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Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port.
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Messages - Nagoyan

#1
These past few months I've been playing through the first Cosmic Fantasy and just finally finished it the other night. From a gameplay standpoint it's extremely rough, but the story and characters kept me playing. I guess I found the premise of the hero crash landing on a planet and then proceeding to solve every single person's problems before finally taking down the big bad guy to be just what I wanted to play. Even the battle system had some interesting things going on, especially once you get Saya as your other party member. The thing that left me perplexed though was how in each "chapter" of the game you usually befriend a character who then follows your party around, but doesn't take part in battles! In all, it was a cool experience and it answered a lot of questions about who some of the characters are when they appear in CF2.   
#2
I see. Thanks again for the info!
#3
Thanks for your help! I'm pretty new at this sort of thing, so is the run similar to the trace on the PCB? Just to the side of the square-shaped capacitor trace there's a small solder point and I wonder if that's the spot I can connect a wire to from the capacitor terminal. Figure I'd better have a plan B worked out if any more pads go when I replace the rest of the caps in the future. 
#4
Thanks to everyone for all the great info in this thread! My Duo's CD sound recently started to go and replacing the caps seemed to fix the problem. However, while soldering in one of the post-amp caps, one of the solder pads became loose and I'm intermittently losing one of the audio channels. Are there any methods out there I can use to get that pad fixed back in place?     
#5
It was nice meeting you guys! I didn't see this thread before I went to the show, but as soon as I saw Air Zonk running on a TV in the hallway I knew I was in Turbo territory. That was a really cool exhibit you had there and I hope it has shown lots of people what gaming on the Turbo/PC Engine is all about.

I found a lot of interesting stuff at the vendor hall this year, especially at the table run by the Japanese guys in the corner. They had plenty of good deals on Super Famicom carts and had some PC Engine cards too, plus the copy they had of Policenauts for the PC-9821 definitely caught my eye but I had to pass on that one.         
#6
Quote from: esteban on 02/15/2011, 10:32 PMOne indication that Last Alert did a few thing right is the fact that we continue to play the game, despite the fact that it is "easy". Also, I love when Guy is riding the elevator (not a cinema) and yells "INDRAAAAAAAAAAA!" towards the end of the game. Subtle, but very nice detail. IIRC, they have two tracks on the CD: one sans the voice, and one with Guy yelling "Indra". No voice samples overlaid on the song. Nope. That would be too easy.
I'm going to have play it again to check that part out! It's interesting to see how those early CD developers achieved the effects they wanted. 

Bravoman is a cool character. It was great that both he and Wonder Momo made an appearance in Namco X Capcom. Kinda wish Namco made another game with him because I thought the telescoping limbs concept was fun.
#7
Quote from: Phades on 02/13/2011, 02:28 AMThe goofy voiceovers are part of what MAKE Last Alert great. They're just awesome.
I'm with you there. I think a big thing that separates it from a lot of other military-style action games is that it doesn't take itself that seriously and that's because of the voiceovers. Come to think of it, I'd like to check out the dialogue in the Japanese version sometime to see if it's a more serious take on the story.  

Quote from: esteban on 02/13/2011, 05:28 PMYes. However, I always wished they had included a difficulty setting to increase the challenge. Last Alert should have offered  a "Brutal Mode" for masochists.
I agree. By the time Guy reaches the upper levels with the really powerful weapons, most of the enemies can't put up a decent fight. By the time I got to the last boss, I found the timer to be my worst enemy!
#8
I've got to join in and say that Double Dungeons is one of the best 2-player experiences I've had on the Turbo. Zooming through the dungeons and building up levels and equipment to take down the tougher non-random monsters that guard the way to the more advanced parts of each dungeon is a great time. It's fine as a single-player game, but having a friend along makes it into a race to see who gets the best weapons/finds the boss first. I also like how every time you encounter the other player, the text box always displays the other guy's name with an exclamation point.

Plus, like many other first person dungeon crawls, the lack of an auto-map combined with the huge size of the later dungeons means this game can seriously improve one's spatial awareness with extended play.

The other game I had to mention is Last Alert. Sure the voice overs are goofy but there is some solid run 'n gun action to be had.