Overview of the PC Engine CD-ROM Research Project

 
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Welcome to my PC Engine CD-ROM research project! As a big fan of PC Engine games, I have dedicated this page for researching the track system of PCE CD games and how to burn perfect copies of PCE CD games. Since PCE CD games are pretty rare these days, (and obtaining originals is almost next  to impossible in the country where I live.. :/ ) the only way to some people is to download ISO's from the Internet and then play them on a real PC Engine or TurboGrafx 16 or play them with an emulator. ^^

So what's the general purpose of this page?
If you have tried to make a copy of a PCE CD game, you have propably noticed a non-standard track order within PCE CD's. Almost 60% of PCE CD games have every track's starting and ending position written in the game's code. This means that IF you try to make your copy of a ISO&MP3 tracks, you're most likely going to burn a game with musics starting from a different track, at the middle of the track, or in the worst case, you won't hear CD audio at all. This CAN be avoided, if you have the CUE file from the original CD with PERFECT positions of each track. Sometimes the ripper forgets to include the original CUE file with the ISO's and MP3's. This is why I made this page: to make perfect CUE files to those PCE CD games, which should be avaible in a downloadable from somewhere on the net. Making a perfect CUE file won't be an easy task, because you practically have to guess the starting and ending positions of each track. ^_^ I also research what the data track(s) of each game holds within, so I hope this helps people interested in PCE hacking and translating. ^_^

The PC Engine / TurboGrafx 16 / Turbo Duo CD-ROM system

Nec and Hudson worked together in 1987 to make a expansion cd-rom unit for their console, the PC Engine. (PC Engine in Japan, TurboGrafx 16 in the states and CoreGrafx in the Europe.) The cd-rom unit was ready in 1988 and the first game ever released to it was Hudson's remake of YS Book 1 & 2, which also was the first cd-rom game EVER published for any console! (No, the SegaCD came after PC Engine's CD-ROM)

The PC Engine CD-ROM system had 4 different HU-Cards, which had the CD kernel commands and a small 8k flash memory in them for saved games. The first version of these cards was the CD-ROM system version 1.00 and it had a 1 MB RAM expansion for animated cut-scenes. This version however was produced only for 4 months, so it's kind of rare in these days. The second version of the CD-ROM system was released in 1989. Version 2.00 had a 2 MB RAM expansion in it. This card was also the first CD-ROM system card, which was released in the states. In 1991 Nec and Hudson released the third version of the system card, and they renamed it to Super CD-ROM² System version 3.00. The SCD card had a 5 MB RAM expansion, allowing longer and more detailed games and cut-scenes. Nec also released a PC-Engine with a built-in CD-ROM system and a built-in Super CD-ROM² System card and they named it the Turbo Duo. Turbo Duo was released in both Japan and the states, even though TurboGrafx was already dying in the states, because of the popularity of Super Nintendo and Sega Genesis. The last version was released only in Japan (don't remember the year, gomen! ;_;) and the system card was renamed to Arcade Card. the Arcade Card had a whopping amount of 16 MB RAM in it. This allowed nearly perfect coin-op conversions from Neo-Geo games. Some of the most popular titles, like Art Of Fighting and Fatal Fury were converted to the PC Engine after Arcade Card's release. Thanks to the huge expasion memory, the Arcade Card allowed polygons to be shown on the PC Engine. Some shoot 'em ups had polygons in them, and they were a lot faster than their counterpart, Super Nintendo's SuperFX chip. However, the Arcade Card was released maybe a little too late, because the PC Engine was already dying in Japan, and thus the Arcade Card received only a very small library of games, although excellent ones, for example the beat 'em up Far East of Eden - Tengai Makyou: Kabuki Ittoryodan.

How can you help?

You can help me in many ways. If you have tried to make a copy of a PC Engine CD game and succeeded with a perfectly playable game with PERFECT audio, drop me a message and the CUE file. I'm currently working on a small PCE CD database, with perfect CUE sheets of every game. And if you're a really wonderful and a generous person, you can donate original PCE CD's for me to inspect them and possibly rip them and to make a perfect copy and a CUE sheet of it. Your contribution WILL be noted! :D So if you have original PCE /TG16 CD games you don't play or if you're going to throw them away, send them to me. ^^ I'm ready to trade PCE CD games, only if you have PCE CD games I'm interested in... ^^;; You can contact me through the contact page. And of course, if you have made a ISO/MP3 cue sheet and it allows perfect cd audio, then send them to me and I'll add them to the page.