Whilst I did some gaming in the 8-Bit era (had an Amstrad CPC), although I liked to play on it, I find it hard to go back to 8-Bit stuff. The same can be said of the 8-Bit consoles (bar a few stand out games).
The 16-Bit era has the consoles that I like the most - PC Engine, Snes and Neo Geo.
With that said the 16-Bit era continued long after the Playstation era, as the Neo still had releases as did other arcade hardware that I suppose could be lumped in with this era?
-Was CPS2 16-Bit?
-The CAVE CV1000 pcbs were much more powerful than the 16 Bit PGM hardware that preceded it.
I never like to use the generational classifications that are used, save as to say that there was a jump from 8 to 16 bit graphics and then a gradual peaking of 16 bit (style) 2d graphics well into the 000's.
I dare say that I am into the era of 2D pixel games that started from the PC Engine and ended with the last official Neo release, so that gives me 1987 - 2003.
Certain exceptions are made on the handheld format as I love the GB and the GG - although they do fall into my 87-03 window.
The 16-Bit era has the consoles that I like the most - PC Engine, Snes and Neo Geo.
With that said the 16-Bit era continued long after the Playstation era, as the Neo still had releases as did other arcade hardware that I suppose could be lumped in with this era?
-Was CPS2 16-Bit?
-The CAVE CV1000 pcbs were much more powerful than the 16 Bit PGM hardware that preceded it.
I never like to use the generational classifications that are used, save as to say that there was a jump from 8 to 16 bit graphics and then a gradual peaking of 16 bit (style) 2d graphics well into the 000's.
I dare say that I am into the era of 2D pixel games that started from the PC Engine and ended with the last official Neo release, so that gives me 1987 - 2003.
Certain exceptions are made on the handheld format as I love the GB and the GG - although they do fall into my 87-03 window.