Quote from: SignOfZeta on 01/21/2013, 03:47 AMI would just like to say that as a total sponge who contributes nothing to the hacking/translating scene (not sure what I could contribute, honestly) that I will play virtually any RPG that gets translated for PCE.Nothing wrong with being a total sponge as you're the ones I hack these for Nothing like seeing someone play what you've done and enjoy it
Taking a look at all three. Anearth I've almost dumped fully as I just need to mark out some of the script commands such as color and other things related to displaying the text.
Xanadu 1 uses the same scripting system as X2, yay! This doesn't always happen so it's quite nice And I mean, even the way it grabs the CD sectors is in the same position which is really surprising 0_0 Now here's even the most surprising bit, the compression is different. It's odd to me as I've worked on quite a number of Falcom games (just checking them out out curiosity and such) and this is the first that doesn't use Falcom's standard compression. From what I'm seeing it appears to be just a regular ol' RLE algorithm which is really surprising as LZSS is the norm. But hey, can't complain right? The only other thing I see that may be an issue is if X2 added some script commands but that'll be easy enough to tell so not a huge deal.
Tenshi no Uta II may be the worst out of the bunch. Not a big deal getting the scripts. More it's a big deal getting a nice clean script dump out of it as it loads a huge swath of blocks off the CD and I need to see if it's uniform in the positions of how it's getting things or what. I do see some hard coded positions regarding this but that's related to getting the actual line positions for the town and scene dialogue. So next up is just finding out whether the CD positions are hard coded in the code or hopefully loaded from a nice table. We'll see though Doesn't mean it can't be done, just want to make sure it's less work for SamIAm