12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
github.com/TeamInnocent-EnglishPatchPCFX
x.com/DerekPascarella/PCFXNews
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Turbonanza PC Engine Mod High-Percentage Noise

Started by MaRC, 05/29/2026, 06:54 AM

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MaRC

I have several PC Engine consoles—CoreGrafx 1 and 2—and installing Turbonanza requires cutting the metal shield that holds the spring-loaded balls. I didn't like this, so I redesigned the board for installation in the PC Engine. Everything remained essentially the same, but I removed the components responsible for Svideo. I output the image and audio to a replaced DIN9 connector, removing the resistors connecting the original audio to the connector. Everything works fine, the image has minimal banding, but high-frequency noise has appeared in the audio. It's independent of what's happening on the screen, it's not interference from the video. I use a very high-quality cable with shielded wires. If you re-solder the original audio, the high-frequency noise disappears. Is this a flaw in the original mod? Did I mess something up when redesigning it? Or is this noise coming from the additional channel the mod mixes with the main channels? When I get home, I'll try measuring the noise frequency with an oscilloscope.