12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
github.com/TeamInnocent-EnglishPatchPCFX
x.com/DerekPascarella/PCFXNews
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Messages - woshizyt

#1
total PCE/TG16 game number is about 436,so 512 is enough.
#2
Quote from: TheClash603 on 03/08/2011, 10:06 PM
Quote from: woshizyt on 03/08/2011, 08:45 PM
Quote from: guest on 03/08/2011, 07:03 PMIs this project for anything other than personal amusement?
This project is just a personal amusement,not a commercial project.
Make us jealous and then slam the door?  Weak!
I don't konw what to say.first I post this is not to  make the friends all of the world jealous.second :this card havn't been a perfect card.If I make the SF2 run oK,and perhaps can add save Bram in this card. this card can share with friends who felling worth collecting.
#3
Quote from: guest on 03/08/2011, 07:03 PMIs this project for anything other than personal amusement?
This project is just a personal amusement,not a commercial project.
#4
   I am looking for some information about the mapper of street fighter 2,below is some description.

Street Fighter II:
  - address space banks 40-7F switchable by writing to 1FF0-1FF3
    1FF0 - select rom banks 40-7F
    1FF1 - select rom banks 80-BF
    1FF2 - select rom banks C0-FF
    1FF3 - select rom banks 100-13F

below writed by Bonknuts ,thanks! :o :)
 " The SF2 mapper is dead simple. If you're familiar with Famicom, it's not unlike unrom and other such simple mappers in it's simplicity. The game uses the whole lower 8mbit external address range (typical hucard range). The bottom 4mbit range is fixed to the first 4mbit of the rom, the upper 4mbit of the 8mbit hucard range is used for swapping in 512k(4mbit) banks. So it's a 4Mbit+16Mbit format. Writing any value to 'external' address range of $1ff0 to 1ff3 selects which 4Mbit segment of the 16Mbit segment gets mapped into the upper 4Mbit hucard area. So $1ff0 = bank 4Mbit #0, $1ff1 = bank 4Mbit #1, etc."

I want to make the mapper be a really TTL logic circuit,and below pic is the work Block diagram Based on my understanding.
IMG
anyone could give me some suggestion?I am very grateful for your answer.
#5
the new LCD pannel use Transparent acrylic like below

/913d1e5104b3e246adcc69e4cf9ab4f5.jpg

and black paint like below

a0f61675eeb4c1dcccfba8ffd94c1ab6.jpg

possible these can buy from EBAY.
#6
Quote from: Duo_R on 03/08/2011, 12:54 AMIt's going to be something like this:

IMG

There are tons of screens available to use. Just need to figure out the RGB to composite circuit.
yes ,THIS LCD screen is same with my mod.
RGBS signal can look from my post pic.and RGB to AV convert.can search a PS or other  NTSC/PAL convert,internal circuit board is just a RGB to AV .
look as below

/852c6b8e418ab8ac3dd6ff94082a17a9.jpg
#7
Quote from: TurboXray on 03/07/2011, 12:01 PMwoshizyt: Is it going to be able to handle Populous as well? That includes 32k of ram on the card, right after the 4mbit range of the rom.

 The SF2 mapper is dead simple. If you're familiar with Famicom, it's not unlike unrom and other such simple mappers in it's simplicity. The game uses the whole lower 8mbit external address range (typical hucard range). The bottom 4mbit range is fixed to the first 4mbit of the rom, the upper 4mbit of the 8mbit hucard range is used for swapping in 512k(4mbit) banks. So it's a 4Mbit+16Mbit format. Writing any value to 'external' address range of $1ff0 to 1ff3 selects which 4Mbit segment of the 16Mbit segment gets mapped into the upper 4Mbit hucard area. So $1ff0 = bank 4Mbit #0, $1ff1 = bank 4Mbit #1, etc.
THANKS ! I will continue research.THIS card don't include 32K of ram .so Polulous perhaps coundn't run.This card have a CPLD .and the mapper logic can add convenience.
The SF2 mapper logic block diagram could be this,right?

/bddc47639e1e173b417858cce6fd166b.jpg

by the way ,is it possible add a save ram chip into this card?I buy a TENNOKOE BANK 2 ,find inside have a HU6260 chip and a SRAM.
I couldn't know how HU6260 chip work.
#8
sorry for my poor english:
  THIS card include ALL PCE and TG16 game .change game VIA nine dip switch.STREET FIGHTER 2 game don't include.because I don't know what is the mapper in SF2.anyone could help me ???THS.

  PICTURE:
  new design PCB.

IMG

  PCB design data:2010.8

/ca8baf202bc80e2a60562c62315d609d.jpg

   first design had some error.Add a new chip work OK(red fly wire chip).  This card use two falsh chip.Total 1.5Gb,,,,,,192M byte.

/24448d994390c54cb3c85df7b0a3d554.jpg

  card working in PCEGT 

/81b0d4a4a82bb8411d154d86bcda9500.jpg

  test some game

1:nes game to PCE game .super mario.

/e123b8282e9871dd0a3577067269b86a.jpg

  2:A japanese RPG game

/3bf064350bda127d93426849968a07d5.jpg

  3:reiden

/79c70733f0c3667fa500b800d5f5fa8c.jpg

  4:A usa ARPG game

/f025a6304b9349d746b8a2c6d75cf96b.jpg

  5:

/751197780c9aa6888fa0baf38a43aa41.jpg

  6:dragon sprit

/f8715074e5fb244b3f47a66324ec2290.jpg

7:A japanese RPG game

/d68f2d89d465396b1bca793c165222e9.jpg

8:A japanese shooting game

/97a25e712659a0048af1ada65f8dd1a8.jpg
#9
sorry for my poor English
  1:replace LCD panel

/65a9d4fcb34b8054387d060f2084c20d.jpg
/57d31d8d6acaeaa6387e698f31d4759a.jpg

  2:expand LCD visual area

/163df3643c4fd9a690f0693f4e48dbf0.jpg

  3:remove original 2.6inch LCD and replace with new 3.5inch TFT LCD

3.5inch TFT LCD with driver board

/510b607af32258774168978059f306dd.jpg

LCD's parametar:
Size:3.5inch
Resolution:320xRGBx240
Viewing area:72.0x52.56
Interface:Pararell R.G.B
Backlight: LED, Life time 10K hrs
Brightness:350
Contrast Ratio:400
Outer Dimension: 84.03(W) X 65.24(H) X 3.45 (D)
Weight: 40±5g

/8a338cc8b08929d4f86a9b614385cce1.jpg

  4:RGBS convert to AV signal

/d48875a2a0c2dd1bc31fbb4ca502284f.jpg

D204=R signal   D205=G signal  D206=B signal  HU6260 PIN44=S signal

RGBS to AV schematic, use mc13077p

/e916c99799071ea447bda43575a662ef.jpg
/b08d260aa7b373a9759d9db0dddda05c.jpg

  5:compare with original PCEGT and new LCD PCEGT .

/173fe2e5b3d663e402d8c199fd0987a8.jpg

  6:compare mod result(use SF2 game)
    old LCD

/5e143535bad319e13a85f296b0591781.jpg
/8164dded76c4e0bb7c2102eed0c3a8fc.jpg

    new LCD

/835761c228e2963e162fcf84c14d3893.jpg
/c2ae46d12186b88cc04b4e0d0e6520e2.jpg