Quote from: NightWolve on 11/20/2018, 10:12 PMDid we scare Ryan off ?? This was the first time he posted in 2 years, then went back to lurker mode again...Still here.
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No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. |
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Show posts MenuQuote from: NightWolve on 11/20/2018, 10:12 PMDid we scare Ryan off ?? This was the first time he posted in 2 years, then went back to lurker mode again...Still here.
Quote from: esteban on 07/24/2015, 12:05 PMThanks for watching!Quote from: DesmondThe3rd on 07/24/2015, 09:41 AMIn the pass few days I was finally able to meet the awesome Spida1a up in Toronto. He also makes a small cameo in my new Bomberman review here:I love the passion you bring to your videos.
Don't stop flexing your muscles.
Canada.
Quote from: guest on 05/11/2015, 07:34 PMIsn't starsoldier1 that younger Ted Dibiase looking gamer from youtube that has his own show?? he is almost always drunk and rambles a lot? I like some of his vids, not bad.
***edit (just clicked the link one of you guys posted)
YES!!!!!! dude I watched a lot of your vids. Did you change your youtube name?
and yes, you look like Ted Dibiase when he was young.
Quote from: Joe Redifer on 05/08/2015, 03:10 PMBut what happens if you beat your high score in Air Zonk?Ain't no big deal, if the score gets bested then it's still a cool story to tell. It's just on the top of the right arm so I hide it during work.
Also, what body part are we looking at here? Looks like a leg, but then again it seems attached to a shirt.
Quote from: ShadowKitty777 on 05/08/2015, 01:28 PMNice~Yeah, it took her 4 hours to do it but was so worth it.
The artist did an awesome job.
Quote from: guest on 05/08/2015, 11:49 AMTurned out great.She did a very sharp job and loved the design of King Drool.Looks like you picked the right artist to pull it off.
Just don't visit Nintega's neighborhood.
Quote from: SplatterTrigger on 05/08/2015, 09:51 AMAmaze ballsHey dude, Timeballs might be my next tat.
Quote from: guest on 05/08/2015, 09:34 AMSweet! Man, it is a shame Twin Glaxies doesn't do PC Engine. I'd love to see your Ai Cho Aniki world champ tat.We'll see if we can get more PCE games listed in the future but that tat is not for me.
If you need an artist, hit me up. "Genno Cho Aniki"
Quote from: guest on 04/29/2015, 09:28 AMDid you go on to beat the game too?Nice, sadly I ended the run once I hit the score.
/bonkc.png
Quote from: EvilEvoIX on 04/28/2015, 11:54 PMThat is some dedication here. Good job.Thank you, I got worried near the end there.
Quote from: guest on 04/28/2015, 10:12 PMThat's a good strategy but I may have been accused of excessive leaching and my score would have been DQ'ed.Quote from: esteban on 04/28/2015, 08:31 PMDamn, it never occurred to me that you'd have to use that spinning in air technique so much to maximize the score.It's one of the key features of the gameplay that makes it so much fun and was so disappointing in the sequels when it was capped too low.
Anyway, the most efficient way to max out your score is in this forum's high score thread. Just get beneath a bird in the bouncy cloud area, let the game bounce you into it until it stops giving poits, grab the 1up and jump in a pit to your death. Repeat.
Quote from: esteban on 04/28/2015, 08:31 PMDamn, it never occurred to me that you'd have to use that spinning in air technique so much to maximize the score.I remember doing it as a kid to earn 1ups easier but then I wanted to go all the way and see what happens.
Quote from: dallaspattern on 04/28/2015, 08:03 PMNice one bud!Thanks
Quote from: guest on 04/28/2015, 09:33 PMMeh, not really.Quote from: DesmondThe3rd on 04/28/2015, 09:21 PMwut huh?Quote from: guest on 04/28/2015, 12:51 PM16:9 mode = cheating.I think there's a way to switch it over if there's a way to transfer it to DVD or something like that.
DISQUALIFIED
are you upset that your air zonk high score only exists on twin galaxies instead of the official PCEFX Air Zonk High Score thread?
Quote from: guest on 04/28/2015, 12:51 PM16:9 mode = cheating.I think there's a way to switch it over if there's a way to transfer it to DVD or something like that.
DISQUALIFIED
Quote from: Mishran on 06/16/2013, 07:47 AMQuote from: DesmondThe3rd on 06/16/2013, 07:25 AMSo you did? I've only played military madness a little, but never put enough effort in to try and complete it. Yet...Quote from: allyourblood on 06/16/2013, 12:46 AMHeh heh, it was a strange thing. I wanted to go through the first 16 levels without stopping just to see if I could still do it.Quote from: DesmondThe3rd on 06/16/2013, 12:28 AMI played Military Madness recently.... for 6 hours straight!Yup, I was sweating a little on stage 13 and 14 but I managed to complete all 16 levels.
You did the right thing. I only wish I had your resolve.
Great game.
Quote from: allyourblood on 06/16/2013, 12:46 AMHeh heh, it was a strange thing. I wanted to go through the first 16 levels without stopping just to see if I could still do it.Quote from: DesmondThe3rd on 06/16/2013, 12:28 AMI played Military Madness recently.... for 6 hours straight!You did the right thing. I only wish I had your resolve.
Great game.
Quote from: esteban on 06/09/2013, 11:08 AMIt's great way of looking at the game and I feel that way about certain other titles like Victory Run and Veigius Tactical Gladiator that pack a lot of challenge. Silent Debuggers almost creates some killer suspense but when you blast your 80th alien that all look alike in the same old corridors the game's tension quickly into tedium and monotony. It doesn't help matters when you are forced drop everything and kill the monsters in the control center or you lose viral areas in mere seconds. It breaks up the actions too much and it feels like busy work. The game was close though to being something special and maybe with a bit of extra content (multi-player, more enemies, better 3D visuals) the game could have a killer app for the Turbo.Quote from: DesmondThe3rd on 06/07/2013, 04:52 AMThis started out as a short post, but I kept adding more (and it's not directed at Desmond, but the YouTube review from "SaturnIsCool"Quote from: guest on 06/06/2013, 07:35 PMHe posted one today for Silent Debuggers.Yeah, I agree with his opinion on Silent Debugger. So much lost potential.
Desmond, you've been on fire with your reviews lately! I haven't been able to keep up.
As for me I been looking to improve some older reviews for the new channel.) so now I present...
IN DEFENSE OF SILENT DEBUGGERS
Well, it clearly is a matter of taste, but I like Silent Debuggers for what it is: a mysterious game that allows you to SLOWLY figure things out as events unfold. Exploring, learning how to navigate the confusing corridors, figuring out your objectives, learning how to be efficient with time, BEING PENALIZED BUT STILL ABLE TO PLAY THE GAME (one of the best features, IMHO, because I love how this adds to the "realism" and, because you can lose a variety of things, you have to adopt/ experiment with different strategies depending on your situation, etc etc.
All of the things that the reviewer criticized the game for are, actually, what makes it such a unique experience and REVEALS HOW THE GAME GRADUALLY ADDS LAYER UPON LAYER UPON LAYER OF STRESS (don't forget about the Doomsday Countdown clock).
BOTTOM LINE: This sort of game is meant to be played, replayed, contemplated. It's the very nature of it. It's a sci-fi "dungeon crawler" of sorts (with a FPS moments to keep you on your toes, but you don't get bored because aliens don't spawn endlessly). If you fail to grasp how you are meant to approach the game, you certainly will be frustrated. It's not going to be everyone's cup of tea, but the PACING is one of its strengths (adding save states, the ability to fix disabled cells, a "counter" of remaining enemies—all of these things destroy the very purpose of the game, which is to create an increasingly stressful, claustrophobic, xenophobic (ha!) experience). The tension builds, the paranoia builds...and, as a result, the satisfaction of solving/surviving everything becomes even sweeter... I honestly believe that folks are far too coddled by things (I.e. automapping, all the things listed a moment ago) and this hand-holding actively destroys certain experiences (I.e. using pacing to create atmosphere, tension, rewarding experiences).
Too often, folks clamor for INSTANT GRATIFICATION. Go play some generic game, I say. Silent Debuggers provides a gratifying experience for those willing to give it a chance.
Quote from: guest on 06/06/2013, 07:35 PMHe posted one today for Silent Debuggers.Yeah, I agree with his opinion on Silent Debugger. So much lost potential.
Desmond, you've been on fire with your reviews lately! I haven't been able to keep up.
Quote from: EvilEvoIX on 06/04/2013, 01:24 PMThat is funny dude. I watch your vids as well, keep them coming.Thanks, I have more TG-16 vids in the works.
Quote from: guest on 06/04/2013, 06:38 PMDamn, that was awesome!Quote from: DesmondThe3rd on 06/04/2013, 05:23 PMLol, probably not these:;)Quote from: guest on 06/04/2013, 01:05 PMHey, that's not too bad! At least you didn't dance around half naked with AES carts all over you.I wish I had one AES cart.
Quote from: guest on 06/04/2013, 01:05 PMHey, that's not too bad! At least you didn't dance around half naked with AES carts all over you.I wish I had one AES cart.
Quote from: guest on 06/04/2013, 11:07 AMHeh, you're a nut but that's why we love ya.Thanks