Started by NightWolve, April 19, 2012, 04:20:07 AM
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Quote from: Retronauts Live Episode 46On this episode of Retronauts, former Working Designs head honcho Victor Ireland weaves grand tales of the '90s video game marketplace for a rapt audience consisting of Bob Mackey, Jeremy Parish, and Gamasutra's Christian Nutt. Slip on your Lunar punching puppets and pendant replicas, and get ready to fall headfirst into podcast that's real, unless you dream it's not.
Quote00:30 Victor Ireland and John Greiner introduction and how Victor got his start with JRPGs12:00 Working Designs' famous "conversational" translations17:20 Censorship in the early days of game localization20:50 John Greiner's days at Hudson Soft and pretty much the entire history of the Turbografx 16 (plus: the real story behind JJ and Jeff!)45:10 The closing of Hudson Soft and what's up with all those old properties50:10 The Class of Heroes II Kickstarter and why they're trying to raise half a million dollars to localize a game01:06:30 Victor's take on the current state of JRPGs01:23:50 Twitter time! Monkeypaw Games and their philosophy on localization, The Playstation anti-2D policy and oh, so much more!
Quote from: TurboXray on January 02, 2014, 09:21:34 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
Quote from: NightWolve on April 19, 2012, 04:20:07 AMI was listening to this just now, figure others would be interested.
Quote from: esteban on April 19, 2012, 08:27:46 AMIs Sunsoft a thriving company these days? It's a shame that the Telenet properties may languish in limbo... Do we know if Sunsoft planned on releasing physical media or were they going to focus on emulation/downloads.
Quote from: DragonmasterDan on April 25, 2012, 04:52:12 PMVic also did a Retronauts podcast today.http://www.1up.com/do/minisite?cId=3156908&ct=PODCASTS A lot of TG talk here.
Quote from: guest on April 27, 2012, 04:37:41 PMYeah, in the Retronauts podcast is was interesting to hear that when he gave the US rights to Lunar back to Game Arts for the GBA version he had to agree not to speak out against the series. Kind of sad actually that he's legally bound to not be critical of any direction the series goes in.
Quote from: NightWolve on April 27, 2012, 01:30:45 PMOh, the other interesting tidbit was the interviewers asked if Vic knew approximately how many TG-16 CD units had been sold. He tied it to the sales of Cosmic Fantasy 2, so under ~20,000 people and said that even with the TurboDuo, the install base wasn't that much more afterwards. Sega CD install base was maybe 3 times that. Anyhow, if those figures are accurate, my reaction was sorta, "Wow, the few, the proud, for real! Is it really the case that so few of us got to enjoy this system at the time??"
Quote from: esteban on April 30, 2012, 08:22:30 AMMOST SHOCKING:The suggestion that the Sega-CD was only 3-times as large (installed user base). Personally, I always thought Sega-CD had a much larger user base. So, let's just say that, at the very least, the potential audience for WD's games might have been three times larger on the Sega-CD... Which leads to my next question: what kind of sales figures would a publisher have to hit in order to be profitable in the Sega-CD and/or TG-CD world? Given the low sales of hardware (relative to cartridge-based consoles), I am surprised that CD-ROM received as much support as it did.
Quote from: Joe Redifer on April 30, 2012, 10:21:58 AMI had a Turbo CD when Cosmic Fantasy came out and I never bought it until a few years ago. I did play my friend's copy all the way through to completion, however. What? You guys didn't have friends with Turbo CDs and Duos that you could loan and borrow games to/from?
Quote from: esteban on April 30, 2012, 08:22:30 AMEven if Cosmic Fantasy 2 wasn't purchased by all owners of TG-CD, at least we have a base number to work with.
QuoteBut was Cosmic Fantasy 2 a top-seller? I wonder what other TG-CD games (Ys???) were big-sellers. If only we had those numbers, too.
Quote from: NightWolve on April 30, 2012, 03:54:20 PMI think I knew one person and one alone that had a CD unit (and that's a maybe, it's a blur), but I know he gained my copy of the first Nintendo Power issue because I left it at his place and when he went back to California, his dad thought it was his so he mailed it to him... I knew another guy in High School that had just a TG-16 and I believe I got Air Zonk and/or Bonk III from him when he was trying to get rid of it. But yeah, other than one possible example, I didn't know anyone with a CD unit so I had to buy every game for it; if a videostore existed in the Chicagoland area that offered CD games for rental, I sure as hell never knew about it.Tangent1: I remember calling Working Designs and asking about "Cosmic Fantasy 2" and whatever other games they had for sale. I think the asking price was $34.99, but I didn't wanna spend that much, so I bought it used for $19.99 or something from retailers I found on the last ad pages of EGM, GameFan (most likely), etc. The WD lady also told me she had "Parosal Stars" for $9.99, so hey, I bought that one direct! This was another reason I liked WD, most people I spoke to in the past when hunting for games to buy were all business. She actually spoke with me a bit; I remember being told about how they had already started work on Cosmic Fantasy 3, but given the uncertainty of TTi's future, etc. they had to stop. Something like that...The only other time I had an interesting chat in the hunt for games was when I was looking to buy Dracula X, which incidentally, I blame GameFan for, that is, getting me interested in import PC Engine CD games, what with them always teasing us with their "Games we never got!!!" series, etc. They had a certain portrayal of the system, as this cool, edgy, rogue Japanese counterpart, they made the SuperGrafx look so friggin' cool too! Anyway, I called a few places about Dracula X, and this one guy who told me he had just sold his last copy talked to me for like half an hour about how I should keep looking for it, and, "OMG! It is Castlevania times 10!!!!!", etc. Heh. But yeah, generally, everyone else was all straight business, not much small talk or say insider info, etc.... Just another one of the reasons why I remembered and liked WD.Tangent2: I was reminded of something else on the subject of my Dracula X purchase, a little tale from my boyhood. Being a teen at the time, I didn't have a Credit Card of my own, so in order to buy stuff from these retailers, I had to use somebody else's card, so naturally, my dad's! So, we had an understanding of how that would work, if I'd buy a game or something using his card, the next time I'd see him, usually the next weekend, I'd give him the cash. No big deal, but he knew how much I was spending on games as a result. Well, in the case of Dracula X, the retailer was being strict and made it clear to me that he had to ship the game to the billing address, so that's what happened; it was shipped to my dad's house, thus I wouldn't get to play it until the next weekend when I'd visit him.Alright, so the weekend comes, I go there all excited knowing it had arrived (the UPS guy just dropped the box off in front of the house), I give him $85 ($79.99 + $5 S/H) etc. and let him know that's what he's gonna see on his next bill, etc. I connect my Turbo Duo up to the living room where he would reside most of the time cause I wanted to play it on his 25" TV screen and he wasn't watching anything. So I'm playing along, he's watching me play on and off, and eventually the first Richter death occurs with his signature death cry, "Aaaaaaaaaaaaaaaah" and then another, and another, etc. Some time later, he gets up to go to the bathroom and he decides to get a little joke in there as he's walking away, "$85 dollars, Nick... Aaaaaaaaaaaaaaaaaah!!!!!" Heh-heh! So yeah, he teased me for spending $85 on the game with his impression of Richter's own death cry... He did it a couple of times too, got a real kick out of it!! (That was the most I ever spent on a game, till Lunar 2 with its Gold pendant or the Arc the Lad collection, same price though.) Well, there ya go, that's my story, a NEC family bonding moment from the past, courtesy of my late father!! Quote from: esteban on April 30, 2012, 08:22:30 AMEven if Cosmic Fantasy 2 wasn't purchased by all owners of TG-CD, at least we have a base number to work with.Yeah, just a rough figure. The guys hoped he had inside info from TTi, but that was the best he could do.QuoteBut was Cosmic Fantasy 2 a top-seller? I wonder what other TG-CD games (Ys???) were big-sellers. If only we had those numbers, too.It must've been for WD. I would think so. I know it was RPG of the Year in either EGM or something else which was one of the reasons I was looking to buy it. But, I started getting comfortable buying used games, so I didn't feel like paying full price - maybe though I should've bought it direct from them, nice and new, when I had the chance. I wasn't counted!!!!
Quote from: esteban on May 02, 2012, 08:24:20 AM(3) I blame TTi for ruining my appreciation of SuperCD games. I tried SO HARD, FOR MONTHS AND MONTHS to buy an upgrade card (3.0) when it was first released. I called constantly. I never gave up. Well, I guess I DID give up, because I never was able to purchase System Card 3.0. This basically explains why I lost interest in the final outpouring of SCD games from TTi—I had no means of playing them. I ended up buying almost all the HuCard and CD releases (like Vasteel!) as a result. My brother eventually purchased a discounted DUO so we could play SCD games, but this was when TTi was long dead.(4) I'm still pissed off (frustrated) that I, one of the staunchest TG-16 supporters, was able to get a System Card 3.0 at launch. Does anyone know if they prematurely mailed out the flyers? I was going to get 3.0 + software bundle for ~$99.
Quote(6) THANK YOU DragonMasterDan for pointing out the release date of SegaCD—I totally forgot that SegaCD had only been available for a short period of time at the point Gic was discussing the potential customer bases of TG-CD vs. SegaCD. Sega did sell a lot more CD units (as I thought) after the initial year.
Quote from: guest on May 02, 2012, 03:46:19 PMI finally got around to listening to this last night - 'twas good for a few laughs, particularly the part where Greiner said that at one point the games slated for release in the US was based (in part) on the opinions of a seven year old girl.
Quote from: guest on May 02, 2012, 03:46:19 PM...the games slated for release in the US was based (in part) on the opinions of a seven year old girl.
Quote from: ccovell on May 02, 2012, 09:38:59 PMQuote from: guest on May 02, 2012, 03:46:19 PM...the games slated for release in the US was based (in part) on the opinions of a seven year old girl.I thought I remember hearing "4-year-old girl"? At any rate, yeah, NEC USA was the worst.
Quote from: guest on May 03, 2012, 09:37:51 AMQuote from: esteban on May 03, 2012, 08:01:03 AMFinally, I don't want you guys to start hitting on me now that you know I am a woman.Ugghhh... that's gonna be tough. You're the trifecta - female, OBEYs, and wears a zipper mask.
Quote from: esteban on May 03, 2012, 08:01:03 AMFinally, I don't want you guys to start hitting on me now that you know I am a woman.
Quote from: esteban on May 03, 2012, 08:01:03 AMFinally, I don't want you guys to start hitting on me now that you know I am a woman. That's the #1 reason why I hide behind a male persona online. Seriously.