10/31/2023: Localization News - Dead of the Brain 1!

No, NOT a trick, a Halloween treat! Presenting the Dead of the Brain 1 English patch by David Shadoff for the DEAD last official PC Engine CD game published by NEC before exiting the console biz in 1999! I helped edit/betatest and it's also a game I actually finished in 2023, yaaay! Shubibiman also did a French localization. github.com/dshadoff/DeadoftheBrain
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Potentially more accurate list of 1989 TG16 releases...

Started by CGQuarterly, 04/16/2018, 08:19 PM

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CGQuarterly

Obviously, because of the nature of my YouTube channel, release dates of old video games are of particular interest to me. A few years ago I got some help from a few folks here in trying to piece together the likely launch lineup for the TurboGrafx-16, but since then I have found a great resource for release information from back then, in the "Computer Entertainer" newsletter. Every month they had a list of games for each system, which included both the expected release month of games not out yet, and more importantly marked games that had shipped out to stores since the last newsletter.  So say in October you might see "Blazing Lazers" listed as expected to release, and then the following month it would be marked as having already shipped. So you can more or less narrow things down to the month that they came out. So with that in mind, here is a list of the TurboGrafx-16's releases for 1989.

Aug/Sept 1989 (Initial Launch)
Alien Crush
Dungeon Explorer
Keith Courage in Alpha Zones
The Legendary Axe
Victory Run

October 1989 (National Roll-Out?)
Blazing Lazers
China Warrior
Power Golf
Vigilante

November 1989
Dragon Spirit
Fantasy Zone
Galaga '90
R-Type
World Class Baseball

December 1989
Moto Roader
Side Arms Hyper Dyne
World Court Tennis

Psycho Punch

This is great, thanks for sharing. Any sources for post 1990 releases?
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CGQuarterly

Quote from: guest on 04/16/2018, 10:46 PMThis is great, thanks for sharing. Any sources for post 1990 releases?
Computer Entertainer was published into 1990, but the issues have never been scanned.  There is always Usenet, of course.  The Google archive of the old newsgroups seems incomplete, though.

esteban

Quote from: CGQuarterly on 04/16/2018, 08:19 PMObviously, because of the nature of my YouTube channel, release dates of old video games are of particular interest to me. A few years ago I got some help from a few folks here in trying to piece together the likely launch lineup for the TurboGrafx-16, but since then I have found a great resource for release information from back then, in the "Computer Entertainer" newsletter. Every month they had a list of games for each system, which included both the expected release month of games not out yet, and more importantly marked games that had shipped out to stores since the last newsletter.  So say in October you might see "Blazing Lazers" listed as expected to release, and then the following month it would be marked as having already shipped. So you can more or less narrow things down to the month that they came out. So with that in mind, here is a list of the TurboGrafx-16's releases for 1989.

Aug/Sept 1989 (Initial Launch)
Alien Crush
Dungeon Explorer
Keith Courage in Alpha Zones
The Legendary Axe
Victory Run

October 1989 (National Roll-Out?)
Blazing Lazers
China Warrior
Power Golf
Vigilante

November 1989
Dragon Spirit
Fantasy Zone
Galaga '90
R-Type
World Class Baseball

December 1989
Moto Roader
Side Arms Hyper Dyne
World Court Tennis
Comrade, this is great, please scan the covers + relevant pages for us (me!)... you know, highest possible resolution for future-proofing!

Thank you!

Wait...  thank you, again!

:)

I remember when we were simply trying to determine the YEARS titles were released... and then possibly the "launch tiles"...

...this is the sort of source that we needed (no it's not definitive, but it sure is helpful...especially since it was for retailers...


BIG QUESTION: (1) what was the turn-around time with a publication like this? Is it accurate within a month or two (which would be good enough for me)

(2) were all titles equally available from distributors/NEC (do we know of NEC handled third party sales? Probably not? So how did that work? Most titles were purchased from NEC, but retailer had to have accounts with ____ for third-party accessories, software, etc.?)

I don't have any experience with retail... so....
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