OMG! ZIRIA! ZIRIA!! ZIRIA!!! IT ACTUALLY HAPPENED!! 34 YEARS LATER!! The epic/legendary Tengai Makyou/Far East of Eden: Ziria JRPG has finally been localized! Supper the Subtitler struck again! Simply unstoppable, NOTHING can prevent him from TOTAL PCECD localization domination!!!! WHACHA GONNA DO BROTHER?!?!
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What's playing on your PC-FX now?

Started by ruinatokyo, 09/26/2016, 04:35 AM

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ruinatokyo

I've been having some stupid fun with Yuna the past week.

But I'm really waiting til I have some extra time to get into Sparkling Feather.

NecroPhile

Lately the only thing playing on my PC-FX are a few capering dust bunnies.  :oops:
Ultimate Forum Bully/Thief/Saboteur/Clone Warrior! BURN IN HELL NECROPHUCK!!!

elmer

Waiting for the Team Innocent translation so I can play it.

It might just be a very long wait.  :(

deubeul

I stopped playing TI after the first act because I learnt about the future translation..

Elmer, will you handle the hacking side of the project, or is it Esperknight?

Will the subs hack of Zeroigar be doable in TI subscenes?

xcrement5x

Last PC-FX game I played was Zeroigar.  I need to go back and play it again now that I think aboot it.

elmer

Quote from: deubeul on 09/27/2016, 01:45 PMElmer, will you handle the hacking side of the project, or is it Esperknight?
It's Esperknight and Filler's project ... they started it way before I appeared.

I've already taken over 2 of Esperknight's projects and rebooted them from scratch ... I don't really want to do it again.

From my understanding, they had already got the game completely translated and were just blocked waiting for Esperknight to hack in a VWF.

After Zeroigar was finished, I did that hacking for them and also provided them with my notes on Hudson's video data storage format.

There hasn't been an update from them on the website about TI in over a year now, and I don't see any check-ins on their subversion repository.

All that I can see is that Filler has released a couple of SNES translation projects with "Dynamic Designs" in the last year.

If I had to guess, I'd say that the Esperknight would be more-than-happy to pass this on to another programmer if they showed some interest.

NightWolve ... this one might just be something that you could have fun stepping in and rescuing!

The message data is uncompressed in the ISO, and it's just stored in SJIS with some embedded control codes.

IIRC, it's all accessed with regular C pointers.

If you converted it from the awful "Atlas" format that Esperknight seemed to want to use, to your own translation tool, then you'd probably be able to fix up whatever problems are hidden by "Atlas" and get it finished-off pretty quickly.

If there were some real progress on the translation, then I'd have more of an inclination to help out with whatever video processing needs to be done.



QuoteWill the subs hack of Zeroigar be doable in TI subscenes?
Nope, not really, because TI's videos are full-screen, so you'd need to recompress the data with the subtitles embedded inside it (SamIAm knows how to do that).

Or you could use one of the PC-FX's many other video layers to display subtitles, but that would need a substantial hack to the code/data.

NightWolve

Quote from: elmer on 09/27/2016, 03:32 PMNightWolve ... this one might just be something that you could have fun stepping in and rescuing!

The message data is uncompressed in the ISO, and it's just stored in SJIS with some embedded control codes.

IIRC, it's all accessed with regular C pointers.

If you converted it from the awful "Atlas" format that Esperknight seemed to want to use, to your own translation tool, then you'd probably be able to fix up whatever problems are hidden by "Atlas" and get it finished-off pretty quickly.
Sounds like a basic Xak III situation, but do single-byte ANSI codes fetch English tiles or must you use S-JIS ? If it already supports a good font and ANSI, then loading the 16/32-bit text pointers and recomputing them post-translation/editing could allow for full English translations to fit as was the case with Xak III. Never had to trim anything, but Paul England was too literal a translator, not good enough post-editing (neither was I good enough) so the script wound up rough/dry, hence my least favorite.

Quoteand were just blocked waiting for Esperknight to hack in a VWF.
Doh, nevermind, you already answered the question... Yeah, that pretty much means I couldn't take the project anywhere and am more interested on at least continuing something nice like Emerald Dragon, likely next year. Hopefully before Sam loses his enthusiasm.

Bonknuts had offered me years ago to font-hack various PC Engine games ("Gulliver Boy" looks like another great RPG, besides "Anearth Fantasy Stories"), and leave them on my plate, but I didn't take him up on the offers because I didn't wanna be sucked into more projects till my personal situation had improved. ~5 years being a full time Ys fan project manager didn't work out too well for me, heh-heh.

That brings up a good point...if talented reprogrammers like you and Bonknuts targeted some of those other beautiful games like what was mentioned, left a text codec and font hack behind, so others of medium talent could extract/insert text back in and manage translators, more projects could get done in theory...

Everybody burns out at some level, and your talent/experience is very rare, so I think it'd be cool if you could target multiple high-value RPGs at once for script extraction/insertion, font hacking if needed, getting the *MOST* difficult aspect out of the way, and leaving that work behind for those of us with medium talent for the long grind of managing translators, editing, and patch production, etc.

This is kind of what David Shadoff did in Emerald Dragon's case. And boy, it wasn't child's play to achieve script extraction, that was seriously difficult work... Plus, very good fortune that the same Ys IV LZ text codec was used, so recompression of the text blocks for reinsertion happened quickly after he passed it on to me...

But yeah, just a random thought. As for picking up another NEC project besides ED, well, I've been messing with Falcom's Zwei!! lately, and lack of font hacks is what blocked me from "Startling Odyssey" (which I passed to Tru) and "Star Breaker" BITD, I just was not gonna do 16x16 system font style, so...I can't volunteer, as it appears I sorta already have 2 projects for future years (1 PC Engine, 1 PC)...

deubeul

Thanks for your detailed and interesting reply, Elmer  :D.

elmer

#8
Quote from: NightWolve on 09/27/2016, 05:10 PM
Quote from: elmer on 09/27/2016, 03:32 PMand were just blocked waiting for Esperknight to hack in a VWF.
Doh, nevermind, you already answered the question... Yeah, that pretty much means I couldn't take the project anywhere and am more interested on at least continuing something nice like Emerald Dragon, likely next year.
Errr ... not quite ... that's the point. I already did the font hack on TI.

The message text can be in 8-bit ASCII now (or 16-bit SJIS, both work), and ASCII text is displayed with my custom BWF.

https://www.pcengine-fx.com/forums/index.php?topic=9927.msg420723#msg420723

From what I remember, there wasn't even going to be much of a memory problem if the strings needed to be expanded beyond the original space. The text table occurs at the end of a block, and there's plenty of memory for it to expand into.

On top of that, I already free'd up a permanent 8KB that I'm only using a small portion of for the VWF font and display code.

Seriously ... it's almost criminal that this game is sitting there already translated, and the text inserted, and it's just waiting for someone to give it some love.

I believe that there are currently some overruns because of the lousy Atlas tool, and some corruption because Esperknight missed out on a couple of the control codes (I have the complete list of codes and their meaning), but I was told that everything was there.

The big thing that it needs is to process all the translated text out of the God-awful Atlas format and into something where a normal human being can read it and edit it, and then write a custom inserter that's actually smart-enough to move around the text a little if a particular string needs a little more space.

It's more of a data-manipulation and overrun-avoidance task.


QuoteBonknuts had offered me years ago to font-hack various PC Engine games ("Gulliver Boy" looks like another great RPG, besides "Anearth Fantasy Stories"), and leave them on my plate, but I didn't take him up on the offers because I didn't wanna be sucked into more projects till my personal situation had improved.
I don't know about Gulliver Boy, but Anearth is going to be a real PITA for whoever takes it on.

I took a quick look at it last year, and it strings together sentences from multiple different compressed-dictionaries to form each message box. That's just not going to be a pleasant system to work with.

NightWolve

Quote from: elmer on 09/27/2016, 06:19 PMErrr ... not quite ... that's the point. I already did the font hack on TI.

The message text can be in 8-bit ASCII now (or 16-bit SJIS, both work), and ASCII text is displayed with my custom BWF.

https://www.pcengine-fx.com/forums/index.php?topic=9927.msg420723#msg420723

From what I remember, there wasn't even going to be much of a memory problem if the strings needed to be expanded beyond the original space. The text table occurs at the end of a block, and there's plenty of memory for it to expand into.

On top of that, I already free'd up a permanent 8KB that I'm only using a small portion of for the VWF font and display code.

Seriously ... it's almost criminal that this game is sitting there already translated, and the text inserted, and it's just waiting for someone to give it some love.
Oh right, I forgot about that, and I even commented in that thread, ha!

filler/Playongo keeps up with me on Twitter, I could ask and see what's going on.

elmer

Quote from: NightWolve on 09/27/2016, 06:55 PMfiller/Playongo keeps up with me on Twitter, I could ask and see what's going on.
It would be good to know.

If Esperknight doesn't have the time/desire anymore, then even if you don't want to do it yourself, there may be another programmer here that would be interested in picking it up.

ruinatokyo

elmer, i am still working on the fx scsi translation ;) hopefully within the year i'll get it to you.

it's been fun coming back to the pc-fx. a few really solid games among the really imho crap library.  i still feel sad that no one really used what seems like even 10% of the system's capabilities...

i may even go back to miraculum, which killed me 15 hours in through a save game in a spot that made progressing impossible lol

Arkhan Asylum

Its often got Team Innocent going, or Boundary Gate, but lately, Nirgends.


Except for the CD drive is tarding out so, it's more like hurrrrrrgends
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

xcrement5x

Quote from: NightWolve on 09/27/2016, 05:10 PMBut yeah, just a random thought. As for picking up another NEC project besides ED, well, I've been messing with Falcom's Zwei!! lately, and lack of font hacks is what blocked me from "Startling Odyssey" (which I passed to Tru) and "Star Breaker" BITD, I just was not gonna do 16x16 system font style, so...I can't volunteer, as it appears I sorta already have 2 projects for future years (1 PC Engine, 1 PC)...
Unrelated to like 90% of what is in this thread but I love the Zwei!! soundtrack, it's so fun.  Would love to see the game translated someday :)

NightWolve

It didn't occur to me, but maybe I might ask Sam to translate for it. I still need to improve the Japanese text presentation in my dumps (it's a hefty-sized script!!!), and maybe think more on serious translation software advances before I do, but wouldn't hurt.

xcrement5x

I'm guessing you would be focusing on the PC version and not PSP though.

NightWolve

#16
Yeah, I was mainly good on the Microsoft Windows PC platform given all the software available to help mod games (e.g. IDA Pro)... Learning PSP assembly code is not of interest to me, but that forum I linked you has several guys working on PSP stuff by Falcom, like this "Nayuta no Kiseki" that I'm not really familiar with for example.

xcrement5x

Quote from: NightWolve on 09/29/2016, 04:38 PMYeah, I was mainly good on the Microsoft Windows PC platform given all the software available to help mod games (e.g. IDA Pro)... Learning PSP assembly code is not of interest to me, but that forum I linked you, has several guys working on PSP stuff by Falcom, like this "Nayuta no Kiseki" that I'm not really familiar with for example.
Yeah, the number of PSP hacks that have been done are pretty impressive to me. 

780racer

I have Pia carrot (Translated) in it ATM... Tis a great game

Arkhan Asylum

Quote from: 780racer on 10/06/2016, 02:26 PMI have Pia carrot (Translated) in it ATM... Tits a great game
yep
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

JoshTurboTrollX

Broo Breaker!  No idea what I'm doing.
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion!), never himself nor his deranged, destructive, toxic turbo troll gang!

NightWolve

Quote from: elmer on 09/26/2016, 04:25 PMWaiting for the Team Innocent translation so I can play it.

It might just be a very long wait.  :(
Oh hey John, I had heard back from Filler on Twitter, so was gonna get around to updating you on this. After possibly offering help, a REALLY MAYBE kind of offer, he said this:

Quote from: fillerLol, sorry. Not sure how to respond just yet. I was under the impression that this mostly needed playtesting, and it was hung up on me doing said testing. When it comes down to it, I like translating but not testing so much. One of the reasons I keep completing projects with DD because I can just hand the script over and the game will be tested and edited.
Quote from: fillerThanks for the offer. I appreciate it. TI is going to be a great project to have finished up. I just did some additional translation for 4th Unit and I'll probably be finished with G.O.D in the next couple of days, so maybe I can get up the nerve to put the nail in the TI coffin. :P

Bloufo


blueraven

Storage unit, version 1.5. Special low-light version, concrete box edition, daisakusen.

elmer

Quote from: fillerLol, sorry. Not sure how to respond just yet. I was under the impression that this mostly needed playtesting, and it was hung up on me doing said testing. When it comes down to it, I like translating but not testing so much. One of the reasons I keep completing projects with DD because I can just hand the script over and the game will be tested and edited.
Quote from: fillerThanks for the offer. I appreciate it. TI is going to be a great project to have finished up. I just did some additional translation for 4th Unit and I'll probably be finished with G.O.D in the next couple of days, so maybe I can get up the nerve to put the nail in the TI coffin. :P
Hmmm ... yeah, the TI project needs a new "team leader" if it's ever going to see the light-of-day.

EsperKnight obviously isn't interested anymore, and it doesn't sound like filler has the temperament to deal with all the little niggly details that go into finishing off a translation.

elmer

My last post shouldn't be taken as a dig at either of them.

EsperKnight has gotten wrapped-up in the important details of "work" and "real life", and Filler has had the clarity-of-mind to realize what he loves, and what he finds tedious.

Both have done good work. But if this translation, and all of the work that's gone into it, are ever to see the-light-of-day, then (IMHO) someone else is going to have to take it over and finish it.

It's not going to be me ... I recognize my own limits, and understand that I just don't have the passion for Team Innocent to see this through to the end.

But ... if someone does actually pick up the reins, and just needs help when it comes to subtitling the video, then I'll be happy to help deal with the technical details of that problem.

Given all that's been done, and that tasks that I see are left ... then NightWolve would be a perfect candidate to finish off the project.

If it doesn't interest him, then it would (IMHO) be a good project for a less-experienced programmer to start with, since the hacking isn't that horrible, and there are enough "mentors" here that could help them out.

Or not ... that's all just an "IMHO" thought.

NightWolve

Heh, it didn't sound THAT dire... ;)

I will say, EsperKnight did start off promising as we didn't have very many talented hackers working on PCE CD games, I mean, you can count them with your hands, elmer included. But yeah, his work didn't seemingly translate to 100% completed PCE CD projects.

He did an impressive variable-width font hack for Startling Odyssey II, but it didn't work on real NEC hardware, only emulators... Bonknuts offered to do this for me in 2006 I believe, but I wasn't interested, and I had helped transfer the project over to Tru hoping he'd find a real translator, but he wound up doing it himself Jeff "DeuceBag" Nussbaum style with online dictionary/translation sites, so who knows the quality results in that...

The sequel Star Breaker also needs a font hack job, and its script is stored in easy plain S-JIS text, so if that got done, it could open the project up to someone less talented.

Anyway, we need more talented people is the real issue I think but they are understandably hard to find.

TurboGrafx Retrogaming

Recently got Boundary Gate and lovin the pseudo 3D scaling thru battlefields and villages vaguely reminiscent to my Wolfenstein 3D computer days.

Also if I want a quick game session, I'll turn on the mini Hunex Fighter 98 in First Kiss Story...or the shooter mini game in Yuna FX! Good stuff!

-JMS
Check out my random, retro, turbo-inspired, video game eye candy at:
https://instagram.com/turbografxretrogaming

JoshTurboTrollX

Just snagged Team Innocent for the first time!  Looking forward to diving into this one finally!
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion!), never himself nor his deranged, destructive, toxic turbo troll gang!

Arkhan Asylum

Quote from: JoshTurboTrollX-16 on 11/21/2016, 03:37 PMJust snagged Team Innocent for the first time!  Looking forward to diving into this one finally!
Open the airlock.  It's fucking hilarious.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

JoshTurboTrollX

Quote from: guest on 11/21/2016, 04:32 PM
Quote from: JoshTurboTrollX-16 on 11/21/2016, 03:37 PMJust snagged Team Innocent for the first time!  Looking forward to diving into this one finally!
Open the airlock.  It's fucking hilarious.
Cool!  Thanks for the ProTip!!

edit:  You fucker

http://pcfxsociety.blogspot.com/2012/10/team-innocent-walkthrough.html
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion!), never himself nor his deranged, destructive, toxic turbo troll gang!

Arkhan Asylum

LOL, did you do it and get sucked the fuck out into space harrier
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

JoshTurboTrollX

Quote from: JoshTurboTrollX-16 on 11/22/2016, 11:09 AM
Quote from: guest on 11/21/2016, 04:32 PM
Quote from: JoshTurboTrollX-16 on 11/21/2016, 03:37 PMJust snagged Team Innocent for the first time!  Looking forward to diving into this one finally!
Open the airlock.  It's fucking hilarious.
Cool!  Thanks for the ProTip!!

edit:  You fucker

http://pcfxsociety.blogspot.com/2012/10/team-innocent-walkthrough.html
Quote from: guest on 11/22/2016, 05:14 PMLOL, did you do it and get sucked the fuck out into space harrier
Popped in some Chip Chan Kick the other night.  It really is a fun bibbly bobbly game!  Might try to 'get good' at this one to see the ending!
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion!), never himself nor his deranged, destructive, toxic turbo troll gang!

esteban

I have to figure out how to fix my PC-FX.

:(
IMGIMG IMG  |  IMG  |  IMG IMG

Bloufo


esteban

Quote from: Bloufo on 02/09/2017, 12:13 PM
Quote from: esteban on 02/09/2017, 11:47 AMI have to figure out how to fix my PC-FX.

:(
Dead?
The disc drive does not spin up...I suspect I might be able to fix it.
IMGIMG IMG  |  IMG  |  IMG IMG

ruinatokyo

i switched over to first kiss monogatari, mostly playing through it to unlock the hidden beat'em'up in it.

JoshTurboTrollX

Quote from: ruinatokyo on 02/17/2017, 12:32 AMi switched over to first kiss monogatari, mostly playing through it to unlock the hidden beat'em'up in it.
*sniffle* the last PC-FX game is it's first kiss....
Jossshhhhh...Legendary TurboTrollX-16: He revenge-bans PCE Developers/Ys IV Localizers from PCE Facebook groups and destroyed 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Josh and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner (extortion!), never himself nor his deranged, destructive, toxic turbo troll gang!

Gypsy

Zeroigar. Wow it's quite something, very cool scenes.

Looking for some games to dick around with this PC-FX mouse I got now.