Summer time homebrew

Started by TurboXray, 04/22/2013, 01:34 PM

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Arkhan Asylum

Quote from: CrackTiger on 04/26/2013, 12:13 PM
Quote from: VestCunt on 04/25/2013, 02:09 PM
Quote from: Psycho Arkhan on 04/25/2013, 10:31 AM...but, Lock n' Chase is considerably less involved than a Metroidvania style game.
Not true! Revival Chase actually has a hidden Metroidvania bonus game. Just press down + I at the title screen while pressing left on controller #2. Simultaneously, hold IV, Select, + II on controller #5 and press left, right, left, U/L, D/R and II five times on controller #1. You'll hear a "beep" indicating that you've activated the code!
Next you'll claim that it also has a hidden parallax filled horizontal shooter with Super Contra III ripped graphics.
fixed that for you.

:D
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

Quote from: guest on 04/26/2013, 12:16 PM
Quote from: guest on 04/26/2013, 12:13 PM
Quote from: guest on 04/25/2013, 02:09 PM
Quote from: guest on 04/25/2013, 10:31 AM...but, Lock n' Chase is considerably less involved than a Metroidvania style game.
Not true! Revival Chase actually has a hidden Metroidvania bonus game. Just press down + I at the title screen while pressing left on controller #2. Simultaneously, hold IV, Select, + II on controller #5 and press left, right, left, U/L, D/R and II five times on controller #1. You'll hear a "beep" indicating that you've activated the code!
Next you'll claim that it also has a hidden parallax filled horizontal shooter with Super Contra III ripped graphics.
fixed that for you.

:D
Grrrrrrr   :twisted: :twisted: :twisted: :twisted:

 :mrgreen:

Arkhan Asylum

Quote from: touko on 04/26/2013, 01:35 PM
Quote from: Psycho Arkhan on 04/26/2013, 12:16 PM
Quote from: CrackTiger on 04/26/2013, 12:13 PM
Quote from: VestCunt on 04/25/2013, 02:09 PM
Quote from: Psycho Arkhan on 04/25/2013, 10:31 AM...but, Lock n' Chase is considerably less involved than a Metroidvania style game.
Not true! Revival Chase actually has a hidden Metroidvania bonus game. Just press down + I at the title screen while pressing left on controller #2. Simultaneously, hold IV, Select, + II on controller #5 and press left, right, left, U/L, D/R and II five times on controller #1. You'll hear a "beep" indicating that you've activated the code!
Next you'll claim that it also has a hidden parallax filled horizontal shooter with Super Contra III ripped graphics.
fixed that for you.

:D
Grrrrrrr   :twisted: :twisted: :twisted: :twisted:

 :mrgreen:
It's ok, it's not like its a bad thing for a surprise easter egg. :)
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

Don't worry ark, it's ok ;-)

Arkhan Asylum

Quote from: touko on 04/26/2013, 02:17 PMDon't worry ark, it's ok ;-)
I can't think of a better game to rip graphics from for a scrolly shooter though.  :)

Contra is awesome.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

touko

#55
Yes this game is awesome, but i'am a little lazy sometimes, and an original background would have taken too long to do ..

BTW,BT sent me a very good re-colorised version of this background ..

esteban

STATUS on TANGENT above: So, I still need to get Revival Chase HQ and Pyramid Plunder Patrol. Damn. :pcgs:
IMGIMG IMG  |  IMG  |  IMG IMG

TurboXray

Took some time to think this over. Doesn't look like I can probably raise the funds in time for a summer of pure coding bliss. But that's ok. Still gonna setup an Indiegogo for the Megaman clone game development. I figured I'll hit more than just PCE fans; there's a much larger MM fanbase than PCE fanbase I can probably tap into (though PCE/TG16 is the only platform for now). Not that, that was the original plan - but why not take advantage of it?  The idea can still be applied to when I'm attending school. I.e. use it to allocate my free time for game development. If it doesn't go anywhere (Indiegogo), then no harm/ no foul.

 Anyway, this: http://pcedev.wordpress.com/2013/05/12/homebrew/

 Thanks for the input :D

 If/when I setup the Indiegogo account, I'll post a link. Meantime, this MM ball needs to get rolling.

BlueBMW

Sign me up for a copy of whatever you make.  Shewtie or MM clone, I want em all :D
[Sun 23:29] <Tatsujin> we have hard off, book off, house off, sports off, baby off, clothes off, jerk off, piss off etc

esteban

Quote from: TurboXray on 05/12/2013, 11:02 PM...Meantime, this MM ball needs to get rolling.
Splendid new, comrade. Splendid. :pcgs:
IMGIMG IMG  |  IMG  |  IMG IMG

Bardoly

Quote from: BlueBMW on 05/12/2013, 11:23 PMSign me up for a copy of whatever you make.  Shewtie or MM clone, I want em all :D
^^This.^^

ParanoiaDragon

Quote from: TurboXray on 05/12/2013, 11:02 PMTook some time to think this over. Doesn't look like I can probably raise the funds in time for a summer of pure coding bliss. But that's ok. Still gonna setup an Indiegogo for the Megaman clone game development. I figured I'll hit more than just PCE fans; there's a much larger MM fanbase than PCE fanbase I can probably tap into (though PCE/TG16 is the only platform for now). Not that, that was the original plan - but why not take advantage of it?  The idea can still be applied to when I'm attending school. I.e. use it to allocate my free time for game development. If it doesn't go anywhere (Indiegogo), then no harm/ no foul.

 Anyway, this: http://pcedev.wordpress.com/2013/05/12/homebrew/

 Thanks for the input :D

 If/when I setup the Indiegogo account, I'll post a link. Meantime, this MM ball needs to get rolling.
For the MM Castleroid game, how difficult would it be to have a mini map that's onscreen at all time, or is that not in the plans?
IMG

Psycho Punch

I'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...
This Toxic Turbo Turd/Troll & Clone Warrior calls himself "Burning Fight!!" at Neo-Geo.com
For a good time reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
Like DildoKobold, dildos are provided free of charge, no need to bring your own! :lol:
He too ran scripts to steal/clone this forum which blew up the error logs! I deleted THOUSANDS of errors cause of this nutcase!
how_to_spell_ys_sign_origin_ver.webp

Arkhan Asylum

Quote from: Psycho Punch on 05/23/2013, 09:48 PMI'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...
Lets concentrate on getting a game done for the target system before we talk about porting it to a system with completely different architecture.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

CrackTiger

Quote from: Psycho Punch on 05/23/2013, 09:48 PMI'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...
A big chunk of that massive Pier Solar crowd is collectors who have never fired up the game. You could literally print labels on blank discs and release limited edition packaging and much of that crowd would never mnow the difference.

But Sega-CD games will never be as popular as cart releases and I don't think that Oh Mummy! attracted that massive crowd, because Pier Solar hasn't sold well simply by being Genesis software.

Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Arkhan Asylum

Pier Solar also carries years of hype and followers, ever since Tavern RPG was a thing.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

#66
Quote from: ParanoiaDragon on 05/21/2013, 04:09 AMFor the MM Castleroid game, how difficult would it be to have a mini map that's onscreen at all time, or is that not in the plans?
Not difficult at all. But I was thinking subscreen, unless there's a demand for on screen map.

Quote from: guest on 05/23/2013, 09:48 PMI'm in no way claiming that porting a PC Engine game to the Sega Genesis CD is an easy, workless task, but what about doing a Super CDROM game + a Sega CD port on the same disk? I might be saying something too big to be done in a reasonable timeframe, but it would surely attract the massive Pier Solar crowd...
Yeah, while the idea is cool (and completely doable. I've made some demos discs that boot on both systems from a single CD) - I think it would be a bit of a waste in the end. I've coded for the Genesis, it's damn easy system to code for, but I think 'ports' would be kinda of... meh. Which system would have the original game? Assuming PCE, that means the SegaCD would have the port. I'm sure Sega fans would rather have an original game made for that system rather than just some port.

 Anyway, I don't think this funding thing is going to get off the ground. So I'm just gonna have to fun the MM Castlevania myself; with making some other games for PCE. I have a mature shmup engine that I'm continuing working on and I also have a MM engine that working on (recently started). They'll be cut down, short-ish, style games. I'll probably be doing all the music and graphics myself. If I can get enough funds from this, then I use that to work on my original game idea for the fall (maybe pay to bring in some artists and musicians too).

 I don't know if any of you guys remember the 'alu-card' I made last year (there's a post on it here), but I'm gonna make a few more. I'm gonna anodize them and such. The tips will be coated so that they don't make contact or short the system. They'll be one of a kind deals. I'm looking into having them laser etched too (a logo on them. There's a place in town that does it). They won't be cheap to make. Anyway, I'll have more on that later. I'll also be doing some aluminum two piece machined molds for hucard plastic. I'm currently saving up for this (this stuff gets expensive, even doing most of the work myself). I'll be selling off some games too, to raise money for this. Anyway, that's the update.

TheClash603

Most ambitious guy on Earth.

Between this hype and the Laseractive homebrew, it would be pretty impressive if either got out the door.

SeymorOnion

If you can't get a working mini-map, that can be turned on or off while the player is running around, due to a hardware limitation, you could always make a hybrid game that has extra features when played on a SuperGrafx.

esteban

#69
Quote from: TurboXray on 05/25/2013, 10:40 AM...Anyway, I don't think this funding thing is going to get off the ground. So I'm just gonna have to fun the MM Castlevania myself; with making some other games for PCE...
Comrade, I will send you $$$ simply as a token of thanks for your past efforts. PM me here or via PC-Engine dev... :pcgs:

Also, I would help out in any way I could (sure, I may be an ignoramus, but, for example, I could make a promotional video...OR NOT, whatever you deem more helpful to The Cause). Yeah, I suppose I'm pretty useless at this point... :pcgs:



Quote from: TurboXray on 05/25/2013, 10:40 AM
Quote from: ParanoiaDragon on 05/21/2013, 04:09 AMFor the MM Castleroid game, how difficult would it be to have a mini map that's onscreen at all time, or is that not in the plans?
Not difficult at all. But I was thinking subscreen, unless there's a demand for on screen map.
I vote "subscreen" unless an onscreen map is genuinely unobtrusive and not "too cheaty"...it depends on the level designs (if they are cruel, I can see some of our weaker comrades clamoring for maps, flan, and unlimited continues. :pcgs:
IMGIMG IMG  |  IMG  |  IMG IMG

ParanoiaDragon

Quote from: SeymorOnion on 05/25/2013, 03:14 PMIf you can't get a working mini-map, that can be turned on or off while the player is running around, due to a hardware limitation, you could always make a hybrid game that has extra features when played on a SuperGrafx.
'

I'd personally love a minimap, it's be great to have, but I won't riot in the streets if it doesn't happen.
IMG

Bardoly

QuoteI vote "subscreen" unless an onscreen map is genuinely unobtrusive and not "too cheaty"...it depends on the level designs (if they are cruel, I can see some of our weaker comrades clamoring for maps, flan, and unlimited continues.
My vote's with yours, Esteban.