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Messages - Pat the NES Punk

#1
Quote from: guest on 01/26/2011, 05:20 PMMeet the perpetual black Bomberman hat's new 'rare' white friend.  Since the former has been up forever and failed to sell at $200, I bet the latter will sell like a hotcake at $300.  :roll:
I paid $20 for my Bomberman cap and lost it during my move. :(
#2
Thanks for filling in some of the blanks, Dan... sounded like a giant clusterF once TTI was formed, especially if the US staff were hand-cuffed and given limited operating independence like you described.
#3
Quote from: DragonmasterDan on 12/29/2010, 12:10 PM
Quote from: Pat the NES Punk on 12/29/2010, 10:42 AMBy 1992 or so, Nintendo's strong-arming of 3rd party publishers was just about at an end, and that's when NEC really should have went back and tried to give the US market surge one more try. Not releasing SF2 just to try and stay on the same level as the SNES and Genesis in the US is just about inexcusable. Or what about something like Ninja Gaiden Trilogy on the Turbografx? Why didn't they release Castlevania here? Doing things like this wouldn't have pushed the system to the moon, but it would have least kept the system in the conversation with the other two, you know?
Yes, but by 1992 The TurboGrafx platform had fallen into a very niche section of the marketplace. When TTI was formed, it was formed not with the intention of going head to head with Nintendo or Sega and beating them, but with the intention of trying to keep the platform alive on a smaller scale by producing product that appealed to enthusiasts. By the time third parties would have been ready to start publishing for the Turbo it was too late, as its fate was already sealed in North America.
That's all great information Dan. I guess I'm just not understanding how it would take a lot of money from TTI to get games released in the US that were already released in Japan (and popular there). This goes for Konami, Capcom, or any other company. It would have benefited Capcom to make as much money as possible by releasing SF2 on as many systems as possible (which they just about did). Why would they require a lot of licensing dollars just to release their own game in the US when it was already released in Japan? That'd be shooting themselves in the foot. I mean, realistically, how many copies could they have sold on the Turbografx? 15K? 25K? More? Even if it's not a huge amount, profit is profit. I'm sure everyone could have come to *some* sort of agreement to get it done if they had really wanted to.

As for a 6 button controller issue... Sega released one almost specifically for Street Fighter 2 Champion Edition, so I don't see why it would be an issue for the Turbografx to have the same. Hell, pack in a controller with the game for $60 and you'd sell a bunch of those. Then you could sell an extra controller on the side. As for having to purchase a Turbo Tap, that was just a dumb and short-sighted decision all around.
#4
Quote from: DragonmasterDan on 12/29/2010, 10:16 AMThat falls into the third party support problem already touched on. Gradius, Salamander were Konami games, and Konami was under Nintendo's publishing monopoly in the early part of the Turbo's lifespan. Afterburner 2 and Shinobi were games that would have had to be licensed from Sega which would have been a challenge (yes, I know Fantasy Zone got released for the US TG16 but I'm sure there were hoops to jump through with that as well). Ninja Gaiden would have had a similar problem as it would need to be licensed from not just Hudson who ported it but Tecmo. Nintendo's licensing practices had a big effect on the TG16.
By 1992 or so, Nintendo's strong-arming of 3rd party publishers was just about at an end, and that's when NEC really should have went back and tried to give the US market surge one more try. Not releasing SF2 just to try and stay on the same level as the SNES and Genesis in the US is just about inexcusable. Or what about something like Ninja Gaiden Trilogy on the Turbografx? Why didn't they release Castlevania here? Doing things like this wouldn't have pushed the system to the moon, but it would have least kept the system in the conversation with the other two, you know?
#5
Quote from: DesmondThe3rd on 12/27/2010, 02:34 PMAlright Pat! I always enjoyed your NES work as Starsoldier1 on Youtube but it's so cool to see your a Turbografx-16 fan too.
Starsoldier1! Nice to see you on here, bud.
#6
Good point on the prices. The system itself was competitively priced, but when you had to spend $50 more just to get two players, it then wasn't. I don't know what NEC was thinking. They should have taken some initial loss, as you said, just to get the system into kids' houses. I'm sure oversizing the system compared to the PCE didn't help their production costs either. :p
#7
In this holiday special, Pat examines his second favorite game console: the TurboGrafx-16!

wayback.thepunkeffect.com/?p=936
Download : APatTheNESPunkChristmas724.m4v (164 MB)
#8
Quote from: guest on 12/08/2010, 11:35 AM
Quote from: Pat the NES Punk on 12/08/2010, 11:26 AMI'm not sure it would be a great idea to reproduce manuals in their entirety, since someone devious enough could scan the pages all, remove the "repro" marks on the inside pages, and then produce "real" ones.
So what?  There's nothing preventing them from doing that with original manuals, none of which are all that hard to obtain.
Quote from: nat on 12/08/2010, 09:26 PM
Quote from: guest on 12/08/2010, 11:35 AM
Quote from: Pat the NES Punk on 12/08/2010, 11:26 AMI'm not sure it would be a great idea to reproduce manuals in their entirety, since someone devious enough could scan the pages all, remove the "repro" marks on the inside pages, and then produce "real" ones.
So what?  There's nothing preventing them from doing that with original manuals, none of which are all that hard to obtain.
NecroPhile already said what I was going to say, but the point bears repeating.
So it's somehow easier to obtain a real Magical Chase or Bonk 3 manual to reproduce versus buying a $3 repro and doing so? Of course, anyone who REALLY wants to can put in the time and money to try and scam, but I don't think those scummy people should be given the tools to do so easily.
#9
Quote from: guest on 11/18/2010, 10:02 AMI think it's a great idea, but I'd go one step further and reproduce 'em in their entirety.  They're clearly marked as reproductions, so I doubt they'll ever be worth stupid money on ebay; sure some clown will try to sell 'em for big bucks, but we all need a good laugh now and then anyway.
I'm not sure it would be a great idea to reproduce manuals in their entirety, since someone devious enough could scan the pages all, remove the "repro" marks on the inside pages, and then produce "real" ones.
#10
Quote from: chany60126 on 12/03/2010, 09:53 AMHey Pat, I know you like to review mostly NES games on your channel. Is there any chance you could a review of some turbob/pce games in the future?  :D

Your review style is so unique and entertaining. The skits you do mid-review are great, especially the one you did for the Panic Restaurant review. Keep up the good work.  :)
Thanks, Chany. Hmmm... Turbografx reviews? ;)
#11
Quote from: Mathius on 12/03/2010, 01:44 PMHey Pat! Great to see you here! I am Matt Turner from your Facebook friends list, and mathius78 on You-Tube. We've chatted a few times here and there. Welcome aboard my friend! :)
Cool, Matt. Great to see you here!
#12
Quote from: turbogrfxfan on 11/30/2010, 08:33 PMyeah Im from beautiful central jersey myself but I never seen that in the star ledger.  I think my dad was reading USA TODAY.
I did have a tg16 promo vcr tape though

I like ur show man.  where in Jersey u from?
Thanks.

I was from Woodbridge Township. :)
#13
Hi, does anyone have either a complete Darkwing Duck/Magical Chase game or the game + manual for sale? If so, please shoot me a PM with your price. Thanks!
#14
It was early fall of 1990, I believe. The syndicated NJ newspaper, The Star Ledger, had a contest I believe being held by NEC themselves. They took out an ad in the comics section (I believe it was the bottom of the 3rd page), where they asked gamers several questions related to both NES and Turbografx games. Children/adults were asked to fill in answers to the multiple-choice questions, clip out the ad, and then mail it in to potentially win a prize... the biggest prize being a Turbografx 16 system and a copy of Bloody Wolf.

Some of the questions included:

1) What is Bonk?
2) At the end of Double Dragon, where is the plant located in the room?
3) A random Super Mario question
4) There were a few others (trying to remember)

I filled out the questionnaire, filled in my contact information, and had my parents mail it out. Unbeknown to me, a couple of months later, it turns out that whomever was holding the contest mailed them back a notice indicating that I had won something, and was asking for a notarized response. My parents sent it back. A couple of weeks before Christmas: BAM, in the mail arrived the boxed system and Bloody Wolf game. My parents debated whether or not to give it to me before Christmas, but finally decided that it would be better as an early Christmas present. I was happy, to say the least upon seeing it in its beat up box.

So that's my strange story of how I acquired the Turbografx 16 as a kid. Does anyone else remember this specific contest or something similar in their own area? It would be nice to track down information or even somehow get an image of the original ad for the contest. :)
#15
Quote from: guest on 11/29/2010, 02:27 PM
Quote from: Pat the NES Punk on 11/29/2010, 01:08 PMThanks for tracking that down, Chany. I'll have to think about that, as that's a little pricey for a little adapter. Then again, what choice would I have?
Another option is to swap the cable from a dead PCE controller into a TG-16 controller (or vice versa).  Alternatively, you can slap a controller cable into a tap, adding a much needed longer cable and making it compatible with whichever console you want.
Not a bad idea... but looking online, it seems like PC engine controllers would cost the same as getting the adapter itself. Yes, I plan on just hooking up a turbo tap to the Turbo Duo. :)
#16
I'm in the same boat as you. I might try rigging something as a replacment, just have to think of something. :p
#17
Thanks for tracking that down, Chany. I'll have to think about that, as that's a little pricey for a little adapter. Then again, what choice would I have?  :-k It's funny that I looked around my place and actually had 2 PC Engine to Turbo adapters laying around from old PC parts, but now I won't be needing them at all.
#18
Worked like a charm. Now I just need to find a TurboGrafx-to-Duo controller adapter.
#19
Quote from: guest
Quote from: Pat the NES Punk on 11/24/2010, 10:00 AMIf not, if someone could point me in the direction of a proper replacement, I'd appreciate it. :)
The 273-356 adapter (w/ 'Q' plug) from Radio Shack works well. It ain't cheap, but you'll probably pay just as much for an original power supply, which wouldn't be as reliable due to age.
Thanks. I'll look into that if need be.
#20
Buy/Sell/Trade / WTB: Turbo DUO AC Adapter
11/24/2010, 10:00 AM
Hi guys...

Does anyone have one of these for sale at a reasonable price? If not, if someone could point me in the direction of a proper replacement, I'd appreciate it. :)
#21
Thanks guys, I'll shoot him a PM. I'd really like to get these up and running. :)

And thanks for watching my videos!
#22
Hi,

I have two Turbo Expresses where both turn on but I get the blank screen. I'm thinking the power capacitor is dying on both of them with not enough juice getting output to actually start up the game and output video/sound. The one worked fine a year ago (except for the sound being low), but the capacitor must have died out between now and then.

So is there any reputable member of the forum or service that's out there that can do cap replacements for a fee? I don't have the time or expertise to get this done myself currently. :)

Thanks.