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Sega Lord X reviews the Street Fighter II Champion Edition PC Engine port. |
QuoteMy name is Curtis and I've been drawing for a long time. Now I work for a big company and I draw for them sometimes but I mostly design websites and really sleek official looking things nothing like this site. I like working there because I like all the people I get to work with, but secretly, I still come home and draw because I have not given up on the idea that it could be my full-time job one day.
Some people are interested in what my influences are. If you're not one of those people, go ahead and skip down two paragraphs. I grew up loving things like Jim Henson, Fraggle Rock, Teddy Ruxpin, and Jem and the Holograms. Those creative properties were the foundation for my aesthetic because I tried often to mimic the visual styles I saw represented in the various works associated with those properties. I loved the illustrations in the books that came with Teddy Ruxpin tapes, and I loved the massive caves and colorful lighting created for the sets of Fraggle Rock. I used to try to make those types of scenes in my basement.
Then came video games. I loved my Nintendo, but was not moved by the art of games until I saw the first screenshot of Valis 3 for the TurdoGrafx 16 CD-ROM. It was my introduction to anime and also the spark that ignited my love of 16-bit everything (don't tell me the TurboGrafx wasn't 16-bit because I already know, I'm talking about the aesthetic here, and those games certainly had the aesthetic of 16-bit. Accpeted?) I collected every 16-bit console I could and I played the games, not because I enjoyed them, but rather because I enjoyed looking at them. I used to pause the game, and then try to replicate the screen pixel by pixel on the TV monitor of my Amiga 1000. Later in my development I tried to mimic the look and feel of those games in my own games I made for my Amiga 1000, and later my Amiga 3000, and later my Mac Performa, and later my Mac G4, and now with my XP PC running an Amiga emulator (Cloanto's Amiga Forever). I guess things have come full circle.
I still love video games, for the look, and I like to play my Turbo Express, and GP32 religiously. I estimate that over 30% of my yearly income goes to batteries. (Lie.) (I hope.)
This site is my attempt at honesty on the web. I have always made sites which portray me as something grander, sleeker, or more amazing than what I am. This site is just me, and the art I make, without any filters or categories, and without much editing. I just want the world to know that I'm here, and that this is what I do. I draw.
Quotehttps://web.archive.org/web/20031217144341if_/http://www.islandboltosque.com:80/link.html
PCengineFX.com
pcenginefx.com
The best website in the world for fans of the PC Engine Duo and Pc Engine FX.
Quote from: dpaint4You can wait for Konami America's release of the game on PS2 and PSP, but I don't suggest it considering it is already known that they have replaced the beautiful 2D sprites with 3D characters and are "remixing" the flawless score. (I thought we stopped doing that kind of thing to American fans back in 1994...) The title is available now via Falcom's International Mail Order option, and can easily be patched to English via NightWolve's wonderful dummy-proof patcher, if you are not alread using a Japanese Windows OS. (Although if you're the kind of person who comes to this site, I bet you already have a Japanese Windows.)