@GTV reviews the Cosmic Fantasy 1-2 Switch collection by Edia, provides examples of the poor English editing/localization work. It's much worse for CF1. Rated "D" for disappointment, finding that TurboGrafx CF2 is better & while CF1's the real draw, Edia screwed it up...
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PC Engine Sprites?

Started by Starfighter, 03/02/2012, 05:37 AM

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Starfighter

Are there any sites out there like, let's say Spriters Resource, focused on the PC Engine?
I saw the sprite sheet index on pcengine.co.uk but it doesn't have what I search for. (currently, I'm on the hunt for all the sprites for A.N.G.E.L. You know, the fish in Deep Blue)

dq333

Hey Starfighter, I haven't tried this out (on the iPad dropping a Richard 3rd), but there should be sprite rippers, if you don't mind getting yer hands dirty.  Saw this link, hope it works although they say Magic Engine has a capability.

vg-resource.com/thread-17697.html

Starfighter

Thanks, I downloaded Magic Engine and will check it out tomorrow!

TurboXray

Try out PCEjin ( -> github.com/TASEmulators/pcejin ). It has gamepad input recording as well as AVI output. You can toggle all PCE/SGX layers (you need to set this up in hotkey). It'll put a non PCE color green as the back drop when disabling the BG layer for ripping sprites (purposely made for this). Just record an AVI with the BG disabled, convert the AVI to a series of BMP and then sort through the frames that you want.

Keranu

I've been interested in doing PCE sprite rips myself since there's a severe lack of them online. They'd come in handy for me.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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esteban

Quote from: Keranu on 03/03/2012, 03:33 PMI've been interested in doing PCE sprite rips myself since there's a severe lack of them online. They'd come in handy for me.
I know Tom suggested PCEjin, but ME is really easy to use (toggle through the layers). I haven't used ME in years, mind you, but it was easy to grab the sprites.
IMGIMG IMG  |  IMG  |  IMG IMG

Starfighter

It was fun but a little tedious, surely there must be an easier way than to take several screenshots and go from there? I mean, couldn't you just get the sprites some other way than through hammering "Print Screen"? If I for example needed to get a background tile there isn't always a good way to do that since there's almost always enemies and other characters on screen. In either case, I'm willing to help out if someone *cough*sunteam_paul?*cough* wanted to expand the sprite section.

ccovell

One thing PCEjin doesn't have yet (???) that Mednafen does is a VRAM contents viewer where you can view sprite and BG tiles.  If they're converting Mednafen to something window-based why not have a constant VRAM/Map/Palette viewer?  Kinda like the (really low-compatibility, unfortunately) old emu Neco has:

IMG

Arkhan Asylum

^^^^^ Mednafen needs this.  It is glorious.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

TurboXray

Basically because PCEjin was made primarily for making TAS videos. The only debugger parts in it are for cheat search, too. Else the rest of the debugger went out the window. But, there are three authors working on PCEjin, so someone could request a such a feature for it.

 What would be really nice and fairly practical for sprite ripping, is to have a movie record feature that only dumps 64k vram each frame (and maybe some VDC regs too like the SATB pointer) and the VCE cram. Then an external viewer can be made that rebuilds the sprites on screen, but with an the option to turn on/off individual SAT entries. An option for 16x16 box outline for alignment would be nice too.