@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
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Messages - darkkenshin99

#1
get iso buster is seems to be able to identify the data file or rip it using alcohol 120%.cdrwin may work but i wouldnt use it.but i say get iso buster and rip the disc.
#2
yes many games in saturn did that like psychic killer taromaru and nights into dreams but the sprites looked a bit pixelated,idont know much of saturns hardware but i think it didnt have anti alias.
#3
by "original pc-fx" iwas talking about the testujin board thats the one i was talking about in the first part of my final question,and i was saying its good cause polygons help to some degree in creating effects like lets say fire or the "fire" coming out of jet engine.
#4
my final question is, the original pc-fx supported alot more polygons for generating worlds and characters and such,right?but with the final version i would say that amoutn of polygon would be only good to create some sort of specialeffect?its a great console i feel even better knowing its shows polygons on screen(even though the amount is extremely restricted)
#5
2,000 thats only enough for a low poly character(pc type not one for xbox and such)
#6
do u think it could have produce at least 100,000,can do much with less than that.
#7
i see but it must have been really restricted ,do u know an estimate of the polygons on screen per second that the pc-fx used,or maximum it could produce.
#8
I THOUGHT THE POLYGON ENGINE GOT TRASHED AFTER IRON MAN,AND THEY BEEFED THE FMV AND 2D GRAPHICS,SO CAN THE CONSOLE ITS SELF(NOT THE PC-FXGA CARD)CAN PRODUCE POLYGONS?
#9
i own some like 1 original pc-fx games and like 10 burned(including a burned copy of the original)i just wanna know whats the diffrence,pc-fx isnt like the dreamcast where u have to downsample or get rid of data.they all run the same.( i know i speak in a blunt way but hey)
#10
where can i buy a pc-fx under 300 bucks.more like around $190-290(not including shipping)and the pc-fx laser its not like the (example,comparing)dreamcast gd-rom laser that will just break down out of nowhere,right.
#11
PC-FX Discussion / just wondering
07/15/2004, 12:08 PM
that how i feel about dreamcast.sega said it couldnt over 3 million polygon but when test drive lemans was made the system pushed all the way upto 5million polygons,2 million more that its recorded limits.and i like the pc-fx too very original but not as much as the dreamcast. :lol:
also remember the nec powervr 2nd gen was the heart of the graphics of dreamcast,so nec is good in my book.
#12
PC-FX Discussion / just wondering
07/15/2004, 10:06 AM
heres the fact  i got for pc-fx,looks like the new gameboy ds is going to be even more powerful than pc-fx.
CPU:  
 32-Bit NEC V810 RISC Microprocessor running at 21.5MHz.

 
Color:  
 16,777,000 max. colors on screen from a palette of 16,777,000 colors.

 
Graphics CPU:  
 9 Parallax Scrolls
Cellophane
Fade
Rotation
Priority Effects

 
Resolution:  
 640x448.

 
Video:  
 NTSC standard output.

 
Built-in Compression:  
 JPEG with Run Length Compression-Full Screen/True Color Decompression at 30fps.
Kodak Photo CD Compatible.

 
Memory:  
 2MB of RAM
1.25MB of VRAM
1MB of ROM
256KB CD Buffer
32KB Back-up RAM

 
Sound Output:  
 16-Bit Stereo with 2 ADPCM Channels and 6 Sample channels at 44.1 kHz.

 
Format:  
 CD-ROM (2x Speed)

 
Release Date:  
 December 23, 1994 (Japan)

 
Dimensions:  
 132mm (width) x 267mm (depth) x 244mm (height)

 
Power Consumption:  
 16W

dreamcast:( just cause i love it)
CPU:  
 Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 GigaFLOPS (floating-point operations per second)
128-bit 3D calculations
64-bit data bus
800+ MBytes/second bus bandwidth

 
Graphics Core:  
 NEC PowerVRSG
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading 32-bit z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
24-bit color
Hardware-based texture compression
Shadow and Light volumes
Super sampling

 
Memory:  
 16 MB main RAM
8 MB video RAM
2 MB sound RAM

 
Resolution:  
 640x448.

 
Colors:  
 16.7 million

 
Sound:  
 Yamaha Audio Core
32-bit RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression

 
Dreamcast Control Pad:  
 Digital and analog directional controls
Dual analog triggers
Virtual Memory System data save unit

 
Expansion Options:  
 Modem: 33.6kb per second transfer rate (56kb in U.S.)
Upgradable

 
Operating System:  
 Customized Microsoft Windows CE and Sega operating system

 
Media:  
 GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X
1.2 GigaByte capacity

 
Console Dimensions:  
 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
Weight: 4.4 pounds, 2.0 kg

 
Release Date:  
 November 20, 1998 (Japan), September 1999 (USA)
#13
PC-FX Discussion / just wondering
07/15/2004, 07:12 AM
26 mb of ram that impossible dreamcast has around overall of 16 tp 26 mb ram.
#14
PC-FX Discussion / just wondering
07/08/2004, 01:16 PM
is gameboy advance more powerful that pc-fx hardware wise.
#15
try virtual-e but i think he gave up in pc-fx
#16
ok i put the emulator as it suppose to be(or did i)
i made the folders(plugins,emus)but iam not familiar with virtual-e.
it starts up and i know it doesnt run commercial games but what is suppose to happen when its start up.is it just a debugger?or the actual thing because the is another part that act like a debugger.
#17
oh yeah i have windows 95 jap version so dos is no prob.
#18
i own a pc-fx ga but i really havent got the time to install it.but right know i just realized it requires a full isa slot but i have a half isa slot.so i just wanted to know will it still work?
#19
PC-FX Discussion / question about pc-fx ga
04/04/2004, 10:30 AM
can any body tell me which model of the line of pc-98xx
series is the right one.i was told the pc-9800 but i took a look at it and its from 83 or 87.i saw others more modern like the pc-98 mate but iam not sure.
#20
excuse i know they are probably long gone but what were the name of the pcengine-fx.com hotlink servers.
#21
ive gotten some names for the newsgroup but they dont seem to be working anyone know a pc-fx newgroup