OMG! ZIRIA! ZIRIA!! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?!
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Ys IV: The Dawn of Ys English Dub Project.

Started by Burnt Lasagna, 05/02/2012, 11:38 PM

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Bernie

This shit is going to be awesome.  


Too bad you can't get NightWolve to have some sarcastic kinda saying for the first warning audio.  lol.  That would be funny.  Or is it not too late?

Burnt Lasagna

Quote from: Bernie on 06/01/2012, 12:10 PMToo bad you can't get NightWolve to have some sarcastic kinda saying for the first warning audio.  lol.  That would be funny.  Or is it not too late?
Ha, no it wouldn't be to late :wink: Though it's up NightWolve if he would want to do something like that.

Casting sheet is here!
Quote~MALE~

Eldeel - Michael Hillard

Lefance - SkyeWelse

Garuda - Lawrence Simpson

Grandfather Jeff - Michael Hillard

Leo - ArugulaZ

Duren - SonicShadows

Arem - DanteWahou

Goban Tovah - DanteWahou

Gadis - ArugulaZ

Lemnos - ArugulaZ

Ramess - TetsuyaHikari

Slano - SonicShadows

Schultz - SonicShadows

Talim - Duo_R

Rady - TetsuyaHikari Replacement needed, he should've been banned from the project like Jeff Nussbaum! He's a KKKFarms stalker/harasser, ban/block this troll *immediately* ON SIGHT! (Chris Hyde AKA "Psycho DildoVizor" - This is a KKKFarms . net stalker/defamer/harasser (no regrets with his membership despite Byuu/Near's suicide and other genuine harassment/extortion/defamation/stalking...)!!! He'll be removed from the dub ASAP and replaced! Mike didn't know who this openly anime porn addict and pedophile was when he somehow slipped into the project from romhacking . net, he obviously couldn't have known! Note: Stay as far away from him as possible, the creep is dangerous, vicious, mentally unstable, and will pay to dox your phone/address!!!)

Miyu - SonicShadows

Enzo - teamnibu_nitro

Keith Fact - teamnibu_nitro

Dr. Flair - ParanoiaDragon

Narrator - ParanoiaDragon

Dogi - anonymous


~FEMALE~

Lillia - anonymous

Leeza - Mizura

Karna - Mizura

Bami - deadlyrose7717

Tim - ThatDasheKid

Lair - Haushinka

Feena - usamimi

Torie - usamimi

Aria - ThatDasheKid

Mother - usamimi
I'm actually really happy with the voice talent I was able to get! :D
If all things go smoothly and no actors jump off the boat then I'm tempted to say this dub will sound like a good Working Designs dub.
Though I'm sure some people will reacted to that differently then others, so I'll just say it's shaping up to sound like a good 90's dub.
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NightWolve

Bah, I neglected converting the Dub Kit to use SOX, a better ADPCM program than what was originally used. I should've had that finished by now, lemme see if I can do it today!! I didn't expect BL to make such progress! Oh BL, just change everything to 16000 by the time I get you the new stuff.

Keranu

This is exciting news, another milestone set in Ys IV translation history!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
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OldRover

I didn't get the chance to send in an audition... oh well, next time.
Turbo Badass Rank: Janne (6 of 12 clears)
Conquered so far: Sinistron, Violent Soldier, Tatsujin, Super Raiden, Shape Shifter, Rayxanber II

Burnt Lasagna

Okay, I added the cast sheet to the front page and added a section that lists all the actors that have sent in all their lines.
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_Paul

Quote from: The Old Rover on 06/02/2012, 02:10 AMI didn't get the chance to send in an audition... oh well, next time.
Make an alternative dub with you playing all the parts :D

Duo_R

How about you voice Adol and do the "Track 2" warning? :)

Quote from: guest on 06/05/2012, 12:38 PM
Quote from: OldRover on 06/02/2012, 02:10 AMI didn't get the chance to send in an audition... oh well, next time.
Make an alternative dub with you playing all the parts :D
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Burnt Lasagna

Quote from: Duo_R on 06/05/2012, 12:47 PMHow about you voice Adol and do the "Track 2" warning? :)
Sorry, Leonardo DiCaprio is already doing the part of Adol and Will Smith is doing the Track2 error message :wink:   
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Keranu

There's always the strong possibility of cast members bailing out, good to have interested back ups ready.
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

NightWolve

#60
Just FYI, all technical issues were solved this past Sunday and the project was fully converted to work with the SOX (Sound Xchange) utility! The sample rate used at the command line by videogame programmers when encoding the dubbing clips to ADPCM was most likely 16000 Hz (99% sure, slightly possible it was 15989Hz so close enough), and it was definitely NOT 15789 as had been used, so that mistake was caught and taken care of (it caused slightly longer audio lengths (by a second) and presented syncing issues if it had been used). Justus, the prior project leader of the dub that there was, is helping once again having his friend record Dogi's lines (same guy that was used last time). Anyway, to celebrate, I put up two videos for your viewing pleasure.

Darm Opening Battle :
(Made back in 2004 - Preserved on youtube finally for all time!)

Dogi Opening Old Sample :
(This is from the same actor that Justus is using again, though it is getting re-recorded - the audio to lip-synching is almost perfect in-game, but Justus is a sound engineer and really focused on getting the timing right, so we're not gonna get such a great result as this with the other actors.)

roflmao

Holy cow, that opening battle scene is badass!  I can't wait to play this game. :)

Burnt Lasagna

#62
Quote from: NightWolve on 06/08/2012, 11:20 AMThis is from the same actor that Justus is using again, so I doubt this has to be recorded again, but here it is
Justus told me he plans on fully re-recording Dogi's lines. Because we only have half of his lines recorded from 2004 and he wants re-record everything to ensure complete continuity in his voice. 

EDIT: Also, I just sent you a sample for Garuda via email, voiced by Lawrence Simpson (He played Goku in the parody series Dragon Ball Z Abridged.)
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Bernie

You guys are kicking ass on this project. Lots of love from this side of the USA!  :)

Arjak

Doh! Now I'm even more disappointed that I didn't make the cut! :-({|=
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

Burnt Lasagna

Um, I sent you an Email about whether you would like to be cast for one of the soldiers. Did you not receive it?
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NightWolve

Quote from: Burnt Lasagna on 06/08/2012, 11:57 AMJustus told me he plans on fully re-recording Dogi's lines. Because we only have half of his lines recorded from 2004 and he wants re-record everything to ensure complete continuity in his voice.
Fact-checked and corrected! Well, probably a good thing anyway since the actor is 8 years older now, so his voice should be a little thicker/older sounding making him a more closer match to what I think Dogi *should* sound like. He was excellent back then, but a little older sounding would be an improvement technically. I just wonder if he can repeat the great timing that was accomplished in that video. The youtube video was recorded with MagicEngine and it was pretty good I thought, but when I played the game with the Japanese Ootake emulator, the lip syncing was damn near perfect!

QuoteEDIT: Also, I just sent you a sample for Garuda via email, voiced by Lawrence Simpson (He played Goku in the parody series Dragon Ball Z Abridged.)
He sounded very appropriate for a villain. Just the "mwhahah" laugh was excessive as we talked about. ;)

Arjak

Quote from: Burnt Lasagna on 06/08/2012, 09:47 PMUm, I sent you an Email about whether you would like to be cast for one of the soldiers. Did you not receive it?
Apparently not. Still, I'll take any role you are willing to give me!
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

Burnt Lasagna

Alright, I'll make a dub pack for one of the soldiers. Expect to see it in your inbox soon, so watch for it.
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Burnt Lasagna

Quote from: Burnt Lasagna on 06/10/2012, 07:49 PMExpect to see it in your inbox soon, so watch for it.
I'll right, it's sent.
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Arjak

Received! Thank you so much! I'll try to get started tomorrow! :D
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

dairugger

god i hope this comes to fruition. makes me long for the days of rigg.. fun times!  :P

Keranu

Quote from: dairugger on 06/17/2012, 04:13 AMgod i hope this comes to fruition. makes me long for the days of rigg.. fun times!  :P
Word! Fellow RIGGer here -- those were the days!
Quote from: TurboXray on 01/02/2014, 09:21 PMAdding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).
IMG
Click the banner to learn more about Alex Chiu and his "immortality rings"

NightWolve

#73
This is a Karna dub by an actress that Justus Johnston used back in '04 with the first attempt at this project. It's all defunct since all her lines weren't completed and BL now has a new actress, so this won't be in the new dub patch, but I thought I'd share it anyway. It's too bad her lines weren't finished, I think she did an excellent job.

Burnt Lasagna

#74
The new actress for Karna is Mizura (internet name).
I would say she's definitely a great voice for Karna. I would go as far as saying that she's just as good, if not better, then the actress from JJ's 2004 attempt.
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NightWolve


Bernie

Man, I am so stoked to see this being worked on like this.  :)   Also, thanks for the videos NightWolve.  :)

ParanoiaDragon

Quote from: Burnt Lasagna on 06/26/2012, 08:20 PMThe new actress for Karna is Mizura (internet name).
I would say she's definitely a great voice for Karna. I would go as far as saying that she's just as good, if not better, then the actress from JJ's 2004 attempt.
Awesome.  I do seem to recall really liking Karna's voice BITD.
IMG

NightWolve

Quote from: ParanoiaDragon on 06/27/2012, 09:23 PMAwesome.  I do seem to recall really liking Karna's voice BITD.
That's her right here, did you miss it? I wasn't sure I should upload it to youtube since she's getting overwritten and it might be misleading (though I made it clear about that), but it's a little bit of history so what the hell.

@BL, eh, I do have something to report... I'm making preparations for performing the S-Video mod on my TurboDuo and I had burned a CD-R of Ys IV with a fully patched image for later testing. So earlier today, I loaded the game up to check out the Dogi dub for the opening scene and the distortion bug was in full effect unfortunately... I suspect it's a preamp level issue, the best idea is to use Audacity to lower the volume to get it to match the original or something. Here's what happens: Dogi says, "Can you believe it, Adol?" and that part sounds just fine, but then the louder "HEH!" part right after causes a distortion and it seems to carry over for everything else that's said thereafter - it messes up ADPCM decoding/processing (you get loud static, obnoxious sounds thereafter for most of the rest of the dialogue)... So that's as best as I can describe it while it works fine in the emulator of course since I recorded this just fine... I wonder how your Dracula X dub behaves on real hardware as well. Whatever the case, we're doing something wrong.  :?

ParanoiaDragon

Yup, I remember seeing those scenes of Karna BITD.

So Dogi be clippin' eh?  That stinks, maybe we need some volunteers that can beta test on real hardware once everything is inserted!
IMG

NightWolve

#80
Ah, so that's the proper term then, clipping ? I read about the issue in the SOX manual. I guess it's a matter of watching the decibel level, finding out what's the max limit and making sure no part of the audio exceeds it.

EDIT: Well, I get it and I guess it's perfectly visible - BL likely has it covered. The answer is likely to keep things between 0.5 and -0.5 or 1.0 and -1.0 at max... All Japanese samples I looked at are safely between .5 and -.5. The top wave is English dubbed Dogi, the bottom is his Jap counterpart. Big difference:

IMG

Easy to fix with Audacity then, needs a -5 decibel reduction which does the trick, so nothing to see here. I'll burn another CD-R, but I'm sure it's that simple of a fix.

Burnt Lasagna

Yeah JJ just sent in all of Chris's new lines for Dogi the other day, so I decided to do a couple of test inserts to see if it would do the distortion thing even when using SOX. The answer is (of course) yes.

This wont be that big an issue since (as NW described) you can easily circumvent this problem by just lower the volume to every clip to match the Japanese. I've been down this road in the past with Rondo of Blood. Also mednafen can pick up these distortions just like real hardware, so I will be using that to do a test play through after I'm done syncing in all the new dialogue.
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spenoza

But once the audio is already in digital form, the clipping has already taken effect. If the volume goes above the limit the waveform gets clipped. Reducing the volume on the resulting clipped waveform just results in a clipped waveform at a lower decibel level.

Burnt Lasagna

#83
I'm not entirely sure what your getting at.
The clipping takes effect when the new English audio is inserted with a higher volume then the TG-CD can handle. Which makes sections of the clip produce load buzzing/static noise when played on the real hardware/mednafen.

Simply lowering the volume of the new English ADPCM to mimic the volume of the original before inserting fixes this. I've even tested this numerous times and it works.
(wiki page on audio clipping)
http://en.wikipedia.org/wiki/Clipping_%28audio%29
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spenoza

As long as the original recording isn't clipped, then yes, volume manipulation can keep it from being further clipped. I was just noting that if the waveform is clipped at all in its original state, prior to insertion, that you can't fix that. Clipping is something you have to plan for right from the initial recording phase.

NightWolve

Right, there is permanent loss; it's an indicator that the actor is speaking too loudly or more likely that the microphone recording volume level needs to be turned down some what and the boost feature most definitely needs to be turned off (if on). What's lost in clipping at the loud points in the audio is negligible though, no ? I would guess. But I agree, it would be preferable to have a standard for the actors when it comes to the microphone, figuring out the best recording volume level, how close to be when speaking into it, etc. Instructions to each actor like: record a sample, open in Audacity, and see that it's within the -.5 to .5 range and if it's way past that, turn down the mic's recording volume level (either in the Windows Sound mixer panel or your soundcard's custom panel), try recording again, and/or a combination of moving the mic further away from your mouth as well, etc.

ParanoiaDragon

I'm we all have different mic's(& different room conditions in general), so I don't know that definitive numbers will work.  I'm assuming(& hoping) that everyone on the project has a dampner(can't for the life of me think of what it's called), that keeps certain letters, like the letter "p" from clipping, not to mentlon keeping the sound of one's breathing to an absolute minimum.

Does Audacity not show you clipping as you record?  I've been using my old Sound Forge, so I haven't fiddled with Audacity.
IMG

spenoza

Quote from: NightWolve on 06/28/2012, 11:01 PMWhat's lost in clipping at the loud points in the audio is negligible though, no ? I would guess.
It entirely depends. If the character makes a loud yell or cry, then the clipping could be pretty impactful on that one vocal expression. If there is a long monologue and only one loud peak is slightly clipped and nothing else, I don't think anyone would notice without looking closely at the waveform. Clipping does have a greater impact on music than on speech, in part because most music is mixed to reduce dynamics, and rather than noticing explicit clipped peaks, widespread clipping usually simply manifests itself as audio quality decline or listener fatigue. Now, if one of your voice actors has some long lines to deliver and has the mic volume up way too loud, you could get some problematic sections, but a clipped peak here or there isn't likely to provide any great problem. Hell, humans talk on phones quite a bit, and they compress the hell out of speech. Speech survives the transition to low-quality audio much better than music.

NightWolve

Some more fun, something I've been toying with as a possible intro to a new Ys IV patch (in the distant future)! Check it out!

https://www.ysutopia.net/downloads/ys4/DarmDemo.7z  (Free 7UnZipper if you ya need it right here)

That is an executable that simply launches a [splash] video recorded in Flash. It's very lightweight too, does the bare minimum as a win32 executable to create a window and an ActiveX instance of the Shockwave Flash control to load the video. I must say, I'm rather impressed with its compatibility after playing with this: I tested it on Windows 98SE and 2000 Virtual PC instances and it worked just fine, in addition to my PC's native Vista platform - as long as the user visited youtube and allowed for the installation of Flash, chances are most PCs will have it. Flash really is impressive in another more important sense: The recorded video (with whatever generic codec) comes out to about ~10 MB, but after encoding to Flash, it's only 746 KB!!! Adding an extra 10 MB to the patcher for this would be out of the question, but since I can get it down to less than a MB, it's somewhat negligible.

Anyway, the idea for this intro is to simply use Darm's line of "You don't stand a chance..." and lead in very quickly with an animated cut-scene that I recorded from the actual opening, him smirking and the 3 fireballs shooting off, etc. I thought it'd be pretty awesome if I could accomplish something like that. But if such a video is gonna start every time the patcher is run, it's gotta be short to avoid becoming annoying, and it turns out since this is all I wanted (as seen in the demo), the length seems just about right coming at under ~5 seconds. It's of course WIP, I'm waiting on clean audio from Justus to see about joining Darm's line with the rest of the audio. Right now, the exe plays a wave file first, before launching the Flash video, so it's far from ready; it's just to give an idea of what I wanna accomplish to Justus, etc.

https://www.ysutopia.net/downloads/ys4/darm.swf (This is the Flash video embedded in exe that is extracted and played, but it's missing the audio I wanna combine it with - clicking this in your browser should be viewable)

Well, I think it'll be a fun/cool idea if I can get the video just right and it looks like the technical issues of launching it before the patcher's welcome screen or within the patcher are mostly out of the way - it's sound engineering that's the problem (recycling Alan Oppenheimer's line and adding the background music to make it all flow with the audio of the video - really need Justus' help there).

Duo_R

Just curious if all the recordings were turned in for all the characters.
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Burnt Lasagna

Quote from: Duo_R on 07/29/2012, 05:39 PMJust curious if all the recordings were turned in for all the characters.
All most!
Just waiting on ParanoiaDragon to send his remaining narrator lines and for the final lines for Tim, done by ThatDasheKid.

When those are all sent in this project will be fully dubbed! Then I'll be able to have maximum work space to do the fun part :wink:
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Burnt Lasagna

#91
Alright so I have a question that hopefully some more well rounded Ys fan's can answer.
Is there any clean version of the song that plays during this scene,I've figured out that the song's name is "Eldeel" and that there was a version of the song in the perfect collection but it wasn't quite like the one played in the game,
If it turns out that there was never an exact release of this song then I'll just use the remixed one that is shown above (becomes more like the original at around 0.28).
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Keith Courage

#92
The beginning sounds like an Ys song mixed with the drums from a Zepplin song/beastie boys. http://thehiltonburnellfiles.wordpress.com/2012/06/20/30-breakbeats-in-30-days-day-13-led-zeppelin-when-the-levee-breaks-1971/

ParanoiaDragon

Yup, as far as I've never known, the Zepplin version is the only version from Dawn of Ys released.  I may have some other versions of Eldeel, I'm going thru my soundtracks right now, but I'm sure they sounds nothing like Ryo's version.
IMG

NightWolve

Yeah, I think that JDK Eldeel version from the Ys IV Perfect Collection (Vol. 2) is all there is. It's good enough I'd say.

Did anybody try my Darm splash video BTW ?

Burnt Lasagna

Some of you might already know this from Nightwolve's blog (Ys Utopia) but Happy Console Gamer did an excellent two part 25th anniversary retrospective on the Ys series. Figured some people here would enjoy this,
(Part 1)
(Part 2)
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NightWolve

Ah, good idea to post about it here! Well, no takers on my Darm splash idea, ah well.

ParanoiaDragon

#97
Quote from: NightWolve on 08/06/2012, 02:07 AMAh, good idea to post about it here! Well, no takers on my Darm splash idea, ah well.
Gah, sorry, I've had alot going on, totally forgot, getting behind again on my personal schedule for Jungle Bros. tunes. :P

Anyways, so the basic idea is for that to be just a little easter egg of sorts when you open a patcher to patch the game?  Or am I understanding wrong?  I think it's kinda cool, though I'm just more interested in patching that bad boy & playing it completely in english! :D  Either way, might be worth implementing.

As for the 25th anniversary videos, I want to download them & watch them later, but for some reason, whenever I try downloading anything from youtube, it doesn't give me the video.  It just downloads 1.7 MB's of....nothing.  Very strange.  I'll have to watch them on the tube I guess.

Edit-Just watched it.  I think he called Dogi, Doji..not to mention calling Nightwolve, Nightwolf :D  Anyways, I totally was expecting him to mention that Ys Celceta comes out next month, though, seeing as how he hasn't gotten into Ys Seven yet.... :-k
IMG

NightWolve

#98
Quote from: ParanoiaDragon on 08/06/2012, 03:44 AMAnyways, so the basic idea is for that to be just a little easter egg of sorts when you open a patcher to patch the game?  Or am I understanding wrong?  I think it's kinda cool, though I'm just more interested in patching that bad boy & playing it completely in english! :D  Either way, might be worth implementing.
Yeah, just unzip this and execute it: https://www.ysutopia.net/downloads/ys4/DarmDemo.7z

It's a few seconds, you'll see it. The audio needs work, blending Darm's voice to the rest of it, but that's mostly the idea at work.

QuoteAs for the 25th anniversary videos, I want to download them & watch them later, but for some reason, whenever I try downloading anything from youtube, it doesn't give me the video.  It just downloads 1.7 MB's of....nothing.  Very strange.  I'll have to watch them on the tube I guess.
Right click on anywhere on the flash video area, select "Settings...", click the 3rd tab which should be for "Local Storage", -- which is probably set to 100KB as you'll find -- drag the slider all the way to the right and it should set it to "Unlimited". Now, anytime you click a youtube video link and pause, it'll completely download the whole video and have it ready for you. From time to time you have to remember to empty out your browser's cache of course. I'm assuming you didn't already do this, so FYI.

QuoteEdit-Just watched it.  I think he called Dogi, Doji..not to mention calling Nightwolve, Nightwolf :D  Anyways, I totally was expecting him to mention that Ys Celceta comes out next month, though, seeing as how he hasn't gotten into Ys Seven yet.... :-k
Yeah, he told me he was gonna mention me in part 2 after I plugged his part 1 video on my site. Cool guy! As for Dogi, at least he stopped calling him Doggie! ;) The other one was pronouncing Napishtim as Nepotism! Hehe! I also had a few laughs over him referring to the Ys VI opening as disgusting! ;)

You know, I actually have a similar story to his of getting stuck at a point in Ys IV and not being able to figure out why because of the Japanese, but in a different place: it was the case when there's a white soldier blocking the entrance back to the castle and whatnot and you had to know that you need to equip your first level equipment (sword, armor, shield) to fool him into thinking you're one of them, etc. I couldn't beat the game because of this, so years went by, the Internet happens, and then I looked up and found a FAQ at GameFAQs of all places (the sewer of the Internet these days in terms of its congregants), and that's what allowed me to finally beat the game...

Burnt Lasagna

#99
Quote from: NightWolve on 08/06/2012, 07:54 AMI also had a few laughs over him referring to the Ys VI opening as disgusting! ;)
Yeah that was pretty much my reaction when I first saw that opening. Luckily it does have that code, so you can just pretend that the game never had that horrible CG.

Aside from that I really liked the PS2 version of Ys VI! I even thought the dub was great, purely because it was so goofy.
( P.S. If the guy who voiced Admiral Agares came up to me and told me he wanted to voice everybody in Ys IV (male and female) I would freakin let him do it! Might even write extra dialogue for the game just so he could talk more!)
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