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Why did the SuperGrafx fail so miserably?

Started by reson8er, 06/16/2014, 12:39 PM

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Nazi NecroPhile

You're confused.  I wasn't arguing HuCARD vs. CD  -  it's HuCARD vs. other cartridges, namely SNES and Genny carts.

Quote from: Psycho Arkhan on 06/20/2014, 08:48 PMWhy did the champion the format repeatedly? Because CDs were not in play originally.
Ignore CDs for a moment.  My point was that if the small format of hueys was so hard and expensive for NEC to produce, they would've instead designed the systems to use "normal" cartridges like everyone else or at least charged more for their games instead of the same amount or less.

Quote from: Psycho Arkhan on 06/20/2014, 08:48 PMNEC tackled it with PCE and kicked a lot of ass with it, but it doesn't change the fact that it costs more money, and is more difficult to produce a large game on a card than it is on a CD.
The same is true for the SNES and Genny carts.  The CD was always the cheaper option no matter what the rom size was, but this has no bearing on cartridge comparisons.

Quote from: Psycho Arkhan on 06/20/2014, 08:48 PMBecause CD hardware had already caught on by the time SuperGrafx was a thing...
With only 13 CDs released through the month of the SGX's launch (vs. 77 huey), I wouldn't say the CD had exactly been fully embraced.

Quote from: Psycho Arkhan on 06/20/2014, 08:48 PMNo, I mean back then. 
The SCD didn't exist until two years later, so that just makes no sense.  The original CD's 1Mb o' ram is pretty limiting (more so for some genres than others) and the installed base of CD users in '89 wasn't huge, so I can see why a dev would go with a HuCARD (SGX or not).

Quote from: Psycho Arkhan on 06/20/2014, 08:48 PMI'm done repeating myself though.
Good.  You don't know what the fuck you're arguing for/against anyway.  :P
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Arkhan Asylum

#51
It's funny you say I don't know what I'm arguing for/against.   I don't think you really do either, because this discussion is a mess, lol.

I'm not talking about NEC/Hudson's cost production really.   Again, like CCovell's thing mentions, I'm talking about other companies making games.  They're the relevant piece of the puzzle unless you want a world where only NEC/Hudson makes software.

The cost that is negligible for NEC since they're the manufacturers, but it may not have been for other groups.    The cost has to be eaten somewhere. 

Yes, it is harder/more costly to manufacture than a SNES / NES / Genesis cart.   But, where they lose out there (producing the board), they most likely gain back in other areas of production so that it evens out.     Especially when you consider they probably gave zero fucks since the console itself was cheap to produce and they were rolling around in money from sales. 

Anyway:
A SGX game would certainly cost more than a regular HuCard due to the expectations that come with 2x sprites and an extra BG layer.  (ROM/Mapper/Etc).

So, if CDs are already offering a better cost to size ratio for companies as they branch out into more intense games, why would they want to lose sales money on a console that takes more effort to develop for, and who's future is not exactly established? 

Developers were made aware of SCD before it actually was introduced... so they would have time to develop new games in a sane timeframe for the lifecycle of the system.  You're looking at things from a consumer standpoint instead of a development standpoint.

Do you think software houses didn't get their hands on SCD technology, and the SGX until they were available in a store? 


So, before the SGX was on the table, I bet everyone was already aware of the SCD technology and thought "well, what the fucks the point?".

EDIT: One of my sentences was jumbled up.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

A Black Falcon

Much like the 32X the SuperGrafx should never have existed, but given that it DOES, it'd have been nice to see them stick with it and release the Duo as a system with a built-in SuperGrafx...

Nazi NecroPhile

You still don't get it and want to argue about CDs being better when nobody is claiming anything else.  Scroll up and read Black Tiger's post: the point is that HuCARDs were comparable to SNES and Genny carts.  Period.
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Arkhan Asylum

Quote from: NecroPhile on 06/24/2014, 11:47 AMYou still don't get it and want to argue about CDs being better when nobody is claiming anything else.  Scroll up and read Black Tiger's post: the point is that HuCARDs were comparable to SNES and Genny carts.  Period.
You still don't get that there can be MULTIPLE LINES OF DISCUSSION.   It's not all arguing.

And, no, HuCards aren't comparable to SNSE/Genesis carts.  The manufacturing cost is higher.  So, CDs being in existence immediately becomes relevant because...

The original point of the topic is "Why did the SGX fail", and the answer I gave in this thread, and in the thread last time it came up is the same:

"CD Games"


you downplayed their importance a few times now, especially when you said "oh well CD hadn't caught on yet" and "Super CD wasn't out yet", etc.

This sort of thing implies you don't think CD was really better at the time.

This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

Nazi NecroPhile

Try reading for context.  The discussion you jumped into between tuoko and I was clearly about HuCARDs vs. other carts and not the original topic.

And keep dreaming about HuCARDs costing substantially more to make.  A buck or two more, sure, but not enough to matter.
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Arkhan Asylum

when you don't use quotes 100% of the time, the context in this discussion can be a bit ambiguous.   

also, 1 or 2$ adds up.   

and, not enough to matter for what?   For HuCard vs. any other cartridge, or HuCard vs. CD?

For HuCard vs. any other cartridge, it really doesn't fucking matter at all because it's the only possible option.

...which is why I am mostly talking about NEC hardware relative to itself, where the costs do matter.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

A Black Falcon

Quote from: guest on 06/24/2014, 03:58 PMwhen you don't use quotes 100% of the time, the context in this discussion can be a bit ambiguous.
Quotes are good.

Quotealso, 1 or 2$ adds up. 
Yeah, companies definitely care about every penny!

OldMan

QuoteAnd keep dreaming about HuCARDs costing substantially more to make.  A buck or two more, sure, but not enough to matter.
Please explain for me what exactly this "buck or two more" covers, and in what time period.

1) Does that cover the cost of a larger ROM?
2) Does that include a mapper and/or other chips?
3) Does that include re-tooling costs to produce a new circuit board design?
4) How about the costs for manufacturing line changes ?

And in what dollars are you measuring. Things were monetarily less expensive in the 1990's. It's not fair to quote prices without adjusting for the time period. I sure can't buy a gallon of gas for $1.50 now, so your 1$ then would be $2-3 now...

Quotecompanies definitely care about every penny!
Yes they do. So even $0.10 would matter to the bottom line profit.
No company will make a more expensive product unles they can recoup the difference in sales volume.
.......................................................................................
Also, for the record: Yes, I know street fighter is mostly empty under the bump. They had to do something to make it look like a larger capacity card. However, it does have 4 seperate chips on it. So there is more than 1 chip cost involved.

As for why I think the sgfx failed: basically, no one wanted it. Not consumers, not devs, possibly not even NEC. It got caught in a vicious circle: No one wanted to do games for it, because it didn't have a large enough user base. No one wanted to buy it because there were no good games for it. And NEC wasn't seeing a profit from it anytime in the near future, due to new machines from Nintendo and Sony on the horizon...

CrackTiger

Quote from: A Black Falcon on 06/24/2014, 06:49 PM
Quote from: Psycho Arkhan on 06/24/2014, 03:58 PMalso, 1 or 2$ adds up.   
Yeah, companies definitely care about every penny!
Which is why publishers shunned the Nintendo 64. :wink:

For HuCard vs PCE CD games that matters, but for HuCard as a viable format in general at the time, it was already common for Nintendo and Sega carts to carry all kinds of extras that add up and Nintendo games in general tended to be more expensive and many retailed for tens of dollars more (here, they got up to 50% - 100% more expensive). Worse case scenario, HuCards with mappers might cost as much as regular SNES games.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Nazi NecroPhile

Quote from: TheOldMan on 06/24/2014, 07:28 PMPlease explain for me what exactly this "buck or two more" covers, and in what time period.
It covers the cost per unit vs. an equivalent SNES/Genny cart at the time they were produced, including all the associated overhead costs and any savings from being able to do everything in house.

Quote from: TheOldMan on 06/24/2014, 07:28 PM1) Does that cover the cost of a larger ROM?
Yes and no.  Additional rom increased costs for everyone, so the only cost disadvantage to the HuCARD would be the cost differential from using differently sized roms (i.e. - using two 4Mb roms instead of a single 8Mb rom).

Quote from: TheOldMan on 06/24/2014, 07:28 PM2) Does that include a mapper and/or other chips?
For larger games, it'd obviously have to include the cost of the mapper.  I'm not sure what you mean by "other chips" other than additional rom, which is covered in the first question; if you mean helper chips like those in many SNES games, they'd obviously increase cost but not necessarily any more than they did for the SNES carts that utilized them.

Quote from: TheOldMan on 06/24/2014, 07:28 PM3) Does that include re-tooling costs to produce a new circuit board design?
Probably not.  SNES and Genny games had those same costs, as they did not use the same pcb for every game.

Quote from: TheOldMan on 06/24/2014, 07:28 PM4) How about the costs for manufacturing line changes?
No.  See above.

Quote from: TheOldMan on 06/24/2014, 07:28 PMAnd in what dollars are you measuring. Things were monetarily less expensive in the 1990's. It's not fair to quote prices without adjusting for the time period. I sure can't buy a gallon of gas for $1.50 now, so your 1$ then would be $2-3 now...
Inflation does not apply equally to all things; accounting for inflation, consoles and games today cost much less than they did back then.  Not that it matters.  The point is that HuCARDs weren't substantially more expensive to produce.

Quote from: TheOldMan on 06/24/2014, 07:28 PMYes they do. So even $0.10 would matter to the bottom line profit.
No company will make a more expensive product unless they can recoup the difference in sales volume.
Yet that's exactly what you're saying NEC did, though, unless you think they expected the 'coolness factor' of HuCARDs to heavily influence sales.  That's a possibility, but only if they had little faith in their system being able to sell based on capabilities and had forgotten that people didn't exactly fall all over themselves for MyCards and Bee Cards.
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Mathius

Couldn't it be possible that NEC/Hudson had a specialized/proprietary solution to manufacture HuCards on the cheap? How much do we really know about the process they used? <---that's an actual question. Does anybody here know?

SamIAm

Quote from: Mathius on 06/27/2014, 11:32 PMCouldn't it be possible that NEC/Hudson had a specialized/proprietary solution to manufacture HuCards on the cheap? How much do we really know about the process they used? <---that's an actual question. Does anybody here know?
The actual differences in manufacturing costs between Hucards and typical cartridges, particularly on a per-kilobyte basis and during the same time periods, is something I hope I can find in the Japanese PCE magazines.

My own speculation is that everything up to and including 512k may have been cheaper per kilobyte with Hucards because of their simplicity, but beyond that, it may have gotten more expensive because of their physical size constraints.

OldMan

QuoteCouldn't it be possible that NEC/Hudson had a specialized/proprietary solution to manufacture HuCards on the cheap?
Don't know about cheap. But from the way HuCards are constructed, it sems safe to assume that they did have a specialized manufacturing facility to produce them.

QuoteHow much do we really know about the process they used?
We know they used 'glop-top' (ie, unpackaged circuits) chips. We know they used pressure welding for the chip connections; I believe they used actual gold wire, but am not positive.
This indicates to me that they used industrial robots to mount the chips and connect them to the black carrier board - whatever it may be.

I imagine it's very similar to the way IC's are manufactured today, only instead of being sealed in a plastic case, they were mounted on the board itself, and sealed.
The carrier boards were then glued onto a plastic case, which was (probably) screen printed and packaged.

My gut feeling is that a 'simple' HuCard was not expensive to produce; probably not much more in price than the actual chip would have cost to make, once the set-up costs are paid. However, it would not be cost-effective to do for only a few hundred cards; you would have to manufature 1000's to make it worth-while.
Keep in mind, however, that those are -not- eproms on the card. Those are masked roms, which had to be fabricated just like any other complex circuit. It only makes economical sense if you are producing loads of cards - and, iirc, NEC already had a chip manufaturing plant...

The cost starts to rise when you change the design of the card. Going from 256Mbit (32K) to 4Mbit (512 K) probably wasn't too bad. In fact, I would bet that the larger cards (including some dual-chip cards) were planned for at the start; that's why we have a 20 line address bus. It doesn't take much to have a robot solder 2 chips in, as opposed to only 1.

Things get much more expensive, though, when you start adding other chips in. First, you have to re-design the carrier board - and have them manufactured. It's not like a regular circuit board where you draw in an extra trace, route it, and send it off to be etched. I'm not sure what was involved there, but I am pretty sure it was a big investment to re-design the carrier board.
Then, you have to re-program the robots to handle a third chip (and a second direction of motion). Again, more cost that has to be paid somehow. Not to mention you aren't making cards (or profit) while it is being done :(

My belief is that NEC saw that making larger (and larger) HuCards was going to require a large investment getting their manufacturing quipment to handle it. At the time, other consoles were being produced that were designed for larger address spaces, and NEC probably couldn't justify the costs in the face of dwindling sales and/or more competition.

[I do think they should have designed the SGX with a two-sided card, though. Put it in a PCE, and it would play; put it in a SGX, and the second board kicks in, giving more space and other options. It seems to me it would have been easier to do.]

FraGMarE

Quote from: TheOldMan on 06/28/2014, 01:44 AMI do think they should have designed the SGX with a two-sided card, though. Put it in a PCE, and it would play; put it in a SGX, and the second board kicks in, giving more space and other options. It seems to me it would have been easier to do.
Hah!  That would have been neat.

CrackTiger

Quote from: TheOldMan on 06/28/2014, 01:44 AM
QuoteCouldn't it be possible that NEC/Hudson had a specialized/proprietary solution to manufacture HuCards on the cheap?
Don't know about cheap. But from the way HuCards are constructed, it sems safe to assume that they did have a specialized manufacturing facility to produce them.

QuoteHow much do we really know about the process they used?
We know they used 'glop-top' (ie, unpackaged circuits) chips. We know they used pressure welding for the chip connections; I believe they used actual gold wire, but am not positive.
This indicates to me that they used industrial robots to mount the chips and connect them to the black carrier board - whatever it may be.

I imagine it's very similar to the way IC's are manufactured today, only instead of being sealed in a plastic case, they were mounted on the board itself, and sealed.
The carrier boards were then glued onto a plastic case, which was (probably) screen printed and packaged.

My gut feeling is that a 'simple' HuCard was not expensive to produce; probably not much more in price than the actual chip would have cost to make, once the set-up costs are paid. However, it would not be cost-effective to do for only a few hundred cards; you would have to manufature 1000's to make it worth-while.
Keep in mind, however, that those are -not- eproms on the card. Those are masked roms, which had to be fabricated just like any other complex circuit. It only makes economical sense if you are producing loads of cards - and, iirc, NEC already had a chip manufaturing plant...

The cost starts to rise when you change the design of the card. Going from 256Mbit (32K) to 4Mbit (512 K) probably wasn't too bad. In fact, I would bet that the larger cards (including some dual-chip cards) were planned for at the start; that's why we have a 20 line address bus. It doesn't take much to have a robot solder 2 chips in, as opposed to only 1.

Things get much more expensive, though, when you start adding other chips in. First, you have to re-design the carrier board - and have them manufactured. It's not like a regular circuit board where you draw in an extra trace, route it, and send it off to be etched. I'm not sure what was involved there, but I am pretty sure it was a big investment to re-design the carrier board.
Then, you have to re-program the robots to handle a third chip (and a second direction of motion). Again, more cost that has to be paid somehow. Not to mention you aren't making cards (or profit) while it is being done :(

My belief is that NEC saw that making larger (and larger) HuCards was going to require a large investment getting their manufacturing quipment to handle it. At the time, other consoles were being produced that were designed for larger address spaces, and NEC probably couldn't justify the costs in the face of dwindling sales and/or more competition.

[I do think they should have designed the SGX with a two-sided card, though. Put it in a PCE, and it would play; put it in a SGX, and the second board kicks in, giving more space and other options. It seems to me it would have been easier to do.]
What I don't understand about all off the pessimism towards the theoretical possibility of HuCards being made with anything extra inside or larger than 8 megs, is that it isn't theoretical. It already happened.

Alternate board designs may cost more and taking the plunge may very well have been a deal breaking investment. But we already got SFII', the Arcade Cards and the RomRam Cards. They did setup their manufacturing equipment to handle it. Unless they paid someone else to make them all.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

OldMan

QuoteWhat I don't understand about all off the pessimism towards the theoretical possibility of HuCards being made with anything extra inside or larger than 8 megs, is that it isn't theoretical. It already happened.
Correct. I was not discussing the theoretical possibility of it, though. I was discussing the economic viability of such a thing.

QuoteAlternate board designs may cost more and taking the plunge may very well have been a deal breaking investment. But we already got SFII', the Arcade Cards and the RomRam Cards. They did setup their manufacturing equipment to handle it.
Agreed - it did happen. The point is, after they made this move, they were in a position to see if it was a winning or losing proposition. I feel that the increased cost for the larger cards, coupled with slow sales and/or more competition, made HuCard manufacturing less profitable than it was originally.
So, NEC switched it's focus to the CD format, which was more profitable, even with a smaller user base (not everyone owned the CD attachment). That's probably why so few larger games were made. There wasn't enough profit in it.

Nazi NecroPhile

That might be true for the Tennokkoe Bank (and Populous), but not for the Arcade Cards or SFII'; HuCARDs had been abandoned long before they came out.
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