If you'd been in charge of NEC U.S./TTI what would've been your ideal TG-16 set?

Started by Bardoly, 04/05/2013, 02:10 PM

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SignOfZeta

I can never tell when you guys are serious. Maybe I'm autistic?
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esteban

Quote from: SignOfZeta on 04/13/2013, 05:32 PMI can never tell when you guys are serious. Maybe I'm autistic?
IMG With a comforting, yet serious tone, Hany informs, "Each and every soul that has graced these forums, even the ne'er-do-wells & the lurkers, are on the spectrum.
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SignOfZeta

The reason its hard to tell is that Black Tiger's strategic renaming of certain shooters makes sense. Trying to figure out which game came first and what order they are in is basically impossible with these games anyway since the "story" only exists as a one paragraph blurb in the into that lasts .5 seconds.

However, Strip Fighter II was garbage and also unlicensed and the idea that the code is so good that someone would actually want to play it censored is crazy. The (terrible) nudie art is the crux of the game, for whatever that's worth (not much).

And marketing SFII' as an express game...again, perhaps the humor here is too subtle for someone like me to grasp. Maybe I need to watch more TV and study the behavior of normal humans some more...or maybe its a fucking retarded idea. I admit that seeing SFII' run on an Express was a very impressive thing back in the day...but only for about 10 seconds since anyone who knows how to play SF at all isn't going consider the game tolerable with only two buttons. It wasn't redesigned for two buttons like Gameboy or Neo Geo Pocket games, it was just...missing buttons. A totally greta game on the console with a six button pad, but beautiful garbage on the handhelds. Then it occurred to me that most people don't actually know how to play SF so maybe he's being serious? Its possible he was since he's one of the guys that is constantly comparing the PCE version of SFII to SF on other systems to placate his out of control PCE persecution complex never realizing that since the PCE had the ONLY contemporary version of SFII' so comparisons are irrelevant. He doesn't get this...so maybe he isn't being serious? To someone who doesn't understand SFII anyway the absence of essential buttons doesn't matter one bit.

And the Japanophile thing...I don't get it. People who want original art are derided...but apparently you don't realize that every other aspect of the game is still intrinsically Japanese. All the in game art, sound, and gameplay as well as the design of the system and even the manufacturing of the HuCARDs and CDs was all Japanese. You want *just* the cover art changed? That's kind of hyper specific, when you think about it. Do you actually think the USA garbage is actual neo cubism? Because...it isn't, its just terrible junk that nobody on earth appreciated until beards and fixed gear bicycles became popular again in the 2010s.

This is why I can't stand the garbage loving hipster "I love shit that sucks" culture. It has no integrity. You can instantly change from "I'm serious" to "I'm kidding" and...there isn't any difference. You can say something totally stupid and mean it, or change you mind in a discussion and claim you were just kidding all along when you weren't. Its bullshit. Grow a spine and stand for something, stupid as it may be.
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esteban

Quote from: SignOfZeta on 04/14/2013, 03:11 PMThis is why I can't stand the garbage loving hipster "I love shit that sucks" culture. It has no integrity. You can instantly change from "I'm serious" to "I'm kidding" and...there isn't any difference. You can say something totally stupid and mean it, or change you mind in a discussion and claim you were just kidding all along when you weren't. Its bullshit. Grow a spine and stand for something, stupid as it may be.
Forget about the hipsters. Hipsters are de facto losers. You can't let hipsters ruin things. But, me? Don't forget about me. I realized (too late) that there are some GENUINE CONTRIBUTIONS from North American localizations/marketing/etc.

My pathetic passion/love for video games made me realize that IT WOULD HAVE BEEN SAD if all of the cultural products imported into North America were carbon-copies of the Japanese originals. It's not that I don't appreciate purity (I do), it's just that WE ARE LIVING IN 2013 and BY JESUS we have EVERYTHING available to us now (all the content, from every region). SO, from the vantage point of 2013, I FUCKING LOVE ALL THE VARIATIONS that exist in the content. As an uber-dork, I love these nuances. For example, I am not offended by Kato & Ken --> JJ & Jeff. I happen to love Wonderboy 1 (Arcade/SMS)/Adventure Island (NES), and JJ&Jeff is a solid game that takes those game mechanics and adds a few twists. I am not offended that, as an NES owner, I was cheated out of the full-glory of some chiptunes (from KONAMI, no less...I loved the music in Konami games) because the NES hardware didn't support special chips that the Famicom did.

I used to be offended by these things (rightfully so, especially as a paying customer). But now time has passed...and I have a different perspective. It's fun, now, to compare the NES vs. Famicom versions of Castlevania III, for example. DAMN I had fun playing that game. Every tune, tattooed in my brain. Fast-forward. 2013: I enjoy both versions of the soundtrack.

BOTTOM LINE: I feel the same way about coverart variations as music variations...it creates greater opportunity for appreciation. I have long since abandoned the "we got cheated/purity,purity,purity/NA&Europe marketing was god-awful" perspective. I should tell you that I thought JJ & Jeff was mediocre in 1989 when I first owned it. It wasn't "XTREME NEXT GENERATION". Did I still play it? HELL YES. Why? Well, first, I was poor and wouldn't get another game for months and months. But, secondly, it was actually a decent game. It was not NOT cutting-edged in 1989 and I criticized the hell out of it. In 2013, though, I can appreciate the platformer for what it is. I had a similar experience with Vigilante (except that Vigilante was always mediocre, at best. HA!)



CONTEXT (AKA "Confessions of a former Japanophile"): Back in the early 90's, I desperately wanted the TG-16 to be hold its own (image-wise) with its peers. I've been watching anime since the 80's, so I would have been fine with the original coverart featured in any game, for any console.

Now, would that art have resonated with the 80's/90's video-game-players? I don't know. I certainly understand why art was localized in the 80's/early 90's. Mainstream America was...mainstream America. It takes time for new trends to develop.

Certain Japanese cultural products became increasingly popular over the course of the 90's.

Watching pirated Fist of the North Star/Bubblegum Crisis VHS tapes in the 80's (sourced from a LaserDisc the dude at the Star Trek convention was happy to tell us and show us...but he never wanted to offer his LaserDiscs for sale, ha!), I would have loved if Japanese coverart was used for ALL RELEASES. But mainstream America probably would have just shrugged its collective shoulders (as it did towards cover art, in general) AND LOOKED AT THE SCREENSHOTS ON THE BACK OF THE PACKAGE.



BONUS: My anti-Japanophile rant is me basically saying: "Do you honestly have NO CAPACITY to appreciate anything in the North American localizations?"

I love Japan (hell, some of my best friends are Filipino), but still... IMG


UPDATE: Sorry for long post. I have to get my kids, but here's way to summarize our differences (you tell me if I'm off-base)...
(1) SHITE, THROUGH AND THROUGH: You feel that 98% of localization efforts (at least with coverart) = SHITE. And, even today, this shite doesn't add anything of value to your passion for video games (outside of a few laughs, of course). Variations detract from your enjoyment (especially when hipsters are involved).

(2) SHITE? SURE, BUT WE ARE BETTER OFF FOR IT. I, too, feel that a lot of the localization efforts (again, we can focus just on coverart) = SHITE. However, today I feel that this shite adds a new layer of history to video games (and I appreciate it for that). I also go further and claim that a surprising number of localization efforts were actually decent/on par/superior to the original Japanese content. These variations, then, only ADD to my enjoyment.
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Psycho Punch

What do you think about my pack-in title for the Turbo?

/necromini.png

 :mrgreen:
This Toxic Turbo Turd/Troll & Clone Warrior calls himself "Burning Fight!!" on Neo-Geo.com
For a good time, reach out to: aleffrenan94@gmail.com or punchballmariobros@gmail.com
Like DildoKobold, dildos are provided free of charge, no need to bring your own! :lol:
He also ran scripts to steal/clone this forum which blew up the error logs! I had to delete THOUSANDS of errors cause of this nutcase!
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esteban

Quote from: guest on 04/14/2013, 09:48 PMWhat do you think about my pack-in title for the Turbo?

/necromini.png

 :mrgreen:
H.R. would be proud to endorse this. :pcgs:
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TR0N

Crossed my mind many times and that would be releasing schibibin man 3 here.It was a dick move on (NEC/TTI) part to begin with.Since working designs wanted to publish the game for the u.s.Then all of a sudden,NEC changes it mind wanting to do it but instead they sat on it shesh !!
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PSN:MrNeoGeo
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Marll

Quote from: guest on 04/10/2013, 12:34 PMYeah, the dumbass on the box shouldn't have been there.

They needed something cool, like tits and robots.
Yes. This.
Rabid Turbo fan since 1989!
Happy F@ck eBay member since 2010

PunkCryborg


Arkhan Asylum

I would have packed in China Warrior, Wonder Momo, and Keith Courage.


3 motherfuckin games, all up in it.
This "max-level forum psycho" (:lol:) destroyed TWO PC Engine groups in rage: one by Aaron Lambert on Facebook "Because Chris 'Shadowland' Runyon!," then the other by Aaron Nanto "Because Le NightWolve!" Him and PCE Aarons don't have a good track record together... Both times he blamed the Aarons in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged, destructive, toxic turbo troll gang!

arromdee

The problem with this question is the usual one: if you were running NEC at the time, what you would have been able to bring out would still have been limited by what you could license.  It's not right to treat it as NEC making a mistake in not bringing out some game that could have made the system more popular--it may have been out of NEC's control.

It might be more insightful to ask "what games would you have brought out to make the system more popular, that NEC actually had access to".

CrackTiger

Quote from: arromdee on 04/19/2013, 12:46 PMThe problem with this question is the usual one: if you were running NEC at the time, what you would have been able to bring out would still have been limited by what you could license.  It's not right to treat it as NEC making a mistake in not bringing out some game that could have made the system more popular--it may have been out of NEC's control.

It might be more insightful to ask "what games would you have brought out to make the system more popular, that NEC actually had access to".
There is already a recent thread for that. This is simply a fun twist on the usual "which PCE games did you want over here" threads.
Justin the Not-So-Cheery Black/Hack/CrackTiger helped Joshua Jackass, Andrew/Arkhan Dildovich and the DildoPhiles destroy 2 PC Engine groups: one by Aaron Lambert on Facebook, then the other by Aaron Nanto!!! Him and PCE Aarons don't have a good track record together! Both times he blamed the Aarons and their staff in a "Look-what-you-made-us-do?!" manner, never himself nor his deranged/destructive/doxxing toxic turbo troll gang which he covers up for under the "community" euphemism!

Bardoly

Quote from: guest on 04/19/2013, 02:17 PM
Quote from: arromdee on 04/19/2013, 12:46 PMThe problem with this question is the usual one: if you were running NEC at the time, what you would have been able to bring out would still have been limited by what you could license.  It's not right to treat it as NEC making a mistake in not bringing out some game that could have made the system more popular--it may have been out of NEC's control.

It might be more insightful to ask "what games would you have brought out to make the system more popular, that NEC actually had access to".
There is already a recent thread for that. This is simply a fun twist on the usual "which PCE games did you want over here" threads.
Exactly.  This thread is not supposed to be a hard-thinking 'What should NEC have done differently' thread.  It's not exactly, but it's kind of a twist on the 'You're stuck on a desert island with a TV, a Turbo-Grafx-16 w/Turbo CD, and 139 games (and a reliable power supply   :roll:  ), which 139 games would you want?' question.  The whole point is to create a stellar TurboGrafx-16 library of 139 games.  (A minimum of 60 must be HuCard games.)  And this library should not simply be your exact personal favorite 139 games, but rather a somewhat reasonable mixture of genres from what was available.  (In other words, your list probably shouldn't be 60 shoot-'em-ups, 40 RPGs, 30 platformers, 5 digital comics, 4 puzzle games, and no sports games.   :-"  )

KnightWarrior

Make the TurboGrafx-16 Smaller, like the PC Engine

Import

Street Fighter 2 CE
Dracula X
Fatal Fury Special

Other Games I would like to get

Mortal Kombat Series HuCard
Super SFII CD
Aleste
Doom CD - use the System Card 3
Samurai Shodown CD

Otaking

Quote from: KnightWarrior on 04/19/2013, 10:38 PMOther Games I would like to get

Aleste
Check out Serei Senshi Spriggan, amazing Compile game, million times better than Sega Megadrive Musha Aleste.
https://www.youtube.com/watch?v=86jH2UQmvKY&t=812s
Quote from: some block off youtubeIn one episode, Dodongo c-walks out of a convenience store with a 40 at 7:40 AM, steals an arcade machine from an auction, haggles in Spanish for a stuffed papa smurf to use as a sex toy, and buys Secret of Mana for a dollar.