus - Should this be considered a port? Regardless, lots more levels and bosses.
Ninja Gaiden - New music.
Raiden - I've heard that this is more of a remake with different level layouts.
The Tower of Druaga - New graphics, items, levels (?); character stats system.

Any more to add?

Anyone have any info on Gokuraku! Chuuka Taisen? I'm pretty sure that it's an improvement over the original arcade game.