Quote from: Lost Monkey on 08/03/2016, 09:54 PMJaguar for T2K over here...Same.
Also an N64 just for Sin & Punishment, and an OG Xbox for Panzer Dragoon Orta. (it's always the rail shooters, for whatever reason)
![]() |
Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?! |
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Lost Monkey on 08/03/2016, 09:54 PMJaguar for T2K over here...Same.
Quote from: guest on 08/16/2015, 08:20 PMWhat about those 3 things that you have to get? Are they easy to find?The Sword is easy enough to find, it's guarded by the three-headed dragon near the end of the game. The other two are a bit trickier. Both of them can be found either in The Land Of Bad Puns, or alternatively, you can find the Mirror in the southeast corner of that one level with no torii (with the hidden exit between four graves), and... I recall the Magatama was in plain sight in a section with moving green platforms?
I like Samurai Ghost a lot but I never cared much for Genpei Toumaden.
Quote from: EmperorIng on 08/16/2015, 04:21 PMI have the arcade version of Genpei Toumaden on the Namco Museum on PS1.I can't decide whether or not I like that one or the X68000 port the best. X68K has all those hidden levels that were dummied out of the arcade release... but the PS1 is in english, and has that hilarious glitch that lets you kill the biwa player. I'd say it's a toss-up.

Quote from: guest on 08/15/2015, 02:49 PMAnd certainly better than [...] Genpei Toumaden.Give this one a second chance, trust me. I hated it at first, now it's one of my favorite platformers of all time. It's simply a matter of learning to play by its rules...
Quote from: SuperDeadite on 08/12/2015, 10:05 PMHave you played the X68000 version? It is not a simple arcade port, it is actually a remix version which contains an amazing amount of new content, including completely new boss fights. Almost everything was changed up in some way, even the cloud enemies have new sprites. An amazing version that rarely gets the recognition it deserves. And if you want a real challenge, put the the difficulty on ''You Do!!'' mode and see if you can actually clear the first stage lol.Yeah I've played it, it's my favorite version of Cotton 1. I have a clear of normal mode uploaded on my channel even. Come to think of it, I think it was you that told me about the X68K port on some other forum a while back lol.
Quote from: EmperorIng on 08/13/2015, 11:57 AMI wish I didn't sell my Cotton 2 on the saturnWhy would anyone do this (other than to put the funds towards Cotton Boomerang, of course?
Quote from: SuperDeadite on 08/11/2015, 07:16 PMCotton is cheap enough that I think all should try it, many claim it's way too difficult but I think it's just about right personally.I'm still puzzled as to why Cotton has such a reputation for being difficult. Sure, the hitbox is larger than most, but there's not a lot of bullets to dodge anyway. Not to mention the PCE version gives you invincibility during magic attacks and has safespots against the tougher bosses. (Then again, most players don't even know about the fairy magic, so there is that to consider...)
Quote from: esteban on 07/25/2015, 06:17 AM(2) Would superdeadite (or anyone) know about a hacked/modified version of X68000 Valis II that offers a different control scheme?If superdeadite links me to an X68K Valis II hack that controls half as good as the PC-98, I will bear his children.
Quote from: EmperorIng on 07/24/2015, 07:20 PMHaha, true that! There's no way I'd even get past stage 2 in the X68000 version without savestating like hell. Shame they dropped the ball so bad there... finally a system that could actually handle the auto-scrolling sections well, and yet the handling and jump physics are infinitely better on the PC-98. Go figure.Quote from: Spooky on 07/20/2015, 09:53 PMOn a side note, I've been revisiting the various computer versions of Valis II over the past couple days. Man, what wasted potential. I may have been a bit too harsh by labeling them "unplayable", but those controls are absolutely insufferable, especially in the X68000 port.I think "missed opportunity" sums up the computer Valis II game very well, though I think it still ranks towards the top for me. It has the most interesting ideas and level designs (having finally played all the main PC-Engine titles), the best soundtrack, and as you said the best story. Unfortunately, the awful jumping and weird janky enemy movement and glitches hamper what could have been an action game to remember (for all the right reasons).
Shame too, as there's some great gameplay ideas there, and I must concur with Supes that the style and atmosphere of the PC Valis II's are unrivaled. If they'd combined the best parts of each port, like say... the graphical style of the MSX2, the soundtrack and comparative smoothness of the PC-98, and the cutscenes & balanced difficulty of the X68K, I'd put it above those snoozefests Valis IV and Valis II PCE easily. As it is, it's just a missed opportunity...
I wouldn't even call the Sharp port unplayable, just it took a hell of a lot of time to get used to, after many, many deaths on the first stage before I understood how its jumping worked. Thank goodness for emulators and savestates.
Quote from: Mathius on 07/24/2015, 08:50 PMThis thread inspired me to play Valis III on both PCE and Mega Drive to see some differences. During the 1st level the controls sent me into a pit nearly 6-7 times in the Mega Drive version. The PCE version sent me into a pit about 3 times. I think the game obviously feels better on PCE.Trust me, you just need to play the MD version more. It's noticeably more responsive.
Quote from: guest on 07/23/2015, 03:16 PMhow do you guys judge parallax quality by looking at a still-shot?You'll have to ask that other guy. I've actually played Valis III...
Quote from: guest on 07/22/2015, 11:57 AMParallax: 1<2You figured that out all by yourself?
Quote from: guest on 07/22/2015, 11:57 AMRedbook = uninspired chip tunesSorry for taking things on a case-by-case basis, as opposed to assuming that CD quality audio is inherently superior to chiptune in all circumstances. I bet you think the soundtrack to Hellfire S is superior to the Genesis port, too.
Quote from: guest on 07/22/2015, 11:57 AMI take it that Blast Processing is a term you vaguely remember from the article on reddit where you first learned of the Sega Genesis a year or two ago? It's not the ability to scroll two tile layers independentlyCute, but I've been a Genesis fan for 20 years, thank you. And I'm quite aware that Valis III doesn't utilize blast processing, I was making a joke. Not that I should expect humorless people to pick up on that.
Quote from: esteban on 07/22/2015, 07:52 AMPCE > NEO GEOThis is true.
Quote from: Gredler on 07/22/2015, 12:48 AM5>1What's that? Couldn't quite hear you over all the BLAST PROCESSING
Quote from: Gredler on 07/21/2015, 02:49 PMAlso, as CrackTiger pointed out, there are ares on PCE that have more scrolling than genesisYeah... you might want to examine that image BT posted a bit more carefully...
Quote from: geise on 07/20/2015, 07:55 PMHey Spooky, just so you know CrackTiger is also a big Genesis fan. So, he is not being biased at all. It's all opinion anyways. I do agree with a lot of your comments regarding the Genesis version, especially with the controls. I like a lot of the backgrounds more on the Genesis version as well. With that said I still enjoy the PC-Engine version more. It feels like a more complete game to me with all the levels.Hey, if some people prefer the PC Engine version due to the extra content or the increased difficulty, I can totally appreciate that. I only took issue with BT downplaying the clear cut graphical superiority of the Genesis port by arguing that "more assets = better assets", that was all. At the end of the day, both are fine ways to play Valis III, and everyone should experience both. That we can all agree on.
Quote from: esteban on 07/19/2015, 02:44 PMIt makes me want to play the two side-by-sideYou should, dude! I've been playing both of them back-to-back lately, to see if I can clear both of them in one sitting. Have yet to pull it off , though.
Quote from: esteban on 07/18/2015, 07:47 PMhttps://www.tg-16.com/screenshot_comparisons_action.htm#Valis_3As illustrated in those shots, the Genesis has the better detailed backgrounds, more layers of scrolling, and a less dim color palette. The issue of cut content does not factor into this equation. Advantage goes to Genesis.
Quote from: airsoftmodels on 07/08/2015, 09:22 PMSon Son IIEver wondered what Monster World would be like if it was arcade-length, balls difficult, and the platforming was masterful as opposed to merely passable? Then play this. Quite possibly the best PCE sidescroller period.
Quote from: airsoftmodels on 07/08/2015, 09:22 PMMaerchen MazeCharming as hell Alice In Wonderland-inspired platformer. As enjoyable as it is, it's admittedly lacking in replay value since the difficulty doesn't really kick in until the last couple levels, and many levels end before they can reach their full potential. Nonetheless, fun while it lasts, and definitely a marked improvement over the arcade original.
Quote from: airsoftmodels on 07/08/2015, 09:22 PMFushigi no Yume no AliceBoring as hell Alice In Wonderland-inspired platformer. Avoid.