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Is Riot Zone better than its Japanese version?

Started by MotherGunner, 10/10/2005, 10:13 PM

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MotherGunner

-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

GUTS

The main character sounds like Bullwinkle the moose when he yells "Twister!" in the US version, I don't know if that's in the Japanese version or not.

MotherGunner

Quote from: GUTSThe main character sounds like Bullwinkle the moose when he yells "Twister!" in the US version, I don't know if that's in the Japanese version or not.

How about stuff like cut scenes, etc?

Is there alot?  Would I benefit more from the story line if I understood it in English as opposed to japanese?

Thanks
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

Keranu

I've only played the Japanese version, but the Bullwinkle voice is still in there. The only difference I know of is that the Japanese version is called "Crest of Wolf".
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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MotherGunner

Im debating which one to get....hmm.  Will meditate on it.
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

Keranu

It's probably the same exact game except different names at the Japanese version has the cinemas in Japanese.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Jammaniaclord

It's the same exact game. Bullwinkle exists in both versions, except the cutscenes are in Japanese.
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CrackTiger

Since TTI was so lazy, its safe to assume that whenever possible, little or no changes were made in translations.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

cybersalad

I recently played through this whole game. It's funny--I bought it, and beat it in one night. (Who says games today are getting shorter?)

The game is a standard beat 'em up--but missing a lot of stuff. The coin-op had breakable items etc.  The levels just feel bare without any breakables.

Anyway--I gotta say, graphically this is one of the best PCE games I've seen. HUGE sprites, detailed backgrounds etc.  Towards the end it gets really repetitive--the same 2 or 3 bad guys over and over and over.  

Every single boss can be beaten with a jump kick.

_Paul

Gah although technically impressive, the background graphics were a right old scribbly mess and the sprites could have done with a bit of fine-tuning. Final Fight it is not.

Jammaniaclord

Agreed - same bad guys over and over and it's really lame. I hate any game that does that, and if they do change it up, all it is a outfit change in color only. Was this an arcade game? I ask because i thought it was just a ripoff of Final Fight, and what a bad one, but a good move for TTI/NEC to make a Final Fight clone for their system....just too bad it was weak. The game could have been so much better with the "smashables" and more enemies, and less stiff jointed animation, more moves, faster pace, some parrallax scrolling, better cutscenes,.............redesign the whole game. LOL! :lol:  :roll:
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cybersalad

Yeah it's a coin-op running on Sega's System 16 hardware.  You can play the original in MAME.

I can understand why each level only has 2-3 guys with color changes adding to the mix.  There's not enough memory for more--especially with sprites that huge.  But they could have added new characters between scene loads.

mamonohunter

I havent seen the game in action until most recently when I whatched the PcenginefxTV-episodes. I praise and bow to this show!

ParanoiaDragon

Yeah, it was called Riot City in the arcade, which ofcoarse they were going to call the US version.  The levels are mixed up.  As an example, you could say, that scene 3-2 in Riot City is scene 1-4 in Riot Zone(not exactly like that, but, that's the only way I can think of to describe it).  I think the music is all different, but I haven't played thru the entire arcade version yet.  The 2 main char's are different.  Well, I remember atleast the white punk rocker is a black guy in Riot City.
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Keranu

I thought the graphics were great and the elevator stage had a very nice background. I like the game overall too because the gameplay is linear and the soundtrack is pretty rad.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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OldRover

Riot City also has a different final boss than Riot Zone. Honestly though...I think Riot Zone's final boss is much cooler than Riot City's final boss, even if it doesn't make a whole lot of sense. And yeah...every boss can be beaten with a jump kick in Riot Zone...easy peasy...wasn't the case in Riot City...you had to fight hard for your victory.
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Keranu

Hehe, there is also a fun trick to do in Riot Zone where if your life meter is low enough where you can't press RUN to do a special, you can keep pressing run to do a fast repeated jab that will constantly hit the enemey.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
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Click the banner to learn more about Alex Chiu and his "immortality rings"

PCEngineHell

I really liked the game. You did have some good normal attacks and the graphics for that time were actually pretty standard fare for home system. You have to remember, Final Fight for Snes was crunched/letter boxed, was missing graphics too, and levels, characters, and 2 player co-op.
The Sega CD version was great, but that system had more ram then even the DUO.
The Duo really didnt have enough ram to do the genere justice,but if the Arcade Card would have been used........
As it stands,its one of only a few beat'em ups for Duo, and its really pretty good. Not a fav,but worth playing from time to time. Def worth having for $20.00-30.00.

Ninja Spirit

I was kinda wondering about Riot Zone/Crest of Wolf as well as far as regional differences go. I used to wonder if the usual females and clothing censorship was present or not.


The music on Sega CD Final Fight kinda killed it for me. Would've been nicer had it had the option of arcade OST and remixed. Or did Sega CD have enough RAM to accomodate both?

PCEngineHell

It used cd audio for that game,ram was not  a issue for the music.I liked the new music.The whole point back then was to exploit cd audio,and this wouldnt have been the case if you had stuck exact arcade sounding music on there instead.

ParanoiaDragon

They did have that option on the Mega CD version of Ninja Warriors, between the original music & remixed.
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PCEngineHell

Thats true,and FMV too if I remember right.

JoshTurboTrollX

Riot Zone was something of a mystery indeed.

The gameplay is forgettable, grafx nothing to call home to mom about, and the storyline... wowie.

But for some reason I find myself going thru it at least once a year or so.  
The music, man I just love the soundtrack.  Yeah the twister thing is kinda dumb, but don't use it and you dont have to hear it... lol

The trick for the "Super Punch" thing can be taken a step further.  IF you have the Avenue pad 6 with the Slow Motion switch, you can switch on the Slo-Mo and go to town!

Get the boss in close enuff and when your power is nearly depleted switch on Slo-Mo and in ONE puch it will kill him...usually don't put money on it, but usually the bosses Life bar will fly down, the "Super Punch" registers as Several hundreds punch's instantly, not allowing the Boss to even move!!  HAHAHA!!! its actually hilarious the first time You pull it off.

Good luck with that-

The Turbo_Sage
Formerly EvilAdol
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L8r
PS: Yes I am AKA TurboSage from the MagicEngine Message boards, thanks for asking.....lol
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

cybersalad

I just don't see how you can say the graphics aren't great.  The sprites are HUGE and the backgorunds have plenty of detail.  If there's one saving grace of the game, it's graphics.

Keranu

Yeah I too am surprised that people here don't think it has great graphics, I think it looks wonderful and easily just as nice as any other beat'em up for a console at the time.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

ParanoiaDragon

I think the graphics are pretty nice my self :D
IMG

JoshTurboTrollX

I have played the Arcade game and that is much nicer as far as grafx are concerned.  two player simultanious play.  

Its not that the Grafx are bad its just that's not one of the key points as to why the game is fun to play through.  With a little more effort the game could have looked better with two player co-op.  You gotta know that.  

If I had to rate the game's grafx on a scale of 1 to 10 I'd say its around the 6.5-7.0 range.  

If Dracula X and Street Fighter 2:CE would be around the 9.0-9.5 range then Riot Zone would be about a 7 ish.

just an opinion,  If you want a sweet 2 player simultanious beat-em-up with a ton of replay value I suggest either Double Dragon II or Nekketsu Monogatari(River City Ransom SCD).    DD2 is like a tribute to the beutiful NES classic.

so in review I love Riot Zone, but it could have been better.  The sprites are big and beautiful but they have like 3 or 4 motions per character, they could have moved a little smoother, or at least the two player mode that was in the arcades....
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion/blackmail!), never himself nor his deranged, destructive, toxic turbo troll gang!

eastx

I have to agree, Final Fight for Sega CD's music sucks compared to the SNES/arcade version's. Remixed is nice, but they are weeny remixes. Where's the nuts???

Riot Zone would have been a GREAT example of its genre were it 2-player. I too blame the lack of RAM for most of its shortcomings.
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OldRover

Frozen Utopia plans to eventually finally give justice to the side-scrolling beat-em-up genre on the PCE...stay tuned for more information. :D

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