I also have a Bonk 3 hucard with the french fold-out poster. It came in a box with a big DUO on it and the cheap plastic tray. I bought it used so I don't know if it was the complete package.
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Show posts MenuQuoteAll that old stuff gets played on a 20" SDTV because I can't as of yet figure out how to get my HD set to do said effect.If you want to play on an HDTV, an xrgb will take a 240p signal and output it as 480p with scanlines.
QuoteOlder video game consoles such as the Nintendo Entertainment System generated a non-standard version of NTSC or PAL in which the two fields did not interlace, and instead were displayed directly on top of each other, keeping the orientation of the scanlines constant. This would be 240p and 288p respectively.http://en.wikipedia.org/wiki/240p
Quotehucard and sleeve only. comes with a blank hucard case that has the information from the box back taped to the back of the case.They're both loose.
Quote from: MotherGunner on 11/29/2008, 01:12 PMAWESOME, do it to the bonk 3 turbochip manual!It isn't very exciting, just black & white. I can do up a quick scan if you want...
QuoteNeo Geo is a very difficult system to make a playback device for, far more difficult than NES.
The issue stems from 2 obstacles:
1) The Neo Geo has five ROM buses which must be emulated which means a very tricky design. All other consoles except NES, which has two, have only one!
2) The Neo Geo has enormous ROMs! To emulate all but one Neo game (KOF2K3) you'd need 512M (32-bit bus made from 2x 16-bit flash chips) for character (graphics) memory, 64M (16-bit bus) program memory for the game code, 128M (16-bit bus) for audio samples and 4M (8-bit) of Z80 program memory. That adds up to 708M for the largest game -- that would require over $200 of NOR type flash memory and that's assuming that the font ROM memory is integrated into character memory!
Instead of using flash, one could use cheap old computer SIMMs (this is what my DIY Neo geo RAM cart is designed around) but this creates another issue--power! Computer SIMMs consume about 4 mA per megabit, which means a ~710 megabit RAM cart with the support circuits would consume nearly 3 AMPS (15W)! Compare this to any other copier which consumes around 5W at most! Powersupplys that hefty often cost $30-50 and would be bulky.
Neo Geo like NES also uses bankswitching, special character bus chips and encryption. These issues can easily be worked around but make the design more difficult because later games which have their own form of bankswitching must be hacked to use the "standard" bankswitching.
The Neo Geo console's graphics bus is different from MVS and requires a logic chip with many many pins, essentially any home "playback" (flash)cart will have to have a MVS->AES converter built into the design to emulate this additional component in AES carts. Think integrated Phantom-1/NEO Super Converter (normally valued at $250 alone!)
Encrypted games (everything after KOF98?) will need to be decrypted before being flashed since emulating encryption would be a dumb waste of resources but thanks to MAME sources this is pretty trivial (the only thing that's trivial about emulating Neo carts)
Another substantial issue is the two PCB needed for Neo Geo games, in small numbers I would imagine the boards being as costly as $50 for a set since they're huge!
Alltogether this project is so extreme, it's simply not cost effective for anyone to make.