Well, if you ever need some fonky random guitar riffs - i'm your guy. You could send me a file and I'll accomp. and send you some files to work w
/ back no problem...
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Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port. |
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Show posts MenuQuotenervous that I won'tThere's nothing to be nervous about - funk is fun and easy you'll do fine; and that's a damn good idea btw. I'd enjoy something like that.
QuotePropellerheads? Do you know them, or were they just an influence on the song?They created Reason (damn, i hope I'm right about that)...I also thank my good friend Craig, cause he installed it. So, I *ahem*...we thank them...Gunhed's stage one was kinda the main influence; may even be the same tempo, can't remember.
Quotetheres more of them here if you want a new one hahaYeah, I never got to beat the game - perhaps someday.
Quotethere are no issues with pressing, lol.I'll never get tired of hearing that. You know I purchased a Duo couple years back with hopes that I would someday (worry-free) insert a replicated copy of Xymati, PC Gunjin, ??? and, it was finally verified with "Insanity"!
Quotewere booked at Aetherbutt. but theres always BT if hes available, and wondertom, if he, yeah nevermind.Oh! Hadn't considered that, but thanks for the sentiment and the "leads"; those two are obviously the ones most would consider to handle a job like this...and PC Gunjin.
QuoteComing soon, some coded demo-stuff maybe sometime soon ever?Not my department, but I've been searching high and low for Fragmare to discuss further movement on the project; seems all we need is a coder - know any?


QuoteI hear some Blazing Lazers in thereYeah, it's an homage. The working title for that song is "Gunhed in the Clouds" - Stage 2 theme, where you're flying over the cityscape at night and then you end up in...space I think?
QuoteI hope the music has a more arcade feel to it that compliments the gameplay style, as opposed to the ambient techno/trance music in Implode and Meteor Blaster. Don't get me wrong; that kind of music goes really well with Implode, but it wasn't as effective in Meteor Blaster and I think it would definitely be unfitting for Xymati. Just my opinion.I agree with you on this. And, while I don't want to upset the whole techno/trance/crack...thing-fanbase, I DO tend to think that a proper PC Engine vertical arcade shooter should have an OST that mirrors some of the greats from the early 90's; like those in Gate of Thunder, Sapphire, Gunhed, "Soldier Series", Rayxanber 2, Spriggan to name a few... I was heavily affected by these along with Zuntata and the music houses of Tecno Soft and even Irem.
QuoteI don't think there will be any(or atleast very little) techno/trance stuff, judging by what I listened to, but, I just don't want to say too much, cuz it's a privledge just to have heard the song, I have no authority to give away anything.and...
QuoteI've heard atleast 1 song from the game, I think it was for the last level, it has a very 16-bit feel, & it just plain rocks, not sure how else to describe it, without spoiling anything to the masses. This soundtrack will rock!Thank you for the kind words! Although, admittedly one of the tracks, tentatively titled "Techspearmint", kinda sounds like the "ear candy" style techno-ish stuff you'd hear from Tamayo Kawamoto from the "Rayforce" series.
QuoteNow then, seeing as it's a shmup for the Turbo/PCE, I would hope that the soundtrack is as good as the graphics and gameplayI've been at the music for over 2 years and it's coming along really well I think. I'm confident that the audio will compliment the game and then some. I may release a sample or two in the near future, but I'm partial to just waiting for Xymati's release.