12/06/2023: Localization News - Tengai Makyou/Far East of Eden: Ziria!!!

OMG! ZIRIA! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?!
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Messages - Aggie Tsubi

#1
I do recall hearing about the Akazukin ChaCha project a long time ago too. I would love to see that finished someday as well.

There's also a partial patch of Ruruli Ra Rura out there, but I haven't seen any indication that anyone intends on making a full patch for it.
#2
I don't know if Filler is still around here (not like I'm on here often either), but less than a week ago, he put up a video about his dead and/or unfinished fan translation projects:
Just shy of the 20 minute mark is where it gets into the PC-FX projects.

I'm really glad to hear the projects haven't been totally dropped. He's still working on Ah! Megami-sama, even within the last month or so. But it's a damn shame that Team Innocent and Oujosama Sousamou have been effectively ready to go for years and just need a programmer to finish them off. It's even more of a shame when are there still only two finished PC-FX English translations out there. If EsperKnight isn't interested anymore, I sure hope somebody else will step forward and help these projects reach completion.
#3
It's a bonkers short-format anime (like 7-8 minutes for each episode) by studio Trigger that's loaded with references to other Trigger anime, which are lost on me because I haven't seen much of their catalog, but of course I catch the PC-FX reference, haha. It's got no connections to video games otherwise.

If you guys wanna check it out, the show is up on Crunchyroll and you can watch for free (as long as the episodes are over a week old, otherwise you gotta wait or pony up for the premium service).
#4
SpacePatrolLuluco-Ep10-PCFX.avif
/lulucopcfx.jpg

How dare they call it worthless garbage! But at least they're rethinking it. :P

Man, I can't believe I just saw a PC-FX reference in a 2016 anime. What a time to be alive, haha.

Quote from: Space Patrol Luluco-Episode 10, 3:15m-We Blackholeians have shoplifted all kinds of things that hold value.
But because we shoplifted too many valuable things, we instead
ended up wondering if worthless garbage was actually more valuable.

-Huh? We made light of this stuff until now, but maybe it's actually amazing!
https://en.wikipedia.org/wiki/Space_Patrol_Luluco
https://www.animerealms.org/watch?id=21637&ep=10&prv=prime
https://www.crunchyroll.com/series/G63VM514Y/space-patrol-luluco
#5
Quote from: csgx1 on 10/17/2015, 11:40 PMI thought my copy had stopped working.  Tried loading it on my Duo and only showed a black screen.  It seems this game doesn't load up when a multi tap (wireless receiver) is plugged in.
Same. Damn thing had me so flummoxed. I usually play everything with my multi tap plugged in just to use it as a (very small) extension cable, since the controller cables are so ridiculously short.

Never managed to get very far in Youkai Douchuuki. I should give it a more serious attempt sometime.
#6
What's playable without knowing a lick of Japanese kinda depends on how much patience you have for screwing around blindly a bit until you figure things out. If you want games where you barely have to mess with text at all, your options are slim. And if you want to buy them, the more English-friendly, action-y titles tend to be the expensive ones (Zenki, Zeroigar, and Chip-chan Kick). PC-FX systems have no issues playing burned games, though, so you could always go that route (and then have access to the couple patched games). Plus, really, even if you had a copy of Zenki, the damn game is so pricey that you'd probably want to play a backup and keep the real deal safe anyway, haha. Or maybe it's just me who's paranoid. :P

Anyway, getting back to my original point, I'd argue that some of the kind of text-heavy games are still playable and enjoyable even without knowledge of Japanese. Like Farland Story is a strategy RPG, so obviously there are menus in Japanese and cutscenes. But it's pretty traditional as far as strategy RPGs go, so if you're familiar with the genre and don't mind fumbling through the menus until you figure out what the options do, it's easy to play. Last Imperial Prince is another game that's pretty straightforward. It's a side-scrolling adventure game a la Zelda 2. You have to wander a little to find the right people to talk to and trigger the advancement of the story, but the game does a good job of shuffling you along from area to area. Combat is a little funky, but I think it's fun.
#7
Ohhh, that new font looks excellent! Suits the feel of the game very well.

I'd love to see this one get finished off. I hope Ojousama Sousamou and Ah! Megami-sama haven't been abandoned either.
#8
*shakes my head*

Well, it wouldn't be the PC-FX without gamers, even journalists, commenting on it and its games without having any actual firsthand experience.
#9
Hmm, I think all of my big box games came with the foam to begin with, and even if any were missing, I doubt I'd bother to replace them. As for plastic bags, while the idea of keeping dust from building on top of my games is nice, it eliminates the convenience of just popping the cases open. I think plastic baggies make more sense for regular jewel case games since then you can at least keep the obi against the spine if you want, plus jewel cases sometimes wear out and don't hold shut well anymore.

If I could replace anything, I'd go with the big boxes themselves. I don't know if it's just me, but it seems like the plastic covers often aren't attached to the box well. Far too many of my games have the seam attaching them partially torn, with a corner of the cover flapping loose.
#10
Quote from: esteban on 08/10/2015, 02:43 AMTANGENT:

Forgive me, but I don't remember if you ever wrote about Miraculum PC-FX....

If you have played the game, what did you think of it?


BACK ON TOPIC:
When you do play Zeroigar, you have to tell us what you thought of it. I always enjoy reading your posts.

I think it is safe to say that your quality to crap ratio is unparalleled: a few excellent posts every year.
Thanks for the very kind words! You know, I'm such a lazy ass that I bought Miraculum nearly two years ago and it's still sitting at the bottom of a pile of unplayed games, whoops. Boy, it would suck if it ended up not working, haha. It's definitely on my to-play-soon list along with patched Zeroigar. :) And then they'll transition to the to-ramble-on-about list, haha.

I actually have played Zeroigar some before (in Japanese), but not extensively. Like others, the level-up system went completely over my head (kanji are my mortal enemies). Really liked what I've played so far, both in terms of gameplay and the cool retro-for-even-back-then cutscenes. It's gonna be awesome to understand every bit of it with the patch.
#11
Whoo-hooooo, congratulations, you guys, and thank you so much for your tireless work! :D This is definitely on my mental to-play list for when I next pull out my PC-FX. Just gotta rip my copy and see if I have any good blank CD-Rs around.
#12
I agree that the single controller port is a legitimate flaw, as is the lack of AV out without the TurboBooster. I mean, even the PC-FX, which is way more focused on solo-gaming, has two ports. Stuff like that is why I see the N64 as a superior multiplayer gaming machine than, say, the PS1. Having those ports built in is really convenient.

I'm totally mystified by people who would take the form of the games as meaning that the games are worse than bulky carts, though. Outside of like Neo Geo, games have, for the most part, only gotten smaller and smaller as they got more technologically advanced. Especially now that they're on cards again, with the DS, 3DS, and Vita, and only getting tinier and tinier, you'd think people would see HuCards as a good thing. And who the hell wants stuff that takes up a ton of room? I love how little space my loose HuCards take up. When I then consider how much space my loose NES carts consume, it's just depressing. At the very least, I wish they were the size of Famicom carts instead of being half empty space for no good reason at all.
#13
It's looking sharp, guys! I'm cheering you on!
#14
I think "Exp" looks okay on that screen. In the context of that screen, I think "Next Level Points" and "Current Points" would be clear, but without the "Next Level" I could see "Current Points" or just "Points" being confusing elsewhere, though. Like possibly confused with the player's score. (Or are the experience points the same as the player's score anyway?)

Would it maybe help to go with "XP" instead of "Exp"? Some RPGs use "XP" as an abbreviation for experience points.
#15
I'd have to echo what's already been said in that I don't think there's going to be much convincing people. People who are interested in very obscure, niche import gaming and want to experience something firsthand before they form an opinion on it will give the PC-FX a shot, but those who have been convinced that there are no good games and that the system is just a joke to be poked fun at will probably never believe otherwise. It's the same sort of deal with the Virtual Boy. I'll defend it endlessly, but there's really no getting through to people who blindly absorb the general, misinformed consensus.

That said, just about any PC-FX info in English is worthwhile, even if it's basically preaching to the choir. There's not a lot out there, so even those of us who are fans of the system could benefit from learning more about the games we've yet to try/buy. Whether it's a short overview or an in-depth review, it's all good. All I ask for is that English coverage come from an unbiased standpoint. And by that I mean not biased against it (the system, certain genres, whatever). Well, and I suppose not biased in favor too, but I can't say I've come across many PC-FX fans who can't recognize that not every game is gold.

And for a more specific request, when it comes to the Angelique games and Arubarea's Maiden, I'd like to see them covered either by a female gamer (this may be a tough request to fill unless I do it myself, haha) or a guy who can assess them fairly, rather than the all too typical "This sucks because I'm a dude and I don't want to romance guys". Coverage of dating sims/romance games/visual novels in the Western world has got enough problems as it is, and it only gets even worse when it comes to otome games.
#16
PC-FX Discussion / Re: The Disastrous PCFX
05/10/2015, 05:58 PM
Eh, not a bad article, but it does pull some of the same old irksome stuff that always seems to creep up in Western articles about the PC-FX. Basically it comes off as somebody did some research and dabbled in the games a little but has no real history or investment in the system, resulting in some bias against it and some statements that are stretching the truth. Like the "opened the floodgates" to "dubious" hentai dating sims comment. It's clear that the writer is biased against adult games and dating sims in general, as if they are inherently inferior to other types of games, but "opened the floodgates"? Seriously? Did the author actually look at the library or just go off of internet hyperbole? It's not hard to analyze the statistics of the library; there are only 60-some games. There are only, what, 6 or 7 adult games? (Depending on if you want to count the Cocktail Pack which is just Pia Carrot and Can Can Bunny packaged together.) Yes, what a deluge of hentai games. *rolls eyes*
#17
It's looking fantastic! Thanks so much for your hard work!

I definitely wanna play this on my PC-FX someday, but my house is currently being renovated so I don't think I could get my system pulled out in a timely enough manner to volunteer for playtesting. But I wish all you guys the best of luck in finishing it off!
#18
PC-FX Discussion / Re: Translated games?
05/02/2015, 12:06 AM
If it was just about the titties, there are other PC-FX hentai titles that could've been translated, but I assume Pia Carrot specifically was done because it's genuinely a nice little dating sim, better than most dating sims, in my opinion. (Heck, better than tons of galge, period, although it's got nothing on, say, Key's games, but those came out a decade later after the genre evolved a lot.) Even if the sexual content was all removed, it'd still be well worth playing (although I would argue that some of the stories wouldn't be as effective, since the sex actually plays a worthwhile role in how they're written).
#19
Awesome news, thanks for the updates! I was worried you guys had abandoned the PC-FX projects.
#20
Wouldn't it be hilarious if they actually trademarked all three versions? Just to cover their bases, haha. I mean, the trademark symbol is on them all.

Maybe "Yo'" is short for something. Yodel Bro... Yogurt Bro... Yom Kippur Bro...
#21
Nice topic. This should prove useful to gamers like me, as I'm admittedly not that great at shmups and should probably stick with the "Easy" and "Moderate" ones, haha.

I agree that it should be based on a game's default settings. To me at least, it's valuable to know how difficult it is based on the number of continues it offers. I don't really care if one game is easier to 1cc than another, if said "harder" game is actually easier than the other if you use a continue or two. That said, another list centered around the difficulty to 1cc would be nice for hardcore shmup players. It's also worth noting if a game has adjustable settings to make it easier or harder than the default settings.

As for what to do about faithful arcade ports in which you're offered unlimited continues and continue right where you die, that's tricky. In concept, that's zero difficulty at all. With patience anybody can clear a game like that. Maybe base the difficulty around a moderate number of continues? Like 3-5? Or maybe around the average number of times a player would die in the course of playing through the game? If you're dying every other minute, I'd say that's a pretty tough, cheap game, even if you can spam continues to work your way through it.
#22
You should invest in a CRT TV someday if you can. PC-FX games aren't going to look that great on an LCD TV no matter how the system is hooked up.
#23
Huh, guess I've always gotten lucky with the desperation attacks then. Whenever I get caught by them, I always seem to be left with just a tiny sliver of life.
#24
Rondo got me started on NEC gaming in general. :) I'm a big Castlevania fan, so I just knew I had to get Rondo and a PC Engine Duo someday. I actually got the game first and had it for quite a while before I finally got a system to play it on. Definitely worth the wait, and I'm so glad Rondo brought me to discovering a whole world of NEC goodness.

Quote from: Wrex on 08/26/2013, 09:53 PM
Quote from: OldRover on 08/26/2013, 09:43 PMI use it to hop over the Minotaur's final desperation attack.
That attack almost destoryed me, didn't see that coming.  I love those last attacks the games do actually.  Very unique for the time (and to a degree still unique today!)
The desperation attacks can't kill you, can they? I think the whole point behind them is to drain you down to next to nothing for life, which ruins your score bonus.

As for the backflip, it's the only way to reach that platform right before Shaft's ghost. And that's pretty much the only time I bother to use it. :P
#25
I used ImgBurn to make my patched copy of Welcome to Pia Carrot and it worked perfectly. Although I ripped a legit copy of the game myself. I don't really trust rips from online.
#26
I'd say practically the whole library is underrated. Too many gamers think there's absolutely nothing worthwhile on the PC-FX (the sorts who have probably never even played a single PC-FX game; they're the ones who say the PC-FX has nothing but hentai games too), and then you got the ones who think there's nothing worthwhile beyond Zenki, Zeroigar, and Chip-chan Kick. I can't blame Western gamers for latching onto the English-friendly games that are in familiar genres, but there are other very English-friendly PC-FX games and even with some of the games that do have a fair amount of Japanese text, some are very easy to figure out with just a little bit of patience.

I own well over half of the PC-FX library, and I'd say the quality to crap ratio on the system is very good. Very few PC-FX games have struck me as poor games. Granted, I've yet to play a PC-FX game that I'd say ranks among the very best games I've ever played either, but I don't expect every game to be the best game ever. The PC-FX has provided me with many fun, interesting experiences, like with Farland Story FX, Last Imperial Prince, and Welcome to Pia Carrot, and I wish all those games and many more would get a little more respect and love from the Western retro gaming populace.
#27
As far as I can tell, the PC-FX has been around $100-$200 shipped for years. With a system as niche as this that doesn't come up for sale in large quantities, it's hard to nail down a real specific price. It fluctuates depending on how much the people looking to buy are willing to pay at any given time.
#28
The PC-FX has generic composite and s-video jacks, so there's no need for any kind of special cables, unless for some odd reason you have a TV that neither supports composite nor s-video. For that matter, you don't even have to use the system's original cable. You can just as well buy a PC-FX without any video cable included and hope that maybe it'll scare some bidders off who assume the PC-FX uses something unique to itself.
#29
PC-FX laser units are pretty finicky, so I too would guess that the burns aren't the problem. And I'd also recommend a legit game. There are quite a few that can be had for extremely cheap, like Battle Heat, Graduation 2, Deep Blue Fleet, Anime Freak Vol. 1, Voice Paradise, etc.
#30
I haven't played this particular game either (and I'm still incompetent at mahjong), but I actually have a soft spot for Games Express games (this sentence is a perverted joke just waiting to be made, haha). Some of them are legitimately fun. I've enjoyed their hanafuda games quite a bit.
#31
Is nobody else but me playing PC-FX lately? :P

I tried out a couple more recent purchases of mine. First I tried out Konpeki no Kantai (AKA Deep Blue Fleet), but as expected from the types of games I refer to as "old man games", it was total kanji city and I could barely make heads or tails out of what was going on with my nearly nonexistent knowledge of Japanese. Oh well, I wasn't that interested in the game anyway because I find the source material kind of offensive (nationalist WWII-revisionism nonsense in which Japan did no wrong and the Americans are dumb and evil). But I'm trying to get as many PC-FX games as I can and this is one of the very cheapest PC-FX games, so that's why I picked it up.

I had a fun time trying out Angelique: Tenkuu no Requiem, though. It gives me some slight Lunar vibes for some reason, maybe because of how the battles look. Too bad it doesn't have the movement system of Lunar, though. But the game feels pretty solid and polished. Maybe a TINY bit low budget (what's new for PC-FX games), what with how the graphics are slightly sparse on the details (especially for a 32-bit RPG), but it's got that sort of refreshing simplicity of a classic RPG. Of course, it stands out from other RPGs being an Angelique game, so it has that whole Angelique look and feel. Seems like it somewhat banks on the player already being familiar with the Angelique franchise and its characters, but without being able to read all the dialogue, that doesn't make a big difference to me.
#32
Yeah, there are some really inflated Buy It Now listings out there. Tengai Makyo can pretty reliably sell for around 40-50 bucks and I think about the same for Cutey Honey, but the usual 80-90 dollar listings rarely sell. Power League FX is equally artificially inflated. Of your list, Mishran, I think most of those titles should be fairly easy to acquire except for Power League and Shanghai. Not because they're particularly expensive games, but because they're very rarely sold to/among Westerners and, when they are, the listings are usually overpriced. I'm guessing exporters and collectors figure that Westerners want the more anime-style games and wouldn't have interest in stuff like baseball and shanghai.
#33
Haha, these are fantastic. :D I had been curious what this was all about for a while, but I only just now got a chance to sit down and watch all the videos. Brings back memories of watching The Joy of Painting and Mark Kistler's Imagination Station. Can't wait to see some more!
#34
Quote from: majors on 07/24/2013, 08:21 AMEveryone always complains that do not have room for two TV's(or monitors).
Yet their HDTV is probably many times the size (in width and height, at least) of a smaller CRT. I'm fortunate enough to have the room for both a large HDTV and a large CRT, but if I didn't, I'd still take a small CRT for my classic gaming over an HDTV. Up until the 2000s, pretty much all my gaming was done on a CRT that's probably about 13". In fact, I still have that TV (first TV that was ever my own personal TV, had it since 1990), and it still has a nice picture. Now and then I still use it and another small CRT I have for gaming (only the big one has s-video input, though). As long as you're not sitting a mile away from it, there's nothing wrong with a small TV.
#35
These videos aren't mine, but they show the bosses getting beaten:
Those should help with the trickiest parts since I don't think the normal stages are as tough as the bosses. Plus there aren't any set patterns to the normal stages. Just keep an eye out for enemies that fire projectiles from above or directly across, make sure you're never sitting somewhere where an enemy can drop down on you or hop up to where you are, and it's often good to retreat after the first hit on enemies that take multiple hits to dizzy because they have a tendency to charge (like the pink elephants) or immediately shoot something out (like the blue golems). I usually try to pick off easy kills along the bottom or work my way to the top to try to take out multiple enemies at once. If you do the latter, you may get a power up. If you hear the sound of the EXTEND balloons coming (although it's the same sound as earning an extra life from points), it's good to be right near the bottom center of the screen where you can quickly grab all of them.

Getting back to the bosses, for the stage 2 boss, I stay at the bottom center of the screen pounding away as the boss sends out the enemies in bubbles, then right after the fourth comes out, I start retreating to the left, hop up the platforms as I dodge the cannon shots, and start throwing when I get near the top to stun the enemies up there and kick them away. As soon as the boss moves back to the right corner, I drop down and repeat the cycle.

If you want my boss strategies for any of the later bosses, just let me know.

Oh, and if you want, you could play on Easy. I played through the game on Easy myself last night, and you still get the full game and same ending and all. Seems like all that really changes is the unlimited continues and some enemies move slower, take fewer hits, and/or fire out fewer projectiles. Hard is the exact opposite. Even the very first boss is CRAZY on Hard. It fires out so many feathers so fast that it's like playing a bullet hell shmup. I blew through all my continues trying to beat the first boss, so yeah... I'm not going to be beating Chip-chan Kick! on Hard any time soon, if ever, haha.
#36
Well, if you want to forgo the PC-FX for now, you could just get Boundary Gate for PlayStation, although I've heard the PC-FX version is slightly better (but I don't really know why exactly).

Thanks for all the info on Tengai Makyo, Kiddo. :) It's a shame your Rising Stuff write-up was lost along with the site.

I already have Chip-chan Kick! licked. No big surprise there, considering it's a short arcade-style game. Once I got past stage 2's boss, only the boss of stage 4 was much of a roadblock. I was able to beat the bosses of stages 5 and 6 mostly by just relying on fast reflexes, rather than having to learn their patterns in detail. It seems like the developer was inspired by Dracula from the Castlevania series for the final boss, what with how he teleports around the room and flings bats and fireballs out of his cape.

For those of you who have played Chip-chan Kick! more than me, is there anything to be gained from beating the game on Hard mode as opposed to the default settings? Like something extra in the ending or an unlockable? I'll probably replay the game some just for fun before I put it away anyway.
#37
All my older systems are hooked up to a CRT. That's what was intended for them, after all. They just don't look right on HDTVs. The oldest system I have on my HDTV is my PS2, and even then some PS2 games look weird on it.
#38
Nice, enjoy! :D

After finishing up with Pia Carrot, I put away my PC-FX for a little while, since I don't like to stick with any one single system for too long. But after playing some stuff on other systems, I'm back to the PC-FX. :) I've picked up a few more games recently, so I now own over 40 PC-FX games. Anyway, I tried out First Kiss Story, Tengai Makyo, and Boundary Gate.

First Kiss Story doesn't seem quite as nice as Pia Carrot, but it still looks like a game I'd have fun with. I'm really looking forward to the fan patch, assuming that project is still on. Also, is that the voice actress of Shiho in Pia Carrot that I hear as the mom in First Kiss Story?

I didn't play Tengai Makyo for very long. I still find myself totally confused by how to play these FMV fighting games. Sooner or later, I'll have to go over the moves lists and figure them out. I know a lot of PC-FX players rave about the FMV in Tengai Makyo, but, honestly, I'm still more impressed by Battle Heat. Granted, part of that probably comes from the fact that Battle Heat has that cheesy, high-energy vocal intro that I love, while Tengai Makyo's instrumental intro music is a bit too low-key for the visuals, I think. Plus I like the art style of Battle Heat a bit more. In the end, they're both really impressive games, though.

But of these three new additions to my collection, Boundary Gate impressed me most of all. This game seems REALLY good. Such an awesome style to it, and I love how streamlined the interface is. Even with all the kanji menu options, I had it all figured out really quick. I'm not in the mood to start a dungeon crawler this very moment, but I definitely have to make this game a priority as far as PC-FX games I'd like to play through relatively soon go.

What I did decide to play right away is Chip-chan Kick. I've had it for quite a while, but I'm only now taking a serious go at it. Man, the bosses get pretty tough. I'm playing on the default settings, and I'm already getting my butt kicked on Stage 2's boss. I know the pattern, but it's tricky to execute everything perfectly.
#39
Very cool, I especially like the back. :)
#40
Hurray, Dungeon Explorer arrived! I've been sick with a cold for the last couple days so I haven't felt much like gaming, but as soon as I feel up for it, it's time to explore me some dungeons with sweet tunes. :D

Thanks again, turboswimbz, for putting on this raffle!
#41
PC-FX Discussion / Re: New Here!
06/18/2013, 11:33 PM
Rising Stuff I'm guessing? I miss 'em, they were good for PC-FX stuff. :(

It is weird when you think about it that a PC-FX can be had for less than a PC Engine Duo. I mean, the PC Engine was fairly successful in Japan, not to the level of the Super Famicom but still doing well enough, while the PC-FX was a huge commercial flop. I have no idea what the exact numbers are, but there's got to be way more Duos out there than PC-FX systems. But at the end of the day, rarity doesn't mean much if there isn't much demand, and even with the Duos being a lot more common, they have the demand to pull in bigger amounts than the PC-FX.
#42
Wow, that's really handy for people who document this kind of stuff. NEC seemed so much better about preserving this kind of info than most other hardware companies. Like with some of the PC-FX demos I have, I was surprised to discover that they contain huge databases of basic info on PC Engine and PC-FX releases, including release dates. With a lot of older games on other systems, you're lucky if you can pinpoint the month for certain, let alone the exact day.
#43
Haha, thanks for the kind words, I do my best to keep the PC-FX love flowing. :)

Anyway, woohoo! Thanks so much, turboswimbz! I've been looking forward to trying Dungeon Explorer for a long time. Now to just see if I can convince my family members to join me in playing. I'll PM my info right now, and then I'm off to read the Duomazov reviews to get myself extra hyped up. :D
#44
You could probably find something cheap that would work at a thrift store. I've bought so many official Nintendo carrying cases at thrifts (all different ones, no less; I don't buy the same one twice) that I'm starting to turn them down, and there's always tons of other various foamy cases that were intended for all sorts of different stuff. I rarely see them priced any higher than $2.99.
#45
If I wasn't already hooked up with a Duo-RX and a TG-16 (just lacking a SuperGrafx), I'd probably look here on the board. Seems like just about everybody offers nice condition stuff at fair prices.

My Duo-RX came from a Japan Yahoo auction, though. I don't have any idea how much they're going for on there these days, but maybe it's worth looking into? The value of the yen recently dropped, so that helps. Although I had an unfair advantage in that my fiance bought it for me with the help of a friend with a personal middleman, so I don't think he paid middleman fees at all.
#46
Hmmm, I don't know about specific games, but I find that I like to play bright, sunny, colorful games during the summer, while darker, more depressing games have to be saved for the colder months. I can play a summer-y game at any time of year, but the effect is so much nicer when the weather outside matches. Winter-y games in summer kind of sour my mood, though. I don't want to be looking at something all brown and grey then.

But there are plenty of games that are fairly neutral and I wouldn't say really belong to one group or the other.
#47
Great game, everybody who doesn't have this should definitely sign up. :) Like roflmao, I too have a loose PC Engine copy, so I'd be happy to raffle it off were I to win. Turbo (and PC-FX!) forever! :D
#48
I'm always up for giving just about any game a try, regardless of its reputation. Some of my favorite games have been games that most gamers seem to dislike, so I'd be happy to be entered for this. :)
#49
Buy/Sell/Trade / Re: Raffle: Beball
06/11/2013, 10:59 PM
I'd like a shot please!
#50
I'd like to sign up please!