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Vertically rolling image with S-video - not composite.

Started by existensmaximum, 03/16/2015, 01:49 AM

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existensmaximum

My friend is having a problem with some video game consoles. He's got a 32" computer monitor for gaming, and it does not have a SCART-input (since it's not a TV) so he connects video games via composite, component or S-video depending on what's available. This is the monitor he's using:

http://www.hdtvsolutions.com/Samsung-SyncMaster_320P.htm

I've got a PC-Engine that I've modded for RGB, and I've tried it at my friend's place by tapping composite video from the SCART pins of my RGB cable - no problem, it plays fine on his monitor.

But recently, he bought himself a PC-Engine of his own, and I performed an S-Video mod using this schematic:

https://s16.postimg.cc/fqc3c5ct1/Turbografx_16_S_Video_Schematic.png

The only difference is that I used a 200Ohm resistor on the Luma out. This works great at my place, but with his monitor, we get a vertically rolling image. What can be the cause of this, and how can we solve it?

He's tried many different consoles on his monitor: N64 (50 Hz), Wii (50/60 Hz) and Gamecube (50 Hz) has been working fine with composite video, but recently we also tried to connect a Sony Playstation (50 Hz) (the first model, not PSOne). Everything looks fine in the startup menu, but once we get into a game - the image starts rolling vertically. I've tried the same Playstation with two different TV's at my place, no problem.

Any ideas what's causing this?

Keith Courage

Hmm that's an odd one. Did you maybe accidentally tap V-sync instead of the actual composite video pin? I did that once on accident and had a scrolling image when I was performing a component mod but only on some televisions.