Does it say something about "wnaspi32.dll" on startup? You have to download "Wnaspi32.dll" and copy it to the same location as the Turbo Engine executable for CD Rom to work.
Or you can try using this.
Or you can try using this.
![]() |
PC Engine Homebrew News: The duo that brought you FX-Unit Yuki returns! A demo for "Nyanja!" is available, an action platformer akin to games like Bubble Bobble & Snow Bros in gameplay style. |
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Tom on 02/05/2009, 01:13 PMOhh. Drag and drop support would be nice as well as 'open with' as well.Okay
.QuoteIt took a while, but PCE emulators are actually in good shape right now. There's a lot of competition. If you want to be a hero, build in all the TAS functions they people at tasvideos.org want so PCE games can start showing up on their site.Well, I am not competing with any emulator (
). Just doing it for fun. And, I am not trying to be a hero (
x2). Which means I am too lazy to work on TAS stuff atm. I have to get CDROM working first.
QuoteIf it only shows Bob Dole, the test fails. :bFailure
QuoteTwo rather prominent HuCard games that I know rely on correctly emulating what this test tests: Jackie Chan's Action Kung Fu(may work correctly even if you emulate it incorrectly), and Final Soldier(will be in "vibrating mode" unless you emulate it correctly ;)).Both of these games work correctly in TE (Final Soldier isn't vibrating
). And yes, I am simply just delaying irq by 1 instruction on CLI/SEI. I did this to make Blodia boot. I didn't knew these games relied on it as well.QuoteYou need to sample the external IRQ inputs masked against the I flag before the action of the last effective cycle of the current instruction is completed(be it setting/clearing the I flag, or doing a read).Thanks. I'll do it this way.
QuoteHey, this isn't a half bad emulator. No CD emulation though?Well, I'll be honest and say that CD emulation will be worked on when I get my hands on some CDROMs first ;) . But yeah, my goal is to get it working decently in the next version. The HuCard support is already very good (in terms game compatibility) and there are only three games (Battle Royale, Double Dugneons and Champions Forever Boxing) I am aware of which do not work. Two of them (Double Dugneons and Champions Forever Boxing) I fixed yesterday so there is only one game now that doesn't work. And even that is due to edge case timer behaviour. I wanted to get good VDC/VCE and CPU emulation first so that when there are problems with CDROM games, I can be sure it isn't the CPU or VDC. But as it turns out due to the testing of Tom here, I am not quite there yet.
QuoteYou have some timing issues for latching X/Y on a scanline.Hmmm.....any examples? I mean, how did you found out? Is there any game which is having a problem because of this?
QuoteNo support for B&W mode.It *is* supported. I just realized I made a silly mistake in the code
QuoteSome anomalies in the audio hardware. 10bit audio paired channels don't work correctly (might be in your mixing).Again, I will need something which does this to fix it. It seems you have some test program. Can you give them to me?
Noticed a weird artifact in VPC emulation for SGX.
Quotesome demos don't run (i.e. blank screen). My LFO test rom doesn't work either, so I couldn't check out LFO accuracyIf its possible, give them to me and I'll try to fix my emu. Also, LFO is not supported atm.