2/13/2025: Localization News - Cosmic Fantasy 3-4!

Rather earth-shattering news in the PC Engine / TurboGrafx-16 community: Cosmic Fantasy 3 & 4 has been officially localized to English by Edia 30 years later for the Switch! Hard to believe! I know their script quality is poor given the 1&2 port but still good to see.
nintendo.com/us/store/products/cosmic-fantasy-collection2-switch/
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DSP in a HuCard & Max Storage Size of a HuCard

Started by SeymorOnion, 05/14/2012, 10:43 PM

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Arkhan Asylum

Horizon 5 is very smooth. 

Most apple ii games are in fact very smooth.  They just look funny.  I was pretty surprised at the fluidity of alot of the games, AND the controls.   The C64 often controls like shit.

Bitmap graphic modes are practically irrelevant in the equation as far as an advantage for RPGs.  You are aware that Wizardry is tile-based on some machines (the MSX), and that Ultima moves tile-based as well.

The fact that they didn't HAVE tile modes was a bit of a crippler at times.   Ultima would have been a breeze to program with a dedicated sprite/tile mode instead of bitmapped. 

and, the dungeons are all static/prerendered sections anyway, so really, they are using bitmapped mode to do what a tile based mode would do easier. 

Just sayin'


And, you said the PCE seems less geared for RPGs than its competitors.  That includes the NES, no?
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!