The Analogue Turbo Duo clone shipped in time for Christmas 2023. Are you happy with yours ?? Find firmware updates here.
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Messages - AmigaHeretic

#1
Feedback / Re: Accepting new users?
01/13/2010, 01:03 AM
Awesome.  He'll be excited.  He can stop whining now. :) 

Thanks.
#2
Feedback / Accepting new users?
01/12/2010, 09:44 PM
My room has been bugging me for over a month!  He registered here a while ago, but his account has never been activated.  I got all the moderator email address for him Icould find one time and I think he emailed them all, but he said he got no response and he said he's had the activation emails like 20 times.

I finally posted on here for him.  I don't know what information he registered with, but his user name is gobantoba.

Thanks for any help.
#3
That's sounds like a great way of keeping a lot of tiles organized. I'll have to try posterize again and just see how I can get the colors to match up.  Just need to play with it a bunch I guess.

I found a program I already had can do sort of what I was originally thinking and that is just basically going into a sort of direct 9 bit mode.  So I can go in and choose say, 16 to 256 colors out of a maximum palette of 512.  Then the R, G, B sliders each only go from 0-7.  It shows 32 colors colors on each line, so if I'm getting this right those would be for example the first two palettes, etc.  Nice thing is I can quickly see by clicking on a color basically $1,7,4 or whatever.  For the moment with just a few sprites it works OK.

Made a YouTube video of it because the program is an Amiga program, which is fine, but still on the look out for something on Win that does a similar function.

youtu.be/wYIbhN2LeOA
#4
The book I started with is Eyes, David & Lichty's "Programming the 65816 Including the 6502, 65C02 and the 65802".

But it looks like there are tons of 6502 books so I'll try to get some others later.

Thanks for IRC info I'll will have to check it out especially as I get stuck. :)  And I'll probably be hitting you up for docs at some point, so thanks again for the offer.


Just been playing around with some basics.  Coming from the Amiga it's just a little different.  The sprites are kinda cool with each one being to have it's own 16 color palette.  So even though there are only 512 colors it actually offers a some cool possibilities.    If anyone has a recommendation or let me know what you guys pixel your images in that would be great.  The few test sprites I did in Photoshop, but I've never really had to use something other than 8bit, 16, 24bit color in it.  Making graphics on the Amiga which is "12bit" color I just used one the paint programs there.  Never thought about how I'd go about doing Amiga 12bit graphics on PC.   So not a huge deal, but it would nice to see if there was something where I could just straight chose 9bit palette (which I can probably do in Photoshop more easily than I'm doing, but...)  so that I can match up the #000-#888 numbers a little more easily. 

Thanks for all the help guys!
#5
Great! Thanks for all the information.  I actually downloaded MK 2.51, but assumed it was older than the 3.21 that came with HuC, so that clears it up.  Thanks for the heads up on the path too that probably would have caused me more headaches! 

Guess I'll be spending a lot of time at http://www.6502.org/ ? :-)

I'll probably print out the docs and start playing around.  Maybe this'll help me get better at my 68000asm too.

AmigaHeretic
#6
Hi there.  New to the site and just got approved to post!  So I've been looking at doing some coding on the PCE and have been testing out HUC and checking out some source code around the internet.

Now I've made a couple of .c HUC programs and it look like it converts it to .s and then PCEAS compiles/links it into a .pce rom.  Question is that there seem to be a ton of .asm files out there, but PCEAS that comes in HUC archice (Magic Kit I assume) doesn't know what to do with these files. (I'm using Winsystem :-( ) Is there another ASM compiler people are using?  Or ??  I can't get any .asm files I found out there to compile, but have no problem compiling the .s files HUC makes.

Is there any good reference material to get to know the PCE HD?  Have no real ASM experience so I may be trouble anyway as I noticed trying to debug HUC code is 'fun' so far. 

My TG16 and Duo are my favorite video game system of all time.  It's been exciting getting some stuff running on it. 

Thanks!
AmigaHeretic