12/23/2024: Localization News - Team Innocent

PC-FX Localization for Team Innocent is released, a pre-Christmas gift!! In a twist, it feels like the NEC PC-FX got more attention in 2024 than any other time I can remember! Caveat: The localizers consider the "v0.9" patch a BETA as it still faces technical hurdles to eventually subtitle the FMV scenes, but they consider it very much playable.
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Famicom Sound Mappers

Started by Ninja Spirit, 05/07/2006, 04:43 PM

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Ninja Spirit

I remember a while back we mentioned in some thread about sound chips that took advantage of that fifth channel in the FC system, and made some Japanese Famicom sountracks sound superior than its usual 8-bit music, but wouldn't be able to work in the NES.

VRC6 (KONAMI)
First off, we've all heard that Akumajou Densetsu has a more superior sound format than Castlevania 3 Dracula's Curse thanks to Konami of Japan's "VRC6". Now I put a couple WAV up so you can compare it. This is the boss battle music.

Castelvania III (USA/Euro)
http://media.putfile.com/castlev3
Akumajou Densetsu (Japan, w/VRC6 Chip)
http://media.putfile.com/akuden

Akumajou Densetsu isn't the only game to have a VRC6 driven soundtrack. Two other Konami Famicom titles have it as well.

Moryou Senki Madara (RPG based on a manga & anime):
http://media.putfile.com/madara1
http://media.putfile.com/madara2
http://media.putfile.com/madara3

Esper Dream 2: Aratanaru Tatakai
http://media.putfile.com/esper2
http://media.putfile.com/esper2-2
http://media.putfile.com/esper2-3
http://media.putfile.com/esper2-4

Esper Dream 2 is more evidence of the power of this chip. It kind of gave composers more leeway to make complex chords.


FME7 (SUNSOFT)
The Japanese version of the European PAL NES title "Mr. Gimmick" is the only title to have this, however it is also said that FME7 was also used in "Batman Dynamite" aka "Batman Revenge of the Joker"" to make rich backgrounds and parallax scrolling.

PAL/European version:
http://media.putfile.com/gimmick
Japanese version with FME7 chip, now THIS is music!
http://media.putfile.com/gimmickfme7

There's way more I want to put up on this, but if y'all are really interested, I'll post some more facts on these.

TR0N

Konami realy knew how to push the, Famicom graphics and sound.

Too bad, NOA didn't under stand that :P
IMG
PSN:MrNeoGeo
Wii U:Progearspec

TurboXray

QuoteJapanese version with FME7 chip, now THIS is music!

That is amazing! I still can't believe that's coming from a NES, even with an enhancement chip.

soco

wow that is pretty impressive. this is supposedly because the two pins that allowed for cartridges to change the sound were removed from the SNES when it landed in the US :(

Ninja Spirit

Quote from: Bonknuts
QuoteJapanese version with FME7 chip, now THIS is music!

That is amazing! I still can't believe that's coming from a NES, even with an enhancement chip.

You haven't heard nothing yet. Later on I'm gonna upload some more.

Ninja Spirit

#5
I totally forgot about this thread and to upload this up. This is the most powerful out of the few.

VRC7 (KONAMI)
 Only one FC game used that and nothing else:

IMG

Click to hear a couple of tracks. You'll swear this was coming from a PCE or Mega Drive.
http://media.putfile.com/lagrange-62
http://media.putfile.com/lagrange3

grahf

Wow awesome info. That is some spectacular sound!