12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
github.com/TeamInnocent-EnglishPatchPCFX
x.com/DerekPascarella/PCFXNews
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Would it be possible to convert Ghouls & Ghost to play on a PCE CD Rom2?

Started by Nighttrate, 11/15/2013, 08:00 AM

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saturndual32

If the end results of a PCE Super CD2 port of Dai Makaimura would have been as good as Forgotten Worlds, i would have prefered it over the Super Graffx version...mainly because i dont have a SG, hehe.

FraGMarE

Quote from: Nighttrate on 11/12/2014, 03:52 PMso is the basics of the code from the SGX Games just PCE coding with extra coding for the second grafix chip in the SGX system

Could the games mechanics (game play) be used with modified (hacked) palettes & sub palettes like Fragmare made (if they Were already in existence)?
the SGX coding *is* PCE coding, with the addition of being able to code with an extra 24KB of work RAM in mind, as well as the extra graphics chip.

The problem with trying to hack a SGX into a PCE game is that it's difficult to say to what extent the extra work RAM is used without fully disassembling the game into ASM.  Even then, it would still be hard without any kind of notations and pointers in the code.  It would require such a monumental effort, you'd almost be better off just coding it from scratch.  With a game like Daimakaimura, there's no telling how the original programmer interwove the code for the additional work RAM and graphics chips into the code itself.