Upgrading to the new 2022 2.1 SMF core (years in WIP)! Mobile/Phone support by default, finally! I must port all my custom features and redo the theme however, but worth the trouble! I may still look at XenForo too.
AKA Mizubaku Daibouken. Definitely in my top 5 or so PCE/TG16 platformers, and certainly bonus points for being more or less a full sidescrolling adventure of BUBBLE BOBBLE! It's just a lovely port of a great game imho
I've never tried using posterize to clean up a low color count rgb image - only to reduce colors from high color count rgb images - so I can't confirm if that's how it behaves, but it was my understanding that it does clamp them but it just uses a nearist neighbor and clamps the colors down to a range defined in the value you input; That would be awesome if that's how it works though, each number representing a bit depth?
I looked into it briefly and it sounds like the number represents the # of colors per channel it will clamp the image down to. I am not certain it relates to bit depth, nor will set the colors to be any different value other than choosing the nearist neighboring color on the gamut
It's just a quick and easy way of color reducing a higher color image to 9-bit color, and especially useful in photoshop since you can't really import a 512 color palette
It was my understanding it needed to be divisible by 36 to be valid, so would 255 and 182 be invalid? I wish we could clamp available colors to valid colors in photoshop across the full spectrum, not just either 256 colors or the full 16bit gamut Promotion is kinda good about it, but still 256 or full gamut and f that
Also I didn't mention how cool the alien head thing looks, nice dude
Photoshart does allow you to clamp the RGB values to 9-bit color. You go to 'Posterize' and input a value of 8. Iirc, it will use RGB values of 0, 36, 72, 109, 145, 182, 218, and 255
Haven't seen him in forever. His profile says last online March 25th. Anybody here have closer ties with Tomaitheous/Malducci/TurboXray than I, so that they might be able to confirm he's okay? Kinda concerned, TBH...
Quote from: exodus on September 17, 2017, 01:51:57 AMah, what I meant was you were using some FM drums and all that in the other threads! also I tend to think of a cover as an interpretation on the theme - if you're going for accuracy, I guess I consider it a remake!
Yea, I use samples for percussion much of the time. The PCE handles samples just fine, and I've got no problems sampling the percussion straight from the original track. Though, I have nothing against PSG percussion. I just made a PSG drums version of the Gaiares track (after much tribulation over the snare). My Super CV4 cover also uses PSG drums. It's just a PITA sometimes and, besides, that's Michirin's turf anyway. ;) haha
Cover, remake, call it whatever you like. I'm takin' music from other chips and putting it on the PCE's chip. Bada-bing
Hmm, what do you mean by "pure"? I'm creating these tunes in Deflemask and recording the playback by playing the ROM file in Mednafen. Any of these chiptunes should play on real PCE hardware.
I think he means that you try to make them sound as close to the original as you can on the PCE instead of trying to make them sound as good as they can on the PCE, or maybe even better than the original if possible, but in a style that's recognisably PCE... Am I right? Let me know...
lol, to some people, "as close to the original" == "as good they can sound on the PCE" ;)
It goes without saying that I strive for accuracy to the source material, with all my covers.
I think I'm seeing a problem with this poll. There are simply too many entries and not enough people voting to ever decide on a clear winner. Do you folks think I should remake the poll but enable every user to have multiple votes? Maybe 3-5?
Quote from: Michirin9801 on August 26, 2017, 01:30:54 PMNice job Fragmare ^^ But umm, as I've already commented in the video, you seem to have sampled your drums from FM, and I kind of don't get why... I mean, if you're gonna use samples, why not use proper drum samples? I get that you're going for accuracy, but FM drums for the most part are just kind of 'eh >w>'; Personally, I think even the PSG drums the PCE can produce without samples are better, but whatever, you do you...
I disagree. The FM percussion in Gaiares is amazing, imo, and anything but the original percussion just wouldn't sound like Gaiares. Not everything needs lollified into a frothy meringue of cuteness... I like my music bassy, aggressive and angry.
Haha, check out this guy... postin' my new chiptunes to my own thread before I even get a chance.
Glad you like it, Chris! The percussion is just a few tiny samples, the bassline and leads are wavetables. This track is insanely simple. It only uses 4 waveforms, plus the percussion. Very elegant in its composition.
I think what you're looking for is a sample from the beginning of the original Genesis waveform... It's actually 2 waveforms playing from 2 different channels. One channel is the YM2612 and the other channel is the SN chip (both playing the same note). It starts out rather noisy and then smooths out via waveform phasing. It changes and pitch slides downward simultaneously. The first waveform you heard was sampled from near the end of the (combined) waveform. The one I'm using now is sampled from the near the middle. I sampled one from the beginning and it was similar in timbre to your custom wavetable you sent me.
Especially when you also say things like "I am going to learn more HuC6280 asm".
There's more to making a game than "learning asm" for whatever platform the game is on. You have to know how to program. When you are capable of that, the language in question is something that then just becomes a matter of learning it. You can know 6502 assembly in and out and still have no goddamn clue how to write a game.
The bulk of the Commodore 64 library will demonstrate that point for me.
I'm not sure how much programming you know that is non 6502 based that will be able to be applied.
I am also not sure what other game programming and design experience you have.
It's a lot of work. You're talking about making a Musha caliber game by yourself with what I assume is basically no programming experience on a platform where the work is already harder because it lacks another BG plane, so you have to resort to more effort to get the screen effects you want.
Fortunately, you won't have to write a sound engine since we already did that for you.
You won't be chipping away at it til it's done. You'll be chipping away at it until you realize the foundation is goony, and then you have to start redoing everything.
and then you'll probably do that again.
"chipping away at it" is how you do art or music because it's easy to change as you go.
It's not a great way to write software.
If you do want to write games, you should start out with simpler crap first and go from there.
Starting with a Compile or Konami caliber thing by yourself out the gate is a great way to join the ranks of "didn't get done" stuff.
Yea, well, i've stuck by Xymati up to now. I don't see any reason to abandon it at this point. And I, quite honestly, don't care if you (or anybody else) do or don't think it'll work out. If i have to release Xymati for FREE and then keep updating it with new ISO versions from time to time... then that's what i'll do. If I want to make a minor tweak or re-write the entire foundation of the game, then so what? My point is, I'd be better off just teaching myself how to code HuC6280 than waiting on somebody else to code it, because that way, it *might* get finished before i die of old age... because i'm tellin' ya... if i keep waiting on these fuckers around this place to put their money where their mouth is, then i really WILL be waiting until i'm a dusty skeleton..................
Quote from: guest on April 19, 2017, 10:56:29 AMI can understand how your own experiences have lead you to feel that way. But I'm glad SamIam and Elmer don't share that attitude, because their partnership is very close to giving us translated Xanadu I and II. They have found a great working relationship, which is awesome. Sounds like Rover and Sarumaru have found that as well. I hope you get your Xymati, because it looks like it might be awesome. But you're basically throwing shade on the entire community, despite evidence that the community isn't fundamentally broken. You've had some bad experiences, but others have not.
(And yes, you absolutely CAN help how people construe your words. What you meant to say is that you don't CARE how people misconstrue your words.)
Yay, good for them. *thumbs up* And you're right, I definitely don't care.
Quote from: guest on April 19, 2017, 09:16:20 AMFragmare, if you have the passion to do this, then you may be able to see it through. I think this is really about semantics. I think your argument that determination is enough is being read by others here as, "if someone would just work harder this would get done," and they naturally see this as a flawed assertion. You clearly have a passion for your project, and passion is a motivator far more powerful than simple determination ("Just work harder, dude!").
You can't rely on someone else to have the same passion about your project that you do. That doesn't mean you can't rely on others to help you make it happen, but in hobbyist scenes like this where everyone has a home life and their own projects, you can't rely on someone else to carry the torch for your project. When you're talking about programming an entire game, no, you can't rely on someone else to program your game for you, not unless you can make them care about your game more than their own or anyone else's.
And given the size of the hobbyist scene for this underdog console, I think there are quite a few projects that have gone to completion. The PCE homebrew scene is actually relatively productive.
If people want to misconstrue what I say and get offended in the process, then I can't really help that. I'm not saying somebody "just needs to work harder". I'm saying somebody needs to show some fucking RESOLVE, stick with the goddamn project when they say they are going to, and not flake out and go MIA, then come back later and start 28 other projects lol. And it has become clear, long ago, that the only person that's going do that is ME
Trust me... any future projects I might start, I will make it a point to NOT ask for help from ANYBODY here for ANYTHING. Why? Because, from my experience, no... you CAN'T rely on help from others. Not in this scene, anyway. ;)
Depends entirely upon the determination of said individual.
I'm sorry Fragmare, I absolutely love the music that you've been doing, and the artwork that you've created ... but that's just a bit out-of-line.
I don't share Arkhan's perspectives on quite a few things, and we have, and almost-certainly will continue in the future, to butt-heads on various subjects.
But he's 100% correct on this one.
You can't force your passion for own project down someone else's throat.
Programming a game on these old-machines (PCE/MSX/Genesis/whatever) is a *LOT* of work.
Asking someone to do that after a hard-day's-effort-at-their-job, week-after-week, long-after all the fun-and-challenging aspects have been conquered, and the 50%+ of hum-drum coding starts, followed by the 30%+ of terminally-dull get-it-finished coding begins ...
... then determination isn't enough. It's going to take either "passion", or a large paycheck.
And nobody here is offering that "paycheck".
Arkhan has done what a lot, a huge lot, of people haven't ... he's finished things, and he's pushed the whole "scene" forward.
That's incredibly difficult, and one heck of an accomplishment.
I'm going to have to side wtih him on this one.
Lol what, exactly, is out of line? Saying if you want something done around here, you might as well do it all yourself? That's no exaggeration. Fuck, I think you could probably dig up a quote of Arkhan's on this forum that's almost verbatim to that, said to me in regards to Xymati, no less. This "scene" is generally full of doe-eyed, eagerly anticipating ingenues and overly gung-ho guys that start 9239847 projects simultaneously, but finish 0. Not saying there aren't exceptions; Meteor Blaster DX, Mysterious Song, Arkhan's Retrocade pack, Ys IV translation, etc.... but the general rule around here is: SHIT DOESN'T GET FINISHED. Some kind of community GitHub like system COULD work, if there's a person directing the show and deciding what to keep/trash. But that brings out the whiners when they're goofball, left-field idea doesn't get included.
Or was it saying it depends on the determination of the individual working on the project? I'm telling you, in all seriousness, that if I had started learning HuC6280 ASM 10+ years ago when ideas for Xymati started getting tossed around, I'd probably have a playable version of it by now, drawn, designed and coded by yours truly. It's not about slaving at your day job and then coming home and slaving on some other project until you're bleary eyed... it's about chipping away at it when you can, over years, and until you've created something masterful... think of a bonsai tree or a car restoration. Hell, man, I'm a single dad with two kids i raise BY MYSELF, have a day job and occasional night job and i still find the time for PCE dev. What I am saying is, one person, given enough determination, patience and time, CAN make it happen... even if it takes years. If you disagree, then I'm sorry, you don't really understand the drive one person can have when they want something bad enough.
I'm honestly considering saying fuck making any more chiptunes or pixel art after the Super Raiden 25th Anniversary release and just concentrating on learning more HuC6280 ASM... that's really about the only sure-fire way Xymati would ever get finished, that I see. Might take another decade, but fuck it... what's another few years?
I mean, i know you had kind of openly offered to maybe code Xymati when you have the time. And believe me, you're more than welcome to. Knock yourself out, dude. But, quite frankly, I've heard it all before and I don't really know you all that well yet, so I just kind of file it under the "Yea ok, we'll see..." folder. ;) No offense.
There just aren't that many programmer-types around here, and even when there are people with free-time, they've actually got to have the passion (and skill) to want to create the same type of game.
Lol you'd think a Nexr clone and a run-n-gun game would garner some genuine interest at some point, but whatever. If there's one thing I've learned here, it's that people will blow all kinds of smoke up your ass, but at the end of the day you can't depend on people for shit. And if you want something done, you're probably better off just doing it all yourself... ZING